bomber staaken zeppelin (help) guns
797 Dest35
3.8 years ago
So @ChiChiWerx this is the build i am talking about. it has some light problems bcause i need a front gunner with less than 30 parts pls and i want that like box that one turret is sticking out to be fixxed pls. I think that i cant find a comfortable way of controling it. You can put the same amount of parts here if u want.The problem with the front gunner is that he doesnt exist. the problem with the back gunner is that the turret doesnt turn and go back and front. in the photos provided there are the spots i am talking about
Specifications
General Characteristics
- Created On Android
- Wingspan 80.9ft (24.7m)
- Length 65.1ft (19.8m)
- Height 17.9ft (5.5m)
- Empty Weight 14,804lbs (6,715kg)
- Loaded Weight 16,434lbs (7,454kg)
Performance
- Horse Power/Weight Ratio 0.243
- Wing Loading 9.2lbs/ft2 (45.1kg/m2)
- Wing Area 1,779.1ft2 (165.3m2)
- Drag Points 12552
Parts
- Number of Parts 147
- Control Surfaces 21
- Performance Cost 749
@Dest35
No problem, I like building working turrets!
@Urocyon thx! I really needed help with this aircraft and I really want to thank you for the amount of time you spent trying out my build!
Your rear gun turret doesn't have connection issues, it has XML issues. What you're attempting to do is push parts through each other: this will always result in explosions unless you set "disableAircraftCollisions" to "True" for each piece in the mechanism. That is, for each piston, hinge and wing part.
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Also, Using the "add connection" tool under the rotation menu allows you to manually edit the connections of any piece you want (so your gun doesn't have to be connected to an intermediary wing piece, but could attach directly to the hinge.)
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I will say that there are more elegant/easier methods for your rear gun than the current set up: the XML editor really is your friend here! You can edit the size and weight of all parts as well as the range of hinges, pistons and the like. These methods will also allow you to achieve the same (if not far more) movements with far fewer pieces, including making the rear gunner movements symmetrical.
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A front gunner is very simple! The simplest would be to put a gun atop a hinge rotator (with input as pitch) on top of a small rotator (input roll). 3 parts, both vertical and horizontal transverse. If you're looking for something that works a little better though (and I apologize for the self-promotion here) try checking out this build that does exactly what you're looking for:
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https://www.simpleplanes.com/a/N7853q/Griffin-Scout-R-Mk-I
Omg thank u for the help. I will immediately fix the trim and I will also fix the back turret. By fix I mean I will build around it stuff that will help u focus on the build. Thx for the review
I figured out the rear gunner problem, I think there’s an extra connection on either the gun or rotator. Will try and fix later. Also, recommend the following: Cut the power to 25-40% of what it’s at now. You’re currently using 1000 hp per engine, lower it to 250 - 400 hp. The German Mercedes G.IVa had around 260 hp and the US Liberty produced around 400 hp. When I use 25% power to fly, it accelerates realistically and flies at a period correct 90 knots (around 115 mph). Still a little bit fast, but very close to RL performance for this type of aircraft.
So, on my initial flight with this build, I have to say, it actually flies fairly well. It’s significantly faster than the RL aircraft of this era and type, but that can be fixed. The trim controls are reversed from what they would be IRL, you might want to look at changing that. I also noticed that something flies off your build up if you push over into negative Gs. I’ll keep looking at this and figure out the gunner situation, but I won’t be back at my laptop until later this weekend, where I can really look at it.