triangle rasterizer
!!!It's not an entry for challenge!!!
lags a lot and it's the only problem i see at the moment, but 650ms per frame is too much for me.
lib_in_p0...2_x/y/z
three points of triangle
lib_in_clr
color, one digit red, one digit green, one digit blue
lib_v_t_0...2_0...3
first 4x3 transformation matrix (lowest row is omitted because it's always [0,0,0,1])
lib_fb_t_0...2_0...3
second transformation matrix; same as above.
after both transformations x,y coordinates are in pixels (starting from left-lower corner), and z is depth (towards screen; 0 is far plane and 0.999 is nearest possible value)
lib_draw
and lib_clear
first one, if true, draws triangle; second one, if true, clears screen. iirc clear command is prioritized.
lib_fb_0...(lib_fb_s_x-1)_0...(lib_fb_s_y-1)
is frame buffer, it contains color and depth of pixels (three digits for color and fractional part for depth, RGB.ZZZZ)
Specifications
Spotlights
- goboygo1 2.1 years ago
- BuiltBionixInd10 2.1 years ago
- beenz 2.1 years ago
- DISHWASHER2005 2.1 years ago
- TheCommentaryGuy 2.1 years ago
- AnomalyYeet 2.1 years ago
General Characteristics
- Created On Windows
- Wingspan 3.3ft (1.0m)
- Length 5.0ft (1.5m)
- Height 3.3ft (1.0m)
- Empty Weight 24lbs (10kg)
- Loaded Weight 24lbs (10kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 1250
Parts
- Number of Parts 4
- Control Surfaces 0
- Performance Cost 60
Extraordinary work
Nintendo 64 logo
Wow… simply wow