F-21E
18.2k ColonelCanada
2.6 years ago
It's here!!!
Instructions are in game.
Features
-Delta wings
-Thrust Vectoring (kinda, only if you're skilled)
-VR compatible
-Supersonic
Armament
x8 Aim-785s
x8 Aim-909s
x2 Special Bombs
x2 Wing Guns
Credits
Thanks Korzalerke for helping with the design, testing and providing a good engine!
This is my best creation yet and it took time.
This was in development before the D variant.
Please consider upvoting this!!!
Specifications
General Characteristics
- Created On Android
- Wingspan 34.4ft (10.5m)
- Length 48.5ft (14.8m)
- Height 15.1ft (4.6m)
- Empty Weight 12,076lbs (5,477kg)
- Loaded Weight 24,604lbs (11,160kg)
Performance
- Power/Weight Ratio 1.438
- Wing Loading 40.6lbs/ft2 (198.4kg/m2)
- Wing Area 605.6ft2 (56.3m2)
- Drag Points 2750
Parts
- Number of Parts 160
- Control Surfaces 8
- Performance Cost 859
@OnlyRealCarrot lol i wasn't mad
It was a joke, sorry that you feel that way
There I deleted the B-52 since you were so mad sorry it was just a joke
@Sakorsky You're welcome!
I don't know who you are...i don't know how you found my account, but I just want to say thank you for gold! I wil thank you back the same way you made me gold!
@DeveloperKorzalerke suspiciously looks around
@ColonelCanada Oh right, hopefully no one heard us.
@DeveloperKorzalerke uhhh no. When I get to Z- hey why are we talking about this here? Move the conference room.
@ColonelCanada What will happen when you get to Z? Do you move on to the russian alphabet?
@DeveloperKorzalerke oh
@ColonelCanada Funky Trees isn't overload, it's an input system. You just need overload to put it in control surfaces because they don't properly support it for some reason.
@DeveloperKorzalerke yeah the F-21F hasn't quite been built yet.
I'm taking the variants all the way to Z.
@DeveloperKorzalerke Funky trees is overload? Why didn't you just say that?
I'm not good with overload but I have a basic understanding of it.
@ColonelCanada Open wing in overload, select input controller, set the input on the right wing to
Roll - Pitch
and the one on the left wing toRoll + Pitch
.While that may seem complicated, that's basically just telling the game to do some basic math with whatever value Pitch and Roll are set to at the moment. Also, there's a F-21F?
@DeveloperKorzalerke the thing about making my wings respond to both pitch and roll. That will be very useful for the F-21F as I plan on making that a racing variant.
@ColonelCanada Yeah the javascript thing helps because of variables and the
Condition ? Thing_That_Happens_If_Condition_Is_Met : Thing_That_Happens_If_Condition_Is_Not_Met
code so it's not really required, just makes it easier to understand.What exactly do you need help with? You can tag me on the post if it's on a wip plane.
@DeveloperKorzalerke
i don't even know how to code, of course I don't know anything about JavaScript...nor do I know what it is. soooo yeah it looks like I'd need help with that. Could...you help with it please?
Also, if Funky Trees is like math, then maybe I can do that as I am quite good at math.
@ColonelCanada Funky Trees, it's like math but the numbers can change and you have to account for that. Do you know anything about javascript? It could help.
@DeveloperKorzalerke
Ok thanks for the tips.
One thing though: what is FT and how do I acquire it because it sounds like I need it
@ColonelCanada Quite a bit better than the D variant, looks nicer too. Since i can't think of any issues with the plane, have some tips for your next ones:
allowControlSurfaces
totrue
, this is because the regular wings have a weird flex when under high G-forces and weight, doesn't seem to happen here though.Just some things i thought you should know, hope you find them useful!
@DeveloperKorzalerke ok
@ColonelCanada I'll test it in a few minutes.
@DeveloperKorzalerke