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F-21E

18.2k ColonelCanada  2.6 years ago

It's here!!!
Instructions are in game.

Features

-Delta wings
-Thrust Vectoring (kinda, only if you're skilled)
-VR compatible
-Supersonic

Armament

x8 Aim-785s
x8 Aim-909s
x2 Special Bombs
x2 Wing Guns

Credits

Thanks Korzalerke for helping with the design, testing and providing a good engine!

This is my best creation yet and it took time.

This was in development before the D variant.

Please consider upvoting this!!!

Spotlights

General Characteristics

  • Created On Android
  • Wingspan 34.4ft (10.5m)
  • Length 48.5ft (14.8m)
  • Height 15.1ft (4.6m)
  • Empty Weight 12,076lbs (5,477kg)
  • Loaded Weight 24,604lbs (11,160kg)

Performance

  • Power/Weight Ratio 1.438
  • Wing Loading 40.6lbs/ft2 (198.4kg/m2)
  • Wing Area 605.6ft2 (56.3m2)
  • Drag Points 2750

Parts

  • Number of Parts 160
  • Control Surfaces 8
  • Performance Cost 859
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  • Profile image

    @OnlyRealCarrot lol i wasn't mad
    It was a joke, sorry that you feel that way

    2.6 years ago
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    35.4k MrCarrot

    There I deleted the B-52 since you were so mad sorry it was just a joke

    +1 2.6 years ago
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    @Sakorsky You're welcome!

    +1 2.6 years ago
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    29.7k Sakorsky

    I don't know who you are...i don't know how you found my account, but I just want to say thank you for gold! I wil thank you back the same way you made me gold!

    +1 2.6 years ago
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    @DeveloperKorzalerke suspiciously looks around

    +1 2.6 years ago
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    11.6k JesusChrist

    @ColonelCanada Oh right, hopefully no one heard us.

    +1 2.6 years ago
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    @DeveloperKorzalerke uhhh no. When I get to Z- hey why are we talking about this here? Move the conference room.

    +1 2.6 years ago
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    11.6k JesusChrist

    @ColonelCanada What will happen when you get to Z? Do you move on to the russian alphabet?

    +1 2.6 years ago
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    @DeveloperKorzalerke oh

    +1 2.6 years ago
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    11.6k JesusChrist

    @ColonelCanada Funky Trees isn't overload, it's an input system. You just need overload to put it in control surfaces because they don't properly support it for some reason.

    +1 2.6 years ago
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    @DeveloperKorzalerke yeah the F-21F hasn't quite been built yet.
    I'm taking the variants all the way to Z.

    +1 2.6 years ago
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    @DeveloperKorzalerke Funky trees is overload? Why didn't you just say that?
    I'm not good with overload but I have a basic understanding of it.

    +1 2.6 years ago
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    11.6k JesusChrist

    @ColonelCanada Open wing in overload, select input controller, set the input on the right wing to Roll - Pitch and the one on the left wing to Roll + Pitch.

    While that may seem complicated, that's basically just telling the game to do some basic math with whatever value Pitch and Roll are set to at the moment. Also, there's a F-21F?

    +1 2.6 years ago
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    @DeveloperKorzalerke the thing about making my wings respond to both pitch and roll. That will be very useful for the F-21F as I plan on making that a racing variant.

    +1 2.6 years ago
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    11.6k JesusChrist

    @ColonelCanada Yeah the javascript thing helps because of variables and the Condition ? Thing_That_Happens_If_Condition_Is_Met : Thing_That_Happens_If_Condition_Is_Not_Met code so it's not really required, just makes it easier to understand.

    What exactly do you need help with? You can tag me on the post if it's on a wip plane.

    +1 2.6 years ago
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    @DeveloperKorzalerke
    i don't even know how to code, of course I don't know anything about JavaScript...nor do I know what it is. soooo yeah it looks like I'd need help with that. Could...you help with it please?
    Also, if Funky Trees is like math, then maybe I can do that as I am quite good at math.

    +1 2.6 years ago
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    11.6k JesusChrist

    @ColonelCanada Funky Trees, it's like math but the numbers can change and you have to account for that. Do you know anything about javascript? It could help.

    +1 2.6 years ago
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    @DeveloperKorzalerke
    Ok thanks for the tips.
    One thing though: what is FT and how do I acquire it because it sounds like I need it

    +1 2.6 years ago
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    11.6k JesusChrist

    @ColonelCanada Quite a bit better than the D variant, looks nicer too. Since i can't think of any issues with the plane, have some tips for your next ones:


    • The vertical stabilizers don't need to be that large, you can take a look at the VR Wasp for reference.
    • For the wings, you can use FT to have the control surfaces respond to both roll and pitch instead of adding another wing, you could ask me for help on that if you don't understand it very well.
    • Instead of copy-pasting fuselage blocks that look the same, you should instead change it's length to save parts. You can also enable "smooth" on their part settings to make them look more connected, not everyone does this though.
    • The back (main) landing gear should be placed as close as possible to the fuselage, having it so far away not only looks odd, but also makes it harder to take off.
    • For the wings, instead of using the normal ones, i usually grab structural wings, open them in overload and set allowControlSurfaces to true, this is because the regular wings have a weird flex when under high G-forces and weight, doesn't seem to happen here though.

    Just some things i thought you should know, hope you find them useful!

    +1 2.6 years ago
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    @DeveloperKorzalerke ok

    +1 2.6 years ago
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    11.6k JesusChrist

    @ColonelCanada I'll test it in a few minutes.

    +1 2.6 years ago
  • Profile image

    @DeveloperKorzalerke

    +1 2.6 years ago