SU - 57 "Felon"
Watch a TEASER here.
Title : SU-57
Type : Fighter
short description
Fifth-generation twin-engine single-seat fighter. It has good maneuverability, thrust armament, and a good set of weapons.
control
Ag 1 = Activate TVC.
Ag 2 = Deactivate AoA limiter.
Ag 3 = Deactivate G limiter.
Ag 4 = Activate Auto Drag Chute.
Ag 8 = Automatic Machanization.
Roll is Roll.
Pitch is Pitch.
Yaw is Yaw.
Throttle > 90 = activate afterburner.
When Ag 8 is enabled, VTOL controls only Flaps. When Disabled, VTOL controls all mechanization.
weapons
Integrated :
30 mm cannon x 1 (150 shells, 15 sec reload)
Outboard :
Air-to-air set.
Front Bay:
R - 77 x 3.
Rear Bay:
R - 77 x 3.
Side bays:
R - 73 x 2.
flight performance
Top speed :
Near ground : 1450 km/h.
2500 m : 1680 km/h.
10000 m : 1800 km/h.
(In TAS)
Stall speed : 320 km/h. (with full payload, but without outboard weapons, with full flaps)
Flutter Threshold : 1750 km/h.(IAS)
Maximum achievable speed : 2070 km/h.(IAS)
Max altitude : 20000 m.
Full turnaround time :
Horizontal : N/A sec.
Vertical : N/A sec.
(Full Throttle, without afterburner and TVC, max speed on 1000m high)
Power/Weight Ratio : 13.6 N/kg
Wing Loading : 406.7 kg/m^2
some instructions
- Instruments in the cabin in Russian. Suffer.
- Because of the imperfect code, all the limiters at high speed start to glitch and wobble the airplane badly. As soon as this is observed, I advise you to turn them off. Otherwise the plane might just crash in midair.
- When all the limiters are turned off, the plane gets a very tight control. You have to be careful.
- The plane has high wing loading and powerful stabilizers. This means that you have to control it carefully when the limiters are off. Do not allow it to exceed 20 angles of attack. Then the airplane will stall. You have to control it carefully.
- The missiles have a delay to fall out of the weapon compartment. But if you go into a maneuver with a negative G, they can stay inside and launch there. You know the result.
- The chassis is very strong, but there is a limit to everything.
- The most important points of the description are duplicated in the flight manual. There are a few more tips that are missing from the description.
- The parachute is triggered automatically if activated. It unfolds itself on landing and unlatches itself after braking. Simply activate the AG4 in flight before landing.
features
-Custom LG
-XML missiles.
-Working TVC.
-Artificial Stability.
-Stabilization Mode.
-3D cockpit.
-Working instruments in the cabin.
-Some FT.
-Custom wings.
-Custom control surfaces.
-Working wing mechanization.
Gallery :
Specifications
Spotlights
- This craft is curated
- RussianAce 3.1 years ago
General Characteristics
- Successors 9 airplane(s) +77 bonus
- Created On Android
- Wingspan 48.4ft (14.7m)
- Length 66.8ft (20.4m)
- Height 16.3ft (5.0m)
- Empty Weight 49,513lbs (22,459kg)
- Loaded Weight 61,175lbs (27,748kg)
Performance
- Power/Weight Ratio 1.322
- Wing Loading 83.3lbs/ft2 (406.7kg/m2)
- Wing Area 734.4ft2 (68.2m2)
- Drag Points 277
Parts
- Number of Parts 238
- Control Surfaces 2
- Performance Cost 1,480
я на тебя в ютубе подписан, помоги научится писать код
самолеты вообще офигенные. так ещё и на телефоне созданы, я в шоке
Bro I can't do kvochur bell maneuvers bruh
My guy, best thrust vectoring I’ve seen 😍
Pena que no meu celular ainda trava dms :/
Bro best su 57 for mobile tbh
@Astro12 will you redo it again then?
@Mrgoofy
It wobbles and lose control
@CongTheWawa su-57*
Love the jet everything is like su-5+ this is why i love fifth gens
i "accidently" dodged 5 aim-120 amraam with the top gun manuever
Lovely!
Mobile Friendly!
@SuperSuperTheSylph I'd say I'm glad. After all, I am Russian!
Thank you
boutta do the top gun scene where this bad boi does the pull up and spin
@GorillaGuerrilla
My idea actually not that complicate lol.
It just (some pitch control funky PID)*clamp(inverselerp(180,330,IAS),0.1,1).
In English : it retain full pitch control until the plane pass 180m/s IAS, after that the pitch control reduce as IAS increase until capped at 0.1.
Your code work quite like mine but I used this form in my plane because it easier to fine tune because the numbers is intuitive.
@GuyFolk i think the inverselerp argument is great but is set to a range, so u need a function for each separate range. like this:
GS<250 ? ( lerp(0.18, 0.05, inverselerp(100,250,GS)) ) : ( GS<400 ? lerp(0.05, 0.025, inverselerp(250,400,GS)) : lerp(0.025, 0.01, inverselerp(400,650,GS)) )
i hate doing this tho i will probably just do something like this but dang it works on all range so i better be careful on what i ask for but it does work like magic: (removes wobble, have an inversely proportional function relative to ias which is great, and restriction that works much harder as ias increases): shown not to be related to the function above but shows my idea
((Pitch/(8* (1+IAS* IAS/11000))) - (PitchRate/(120*(1+IAS/120)))
better yet, it's a bit more linear and predictable skipping to the next range
(it's on a plane not yet in my profile, a good plane without tvc)
i know how to ft fix high speed wobble just ask
Finally I found a mobile friendly sukhoi 57
Astro12:
Instruments in the cabin in Russian. Suffer.
Me:
JOKES ON YOU I AM INTO THAT S*
@Astro12
Hmm... I'd say you give yourself score base on the following will be better lol.
- G-limiter make the plane wobble but it's ok, g-limiter is so hard to make it work for a wide range of speed and even I still can't make it fully work.
- Side bays not opening, I assume it's a design choice to save parts.
- It's nice that you get all the FT in variable window so it'll be easier to edit later.
- The main wings airfoil should be flat-bottom or "NACAPROP" if you want less lift because they have better high aoa characteristic, try that now, the difference is night and day!
- The plane CoM could be more backward so it'll be easier to do PSM.
- Tvc could be more sensitive as of now it help just a little in correcting for movement.
- x in PitchRate/x is deg./sec. and it can be easily implement by base on irl values and same goes for other axis, pitch is 20-30, roll is 120-300 depend on the plane (some can easily exceeded 360), yaw is about 20-40.
- In the code you just cut the rate correction after the plane exceed a certain speed which is a nice way to eliminate the high speed wobble but I suggest you to use inverselerp function instead, it gradually increase or decrease those value base on variable (in this case, speed) so it'll be smoother transition for those speed.
That's all.
FT need time to master so keep going!
Make this feature and add that feature eventually you'll have a set of code that work fantastically and only god know how it work lol.
@GuyFolk Oh hey. What score out of 100 can you give this plane? ;)
Nice Funky work.
@Astro12 well I understand anyway, but thanks for answering me!1
@Lerkov1991 It's going to be hard... It will take a long time. I don't know if I can ...