AutoGuided Missile (CRASH REPORT)
this it's only uploaded for a #bug report, its a experimental guided missile that works with a FunkyTrees formula installed in a Gyroscope, basically the idea was a guided missile that uses a gyro to eliminate the presicion problems in the past version (that uses rotators and wings as control system)
i used in the Gyroscope:
Main gyro Activation: Ag8
Pitch Input: clamp((TargetElevation + rate(TargetElevation)(((2000 * sin(asin((TargetDistance * 9.81)/(pow(2000, 2)))/2))/9.81) * 2)) + (asin(((TargetDistance + rate(TargetDistance)(((2000 * sin(asin((TargetDistance * 9.81)/(pow(2000, 2)))/2))/9.81) * 2))* 9.81)/(pow(2000, 2)))/2),-10,45)/45
Roll input: Roll
Yaw Input: (TargetHeading - Heading+ rate(TargetHeading)*(((800 * sin(asin((TargetDistance * 9.81)/(pow(800, 2)))/2))/9.81) * 2))/45
Specifications
General Characteristics
- Created On Windows
- Wingspan 3.3ft (1.0m)
- Length 8.2ft (2.5m)
- Height 6.6ft (2.0m)
- Empty Weight 782lbs (354kg)
- Loaded Weight 1,062lbs (482kg)
Performance
- Power/Weight Ratio 3.171
- Wing Loading 21.9lbs/ft2 (107.1kg/m2)
- Wing Area 48.4ft2 (4.5m2)
- Drag Points 534
Parts
- Number of Parts 24
- Control Surfaces 4
- Performance Cost 100
Sooo are you reporting the fact that it makes my game crash or something else because my screen turns black when I select a target then I have to close SP
As soon as I spawned, it has a seizure