XA-52 Flying Artillery
I knew I had to make this as soon as I saw SpiritusRaptor's newest cannon design. Full credit to him for the cannon; I just made a simple bomber and attached A to B. This aircraft flies pretty well for its size and the cannon is very accurate. There are also 4 weapon pylons on each wing and a minigun, which I only added for the reticle. VTOL down and gear button to retract the awkward-looking but reliable landing gear, AG1-7 to fire the Boom 25 projectiles. A word of warning: the cannon barrel enjoys skydiving and might fall off the aircraft when AG4 is hit, and in that case you will find the minigun much more useful. If any of you wish to fix the barrel's stubborn suicidal tendencies, that would be just swell. Enjoy and make sure to go check out SR's amazing builds!
Specifications
Spotlights
- Kuiper 8.4 years ago
- Gmanndo1000 8.4 years ago
General Characteristics
- Predecessor Fire-mission on any location!
- Created On iOS
- Wingspan 92.4ft (28.2m)
- Length 90.1ft (27.5m)
- Height 30.6ft (9.3m)
- Empty Weight 32,992lbs (14,964kg)
- Loaded Weight 69,386lbs (31,473kg)
Performance
- Power/Weight Ratio 1.295
- Wing Loading 71.5lbs/ft2 (349.1kg/m2)
- Wing Area 970.5ft2 (90.2m2)
- Drag Points 11011
Parts
- Number of Parts 189
- Control Surfaces 5
- Performance Cost 969
I was able to fix it! it seems the autoloader system would detach when cycling the shells, and the entire chamber would fly off, this is because of the speed of the plane. I simply put a block directly behind the chamber, catching it if it flew off, and allowing it to still cycle. For safety measures, I connected the body of the gun to the hull, is there a way for me to share it to you?
"I told Philip that I can destroy airports with flying artillery, he didn't believe me. So I destroyed his airport with flying artillery"
Your Lazyeye right? Hello!
XD I fired the gun blindly into the carrier fleet and sunk the carrier and a destroyer!