6,378 11qazxc Comments

  • Is My Aircraft Moving Forward, Sideways, or Upward? Lateral, Longitudinal, and Vertical Velocity Components 1.8 years ago

    It looks nice, but a bit too idealized. Yesterday i was trying to fly in space (200km ASL) and rate(Altitude) did not really work because position was as accurate as in minecraft, and i don't want to use AoA/AoS (i don't like to fly relative to wind even if there's no air). Do you have any recommendations for such situation?

  • Bug thread for v1.12.128 (current version) 1.8 years ago

    PitchAngle becomes NaN near 90 degrees.
    png; craft

  • DogFight Challenge 1.8 years ago

    Is stabilator counted as control surface?
    Is there any performance limit? Like maximum gforce or maximum velocity

  • How to put a picture on the label? 1.9 years ago

    Stop crushing my dreams about sane user and please try to understand what the fuck is going wrong.
    I can not and do not track each your step (plus i thought that hoomans who'll use my program will be able to use their own brains properly) so you must do it yourself (to some extent at least).

  • How to put a picture on the label? 1.9 years ago

    @HololiveFan2009

    does not work

    Well, i'm getting such response second time, and second time without any info. Can you please clarify what do you mean?
    If you're not getting any output, are you sure your image is raster (SVG is not supported)?
    If it's image from web and you're not getting any output, did you tried to use downloaded copy of image?
    If it doesn't looks correctly, are you sure your label is large-enough?

  • You know what? 1.9 years ago

    Link here.

  • MT-2V2 Adept of Rage 1.9 years ago

    I bet it's planned as someone's decorative illumination for christmas, not actual tank.

  • All prop race challenge! (ends december 20th 12/20/22) 2.0 years ago

    It is prop-driven, it just uses props from older version of game.

  • Rolling speeds up my aircraft uncontrollably. 2.0 years ago

    I fit (...) Onto the rotator for the custom control surface but if I can do the same to the stock wing's built in control surface ...

    .

    FT works (example) in control surfaces (inputId xml property).

  • why no yaw? 2.0 years ago

    If you added rotators and code and it still doesn't works make sure both nozzles rotate to the same direction when you're trying to yaw.

  • Rolling speeds up my aircraft uncontrollably. 2.0 years ago

    Congrats on inventing propeller.
    FT works in control surface (inputId xml property iirc).

  • FISH CHALLENGE 2.0 years ago

    Will gawr gura be counted as fish? Will octopus be counted as fish?

  • Elevators on canards... would it work? 2.0 years ago

    Control surface behind center of mass pushes tail down, then wing pushes entire airplane up, so total force is wing lift-stab lift-mass
    Control surface in front of COM pushes aircraft up, so total force is wing lift+stab lift-mass
    You can make rear wing that's smaller than front one but has upwards lift, but such configuration is usually unstable because force on larger wing increases faster (in terms of AoA) than force on smaller wing and rotates airplane to the direction it already rotates.

  • Automatic gear shifting? 2.0 years ago

    Pitch*clamp01((Time-smooth(Time,abs(rate(GS<V1))?9999:0))>T1)*clamp01((Time-smooth(Time,abs(rate(GS<V2))?9999:0))>T2) .... *clamp01((Time-smooth(Time,abs(rate(GS<Vi))?9999:0))>Ti)
    V1,V2...Vi is speed at which 1,2...ith gear switches in meters per second.
    T1,T2...Ti is time 1,2...ith gear needs to switch.

  • Autopilot with Predetermined Course/destination? (AI bomber, concept) 2.0 years ago

    Hippo's right, any weapon is useless if you don't know position of target.
    Also FT-based missile will not give enemy any warnings and will not care about chaff|flares, so it will be almost impossible to dodge it.

  • How do you make an activation button activate *and* deactivate? 2.0 years ago

    in xml set button's interactionType to Toggle

  • How to make rotators that don't reverse direction when you deactivate them 2.0 years ago

    clamp01 requires one input. try to activate AG1 and try again. And you don't need activation group in rotator itself with this code.

  • How to make rotators that don't reverse direction when you deactivate them 2.0 years ago

    set zeroOnDeactivate to False in input section of rotator's xml.
    or use something like sum(Throttle*clamp01(Activate1)) for input.

  • FlightSystem test2 2.1 years ago

    @AltheimManufactorum For hexagons, perhaps it's pipes ("|") or dashes, you can clearly see it while she's near 9m AGL and label's semi-transparent.

  • More FT outputs and Variables idk 2.1 years ago

    AI would then also use air to ground weapons

    That "AA-AG" system is not about air and ground, it's more about builds and game objects.

  • (OPEN) HeliSonic Challenge 2.1 years ago

    a helicopter or any rotorcraft that can at least exceed Mach 1
    don't make it look too much like an airplane.

    Can turbofan be considered as heli rotor?
    It's impossible to make something realistic that goes around speed of sound and rotates and produces thrust enough to keep itself and it's power source in air.
    If you will keep "realistic" part, you can use jets (doesn't goes around speed of sound (inlet decreases speed of airflow)), ion engines and plasma actuators (can't keep it's power source in air without being very large or very long, doesn't rotates), scramjets (can't keep power source in air (produces low thrust on subsonic speeds), doesn't rotates)

  • IA Raycaster: Sprites! 2.1 years ago

    Damn, i hoped you will cut sprite if it's out of screen bounds, but you just made it disappear.

  • F-22 'Raptor' update 1.11 2.1 years ago

    idk if it's a problem or a bug, but there's constant 0.01 in your integrator so it may not work correctly in low physics.
    it's definitely not a bug or a problem, but why don't you use integrator to control pitchrate always, even with non-zero pitch?

  • **Updated Rules** The Great SimplePlanes Dogfight Tournament 2.1 years ago

    Hey, birdie, are you finally alive?

  • Glider Challenge 2.2 years ago

    My entry

  • Suspension challenge 2.3 years ago

    My entry (i will re-upload it if you insist).

    a jet suspension

    Did you mean hovercrafts?

  • Sukhoi SU-75 Checkmate 2.3 years ago

    @teddyone02 boiii it was fucking year ago, i almost forgot about it...

  • External Flow: Lift and Drag 2.6 years ago

    Yes, even sp airplanes (mostly) have wings, but... but hey, you're gold, don't you know how sp physics works already?
    For wings it isn't even VLM, it's just fixed function.
    Other parts have sort of shading but it doesn't affects force produced by wings, props etc.

  • External Flow: Lift and Drag 2.6 years ago

    One important thing: it have nothing to do with sp.

  • Few meters away. 2.6 years ago

    RU version, page 8, line -9: "Двести пятьдесят. Двести семьдесят. Ручка на себя. Самолёт плавно поднял нос и
    оторвался от полосы. Ничего сложного. Самолёт с рёвом набирал высоту."
    RU version, page 9, line 1: "Альтиметр уже показывал больше трёх с половиной метров."
    3.5m is just a bit more than height of modern fighter; you don't need to pull nose up to get 3.5 meters of altitude in such time.

  • 256-byte DDR RAM 2.7 years ago

    @JuanShot2Go
    I modified it a bit, so now it looks like that:
    if(abs(rate(clk))){
    addr=ai0+ 2*ai1+ 4*ai2+ 8*ai3+ 16*ai4+ 32*ai5+ 64*ai6+ 128*ai7
    if(wrt){di=di0+ 2*di1+ 4*di2+ 8*di3+ 16*di4+ 32*di5+ 64*di6+ 128*di7}
    }
    addrLarge=floor(addr/3)
    addrShift=pow(256,repeat(addr,3))
    if(addrLarge=0){
    if(di>=0){m0=m0-(repeat(m0,256*addrShift)-repeat(m0,addrShift))+di*addrShift}
    value=floor(repeat(m0/addrShift,256))
    }
    if(addrLarge=N){
    if(di>=0){mN=mN-(repeat(mN,256*addrShift)-repeat(mN,addrShift))+repeat(di,256)*addrShift}
    value=floor(repeat(mN/addrShift,256))
    }
    di=-1
    .
    If clk was switched, buttons ai0...ai7 will be used as new address (each button is one bit, ai0 is least-significant one).
    If clk was switched and wrt is true, buttons di0...di7 will be used as data to store (each button is one bit, di0 is least-significant one).
    addrLarge is number of memory variable that contains selected address. It's 1//3 of address, because single-precision floating-point format stores 23 fraction bits and one implicit leading bit, and 24/8 is 3, i.e. it can store up to 3 bytes (not including exponent and sign).
    To store 3x8 bits in one 24-bit variable without intersection we need to shift it, but FT doesn't have any bitwise operators. So to shift value by N bits we need to multiply it by 2^N. Offset that we need to get is repeat(addr,3) bytes (see previous line), i.e. to store value in clean memory variable at Nth byte we need to add value*pow(2,8*repeat(addr,3)) (it's equal to value*pow(256,repeat(addr,3))) to memory variable.
    To clear a byte of memory variable it uses m-(repeat(m,256*addrShift)-repeat(m,addrShift)). i wrote it 3 months ago and i don't remember how it works, but looks like it works.
    value setter shifts memory variable and then uses repeat(...,256) to cut anything that's above 7th bit and floor(...) to cut anything that's below 0th bit.
    In programming languages like CS and Python we can create array named m and then get Nth element of array with m[N], but FT doesn't have arrays. So instead it uses pseudo-array, that's a lot of variables named mN and separate setters for each one.
    After it's used di sets to -1, and it will contain -1 as long as clk will not be switched (see 7 lines above). If di<0, mN setter will not be activated, and therefore memory contents will not be changed.
    Finally, if clk was switched and wrt is false, buttons di0...di7 is used to display separate bits of value that was previously obtained from one of memory variables (see 3 lines above)(didn't wrote it in code above because of comment length limit).

  • Funky Trees! 2.8 years ago

    @linxiaofeng2339 @huiyuanzhang
    Air pressure in SP is exp(-Altitude/7640) or pow(IAS/TAS,2). IIRC these two is equivalent (i.e. difference is less than 1e-6), but you should check it.

  • So Jundroo accidentally added 1 part custom images to the game... 2.8 years ago

    XiaoPiao141:Would you like to give me the part ?

    I'm interested too.
    I tried to replace linefeeds with voffset and pos, but if i understood correctly it didn't work too.

  • [Quick-torial] Getting the New Slice Tool - AKA 'Fill' - to behave on a "Fuselage Cone" 3.0 years ago

    can you, please, add screenshot of result here?

  • Text Sub Assembly - Unique Font Characters 3.0 years ago

    afaik all box-drawing characters works correctly (but to draw actual box you will need to use mspace and line-height), but i can't prove it.

  • Simplifying parts menu 3.0 years ago

    @Formula350

    Basically, it'd be nice if every part in the menu system could just be configured in a setting file, to personalize the order they appear in.

    Actually this file exists, it's %userprofile%/appdata/locallow/jundroo/simpleplanes/DesignerParts.xml (for windows)

    It contains list of assemblies, and each assembly have name, category, settings for preview image, and list of it's parts with attributes.
    It's structure is almost same as structure of sub-assemble files, so i think you can also add connections if assembly contains more than one part.

  • Who is winning? 3.1 years ago

    Su30SM,Pigpen,Hellkeska,Pigpen,Su30SM.

  • Totally not silver 3.1 years ago

    it's weird. if you're too lazy to get right colors, you can edit css file (f12 in firefox, idk about other browsers).

  • SCP-11008 The German Corsair 3.2 years ago

    i'm sure this post is SCP11008-something too.

  • Hachune Miku 3.2 years ago

    ok...

  • Hachune Miku 3.2 years ago

    It's just fail.
    Hatsune Miku (not Hachune) is official translation and used on box.
    As lurkmore says, leekspin was originally made using Orihime Inoue from Bleach, and the one with Miku is just one of thousand remakes.
    If you need some iconic video, you can take songs that made specially for Miku, like "Last Night, Good Night" or "World is Mine" or one of her real-life shows.

  • ALX-02 Advanced Atealth Air Optimization Aircraft "Shirayuki" publicity video 3.3 years ago

    Looks good, but i think impractical in cruize, because wing will need a lot less energy to return airplane to near-zero angle of slip.

  • XFWAAC-MCLV ''Actias'' Flying Aircraft Carrier 3.4 years ago

    I managed it to turn within ~4km radius.
    And i calculated that outer wingtip flew with ~2.5x more speed than inner one.So i think that without gyro it will roll to the same direction in which it turns, and it may result uncontrable rolling with subsequent crash.
    .
    On this build, wing loading is just 167kg/m^2, it's better than on some fighters uploaded to this site, so i think if i will delete it's gyro, it can fly as good as real-life fighters.

  • Constellation II Class Frigate (FFG 04) 3.4 years ago

    And all this in 70 tons...

  • It needs AOA limiters installed as its unstable RN 3.4 years ago

    https://www.simpleplanes.com/a/LgHN01/Project-Hellbore-V6-1

  • XT-SL 03 "Artemida" 3.4 years ago

    If you want to fly exactly,

    Maybe "to fly straight"?

  • Some bad things about me 3.4 years ago

    But my pc has problems, it always turned off itself and can't turn on, must wait until the next day and it keeps repeating.

    You probably need to clean dust from it's fans (especially cpu fan in the center of hull), and maybe attach one more fan.