For example, you have a 90° rotator, you should divide the input of your weapon to the angle of the rotator like this cameraInput/90 also applies to vertical rotators as well, if the rotator rotates in inverse, just invert the entire rotator or put - on the front of your input
you're stalling the main wings, and your ailerons, try to keep a safe AoA by reducing your elevator's deflection degree, or use Flat Bottom wings, They can be operated at higher AoAs than symmetric and semi-symmetric before stalling
this is maybe not a bug report, but can you change on how we open dev console in mobile while it is enabled. currently it is using three finger tap, which makes us accidentally open it when flying, or when we tap the screen once or twice in the game's frozen state. It would be better if it can be opened via three finger swipe or an alternative way of opening dev console, like a button in the pause menu, while in the flight and/or in the designer menu, or a floating button or something.
also, can we have a better torpedo model? the current model of the torpedo kinda doesn't look like a real one, also it is shorter than what a torpedo should be.
The quality is godly, Great job. Imma test this real quick
Edit: this is indeed godly quality work, the TPS system works well, sadly my mobile won't like this. Anyway I love this build!
@INTERCEPTOR2021 those damn snowflakes can't accept history. Anyway it's just for historical accuracy, nothing more.
+3@Galland thanks for heads up. Might do that on my future Bf-109 but on a different variant
+3Ah yes,a dose of glorious Stalinium before sleep
+3
+3T R A C K S
Flight model is nice, also its 1:1 scale. The most realistic worm on the site!
+3Superior Wood Armor
10/10 I like it
+3I agree with @Suica . The cannons should have proximity detonation options on xml so we can make proper flak cannons.
+3The German classic asymmetric A-10
+3
+3THATS GOTTA BE THE BEST PIRATE IVE EVER SEEN!
Awesome clockwork!
+3Great plane with less parts. Nicely done!
+3Finally! This is a beautiful twin engine plane in my opinion!
+3MiG lol
+3I can't take screenshot properly. Can u add some buttons and notification that we've taken a screenshot in game?
+3Very nais than my build. Good job somebody noticed our native vehicles.
+3335 parts = Do-335
+3Anyways it runs smooth on my device and also have excellent carving on the nose
Great effort was given to this masterpiece. Never mind those people who hates your post. But do your best build mah brudda!
+3The art looks cute. Nice tank also (my favourite tank in Enlisted and WT), it could've used my track design but that aside, it looks promising.
+2Tank with comically large nuclear launch capable cannon
+2@Zero0Two2 ayo lol
+2@MikuisNOTaboi lol
@ssenmodnar lol @Rule34 wtf lol
+2
+2Broom broom
Coconut doggy,
+2Also activate windows
@DatRoadTrainGuy19 looking nice, also nice train
+2@H4cK4rZ should have the same x axis as the camera should do the trick
+2Also, camera has an offset feature now, set it to
+20
and put a reticle in front of it. Make sure it has the same X-axis and Y-axis as the cameraFor example, you have a 90° rotator, you should divide the input of your weapon to the angle of the rotator like this
+2cameraInput/90
also applies to vertical rotators as well, if the rotator rotates in inverse, just invert the entire rotator or put-
on the front of your input@WolfHunter9111 lmao this looks nice if she had some sort of mag bags or something to store sone extra mags. Otherwise looking nice mod!
+2@Carsonkiddy2 no, this is a fictional aircraft of my design, based on a ww2 aesthetic
+2@Spacepickle3214 is fine. It is based on this proof of concept wing discovered a year ago you can check this build by yourself and study it
+2you're stalling the main wings, and your ailerons, try to keep a safe AoA by reducing your elevator's deflection degree, or use
+2Flat Bottom
wings, They can be operated at higher AoAs than symmetric and semi-symmetric before stalling@TRD Thanks!
+2@MrCOPTY I don't usually tag people because reasons, and thank you!
@Blueshift feel free. Maybe mention me so I can see your works where you used her for.
+2@Kangy thanks! 😉
+2nice robot. Can you make the Cat from Stray
Tip: Put more tags that closely related to the build so it can be easily be found and reach more users.
+2@Urya np!
+2@Urya You can make hyperlink by using this format
+2[Text here](Link here)
I should try all this heli.
+2Car press machine ASMR but in SP
+2this is maybe not a bug report, but can you change on how we open dev console in mobile while it is enabled. currently it is using
three finger tap
, which makes us accidentally open it when flying, or when we tap the screen once or twice in the game's frozen state. It would be better if it can be opened viathree finger swipe
or an alternative way of opening dev console, like abutton
in the pause menu, while in the flight and/or in the designer menu, or afloating button
or something.also, can we have a better torpedo model? the current model of the torpedo kinda doesn't look like a real one, also it is shorter than what a torpedo should be.
+2The quality is godly, Great job. Imma test this real quick
+2Edit: this is indeed godly quality work, the TPS system works well, sadly my mobile won't like this. Anyway I love this build!
Is that Alisa Dvachevskaya? noice
+2Gro Car
edit: you could use round(RPM) to round the RPM values as having decimals on the thousandths place kinda bothers me.
+2Overall great build!
The iconic yeet bois tho
+2I can also make Alisa stroll inside this building, only if it has interior built idk.
+2Oh look an M113
+2Ah yes, supersonic boomer
+2@derlurje lmfao
+2@SheriffHackdogMCPE i will. His comment slides like a butter ngl
+2That's comically numerous payload you have there. Anyway plane looks nice, great job!
+2