67.9k B1BLancer Comments

  • A8M1 Mod. 22 11 days ago

    @ShirakamiShimada Death before dishonor

    +1
  • [KE-RP] Military and Economy Ranking. 11 days ago

    @MIGFOXHOUND31BSM26 make more companies, acquire more land, etc.

    +1
  • [KE-RP] GB-11B Kite — Improved Multi-Role Fighter 12 days ago

    @SomeSPGuyWhoLikesLore locked in alien ahh

    +1
  • RDF EagleShark 12 days ago

    @AviationLoverGEEK444 same for me

    +1
  • RDF EagleShark 12 days ago

    @RB107 I make my stuff VR all the time, almost every plane I make is VR. It helps you get more points a lot faster

    +1
  • [KE-RP] GB-11B Kite — Improved Multi-Role Fighter 12 days ago

    @SuperSuperTheSylph gulp

    +1
  • Nic News: The New Hope 12 days ago

    @AviationLoverGEEK444 if it was whoever has the most points you guys would be bowing down to me and LunarEclipseSP. It just doesn’t make sense

    +1
  • RNJ Recovers 12 days ago

    @AviationLoverGEEK444 but do they have citizenship

    +1
  • RNJ Recovers 12 days ago

    @AviationLoverGEEK444 got it. Are they Next-in-cans as in born in Next-in-co before Spinnish occupation, or are they native Spinniards — as in born in Spin or Next-in-co after the occupation from Spin began? And do they have any Spinnish form of citizenship?

    +1
  • RNJ Recovers 12 days ago

    W-w-what…?
    Six deaths in spin? Who did this

    +1
  • AR-RP start postponing for an idefinite period 12 days ago

    Take your time, I’m patient!

    +1
  • [KE-RP] GB-11B Kite — Improved Multi-Role Fighter 12 days ago

    @GeneralCorpInc as in compared to my original A model, and improved as in more realistic

    +1
  • [KE-RP] GB-11B Kite — Improved Multi-Role Fighter 12 days ago

    @AviationLoverGEEK444 idk

    +1
  • Another lot of MS-Paint Low-Res art. 12 days ago

    Make an MS paint work of countryball form of the Imperial Republic of Spin please please please please
    And please please please give him give him some unique accessory like how the US countryball has sunglasses or the UK one has a monocle and tophat

    +1
  • [KE-RP] GB-11B Kite — Improved Multi-Role Fighter 12 days ago

    @AviationLoverGEEK444 yup

    +1
  • [KE-RP] GB-11B Kite — Improved Multi-Role Fighter 12 days ago

    @Technicalstrat approved

    +1
  • [KE-RP] GB-11B Kite — Improved Multi-Role Fighter 12 days ago

    @AviationLoverGEEK444 no acts of such on my watch 🛑

    +1
  • [KE-RP] GB-11B Kite — Improved Multi-Role Fighter 12 days ago

    Republic of Nether-Jim
    @AviationLoverGEEK444
    Republic of Swisher-Man
    @Voytek
    Check-oh-Slav-attack-yeah (Idk tell me what ur nation is called please 😭)
    @MIGFOXHOUND31BSM26

    +1
  • [KE-RP/Teaser] Upon Spin Request! 12 days ago

    @GeneralCorpInc 🥀

    +1
  • RDF EagleShark 12 days ago

    @MIGFOXHOUND31BSM26 KE-RP is in 1952 now, but we have the technology of 1960. We’ve just done so much and have developed a ton from conflicts, that we have the ability to just make this stuff. Also variable-geometry wings have been a thing since the Nazis when they were making wonder weapons.

    +1
  • [KE-RP] Zapato Resigns 12 days ago

    @deutschFELLAtheLeopard2A7 that’s why it’s funny Lol, the irony

    +1
  • [KE-RP/Teaser] Upon Spin Request! 13 days ago

    @Technicalstrat gulp

    +1
  • [KE-RP] SPArK-75MG "War Settler" 13 days ago

    @Technicalstrat approved

    +1
  • [KE-RP/Teaser] Upon Spin Request! 13 days ago

    @Technicalstrat no can do, sorry. Parliament does not approve of this vehicle’s export to any nation or entity

    +1
  • [KE-RP/Teaser] Upon Spin Request! 13 days ago

    @GeneralCorpInc I can handle that stuff for you

    +1
  • [KE-RP/Teaser] Upon Spin Request! 13 days ago

    Holy skibidimoly
    You are da best
    Please I need to see this asap 😭

    +1
  • [KE-RP] STOP!! 13 days ago

    @deutschFELLA exactly

    +1
  • [KE-RP] STOP!! 13 days ago

    @deutschFELLA Your strategy is improving I must say! Using air superiority and missile technology to deal with an outdated and obsolete blockade technique was smart. I have learned a lot from the Fourth BE-Spin war. So uh, are we finally at peace 😭

    +1
  • RDF EagleShark 13 days ago

    YES! I NEED 1780 UNITS ASAP
    You can make the first 250 and Cobraero can make the rest in Spin

    +1
  • City Ambiance 14 days ago

    I subbed

    +1
  • [KE-RP] Zapato Resigns 14 days ago

    @BaconEggs I am so confused abt why no one commented abt why his last name is just Spanish for shoe. 😭 the next leader will have a similar name, if Frangusto Fiasco isn’t running that is.

    +1
  • [KE-RP] SPArK-75MG "War Settler" 14 days ago

    I pray you will do well on the other exams, and thank you for engineering this beauty. I will order 500 units

    +1
  • [KE-RP] Spin Begins the Invasion of BE Colonies 14 days ago

    @GeneralCorpInc oops, like a mix of the MIM-104 launchers and those missile launchers on the sides of Russian warships? Maybe that’s a good one

    +1
  • [KE-RP] Spin Begins the Invasion of BE Colonies 14 days ago

    @GeneralCorpInc great, thank you!

    +1
  • [KE-RP] Spin Begins the Invasion of BE Colonies 14 days ago

    @GeneralCorpInc good. Well then in that case, can you please make an anti-ship missile system launched from silos similar to the MIM-104 Patriot? And I need it to fit on a Zapato class frigate too. Like two side-by-side launching tubes with the same dimensions as a Patriot. Can you do it? 😭

    +1
  • [KE-RP] Spin Begins the Invasion of BE Colonies 14 days ago

    @GeneralCorpInc sure. And can you take a few build requests too? I will also be servicing a few builds from over a year ago like the CH32 Starflyer

    +1
  • [KE-RP] Zapato Resigns 14 days ago

    @AviationLoverGEEK444 He’s gone.

    +1
  • [KE-RP] Spin could be defeated in the colonies. 14 days ago

    @deutschFELLA true

    +1
  • RNJ forces decimated. Spin faces their consequences. 14 days ago

    @deutschFELLA yea I guess we do have a stalemate here. My terms are just that I don’t lose any territory, RNJ gets their territory back, and we make new rules to stop conflicts like this. You can have all your territory in Ah-Frik-ah back too btw.
    Sorry I got involved Lol, just wanted to help my ally RNJ.

    +1
  • [KE-RP] Spin could be defeated in the colonies. 14 days ago

    @deutschFELLA tunnels can increase the heat, because the hot air will be trapped inside. And depending on the humidity, pressure, wind, and altitude contrary to the surroundings, there would be. A higher temperature.

    +1
  • RNJ forces decimated. Spin faces their consequences. 14 days ago

    @deutschFELLA I gtg too, you wanna meet a deal or sum? 😭

    +1
  • YP-1000 14 days ago

    @deutschFELLA I realized that. I never blockaded Ind-Yeah and the colonies have already been invaded and secured. But your Ind-Yeah-n vessels cant escape the lower At-Land-Tic because i control the chokepoints.

    +1
  • [KE-RP] Spin could be defeated in the colonies. 14 days ago

    @deutschFELLA true, but same for you. Spin is already right next to the equator on the KE map, so my people have more heat resistance. BE is farther north. In reality, I do admit I have losses to heat stroke but you would have more.

    +1
  • [KE-RP] Spin Begins the Invasion of BE Colonies 14 days ago

    @GeneralCorpInc those are all based in Madrid for defense, but it can reach BE!

    +1
  • [KE-RP] Spin could be defeated in the colonies. 14 days ago

    What do you think that vent o the GAMBT-Y950 is for? It’s for harsh desert climates. I have colonies on the equator too.

    +1
  • RNJ forces decimated. Spin faces their consequences. 14 days ago

    @deutschFELLA umm, @AviationLoverGEEK444 has some of the best tech in the world

    +1
  • RNJ forces decimated. Spin faces their consequences. 14 days ago

    @deutschFELLA 65%? Okay then. Maybe using 20% of what I fully have wasn’t enough. 60% of mine should be able to crush you. I have been utilizing the effective anti-ship missiles from Bell-lands (thank you @SPWithLizzie ) and these missiles have been put on GB-9s, GB-11’s, GB-4NB’s, GB-6’s, and on all frigates and conquistador-class destroyers. SAMS-250 units have been put on the Espíritu-class aircraft carrier, the Conquistador-class destroyers, and the Madrid-class heavy cruisers. I can intercept all enemy aircraft and ships that come near, and I am developing another system for intercepting something else. And one more thing too, expect a few explosions in BE soon, I have had some things go on in your nation for the past 3 years.

    +1
  • YP-1000 14 days ago

    @deutschFELLA it is true your SAM sites have proven difficult to bypass, but my gosh you haven’t spotted a ridiculously huge flaw in your SAM network that I will exploit.

    +1
  • YP-1000 14 days ago

    @deutschFELLA the hell you mean you are pushing me back? I have destroyed all your ammunition depots so your artillery and infantry have no ammo to fight with, your tanks are struggling against my CAS, all AAA has been destroyed by hundreds of GB-6 gladiators, and your last holdouts are in West Ah-Frik-Ah and Are-Abe-yeah.

    +1
  • YP-1000 15 days ago

    @AviationLoverGEEK444 I have taken all of those, but I am still fighting BE troops in some areas of Egypt, west Africa, and Arabia. Otherwise everything else is secured.

    +1