@AtlasSP Good to go, I'm working on judging the best of show, glad to hear it's coming along. Thanks for you hard work too. I'm pretty sure the community is thankful, I definitely am.
@plane918273645 yes, @AtlasSP is hosting them in his channel, give him some time with 30 post, 3 matches each, that's 90 rounds for round one. He's gladly taken on the task of hosting them which is impressive. Hate to sound like a billboard (I hate in game ads, but this one serve a practical purpose), stay tuned to his YouTube, be sure to give him well deserved likes for the hard work, and follow him on the Jetstream for updates. Didn't expect Junroo to make a video portal just as this thing is about to kick off so it's really convenient.
@CptJacobson it's definitely a nice ship, I just mean the game play looks like it's a different game. I'm used to seeing everything from 5000ft up, not used to seeing things from sea level, which is cool.
@0n33 just one, sorry, we got a lot off planes flying, don't worry though there will be more competition like this one in the future so if not now, definitely in the next run. Posting closes in a few hours but you got time.
@AtlasSP if you want. Definitely your area of expertise. I say we should for the sake of tracking everything, but whatever you feel works best. By the way, I noticed a dramatic spike in your subscribers, looks like a lot of people will be watching this one. Good thing Junroo just added that new video function. Right on time too.
@AtlasSP if anything else we can match the latest entries. Let me know if you need any help. At this point we should be taking in the last entries. Honestly this thing got pretty big fast.
@mikoyanster, I was wondering if you'd also want to do the honor of being one of the judges for best of show. You literally have like more points than everyone combined. So I'm pretty sure you know what goes into making something look good.
@JohnnyBoythePilot I wasn't sure if you were competing, but if you weren't I was wondering if you could be one of the judges for best of show. I need someone who really knows design.
Hey everyone, just wanted to say it has been a good competition, we'll be starting the matchups later on today, and we'll start picking best of show. Last chance to make any last minute changes. Overall, I have to say thanks to everyone for making the Thunderdome possible. Later on I'll make a post so there will be official rules for whoever wants to take on the next one.
@Strikefighter04 yup they decided they shouldn't add things like built in multiplayer, game assets like tank tracks and light effects, or a mission editor, but it definitely should be part of some sort of bundle.
@Mickk Hammer out the kinks a little more, sounds like your almost there. Flat spins is a problem you'll face with a heavier fighter (F-14s are a good example).
Three ways you can overcome it is a larger vertical stabilizer (big ol' tail, which may add weight) , more trust (More engines and forward pull, which may reduce fuel efficiency), and also switching your wing settings to "flat bottom", to increase lift and reduce the stall speed (but may slightly affected inverted turns).
Each one has a drawback, so mess around with each setting and see what fits you plane best. Let me know if you have any questions.
@Mickk So I saw your posts. We really can't have XML mods on wings, it's part of the challenge.
I did test fly your creation, got to say, impressive firepower and a very stable platform. That wide surface are really helps with stability. Now as for the wings, the rear did flex a bit. Didn't snap off during my test flight, but you can add support struts. A lot of WWII planes had this for a reason, yours is a heavier bird. You want to have a piece of fuselage attaches to the wing, then a second fuselage connected to it that runs from the body. Use the reconnect function, it's under the position tool, and when you click it you want it to say it found more than one connections. I added struts to your design just to see. It works, so if you want that extra bit of reinforcement you can but I don't think it's necessary.
As for militiple entries I'll have to say for the sake of fairness and not giving AtlasSP as headache, one entry is allowed. Hope you had a good sleep. Let me know if you have any questions.
Okay so right now, we're at 17 entries, so it means the first round will consist of 8-9 matches. From those matches, 8-9 planes will move on, then 4, and finally a 1on 1 duel for the winner. We still have plenty of time, so if there still entries in the works, May 1 is the cut off date before we start matches.
@Hedero I'm pretty that last video was just a test run of the dogfights so you guys can see it in action. @AtlasSP also does other videos too outside of the competition, so be sure to check out his page and post your plane in the comments. Just be sure to ask him if it's okay, I know a lot of the community shares their designs there. Don't worry the dogfights haven't started yet, your still on my list.
@Hedero You can definitely post your plane in the comments below. Just one thing I might need your help with. If your plane isn't on the final roster just remind me, but for the most part we're pretty good at tracking these things. Also its going to be on @AtlasSP channel, just check out his post and you should see a link to one of his videos.
@Hedero Yes, we're basically going to broadcast fights. If it's okay with you @AtlasSP, I think we should do it weekly, a first round one week (maybe over two weeks for round one because we have a lot of planes), next round the next week and so on so so forth till there's on last final matchup. I'll manage the fights and the rosters so you won't have to worry about that headache. Your call though, this is your area of expertise.
Rules for YouTube: Naturally the rules are if a plane wins two out of three matches then it moves to the next heat, however, since this is YouTube we have more flexibility. The community will be able to see each match. If the community feels that a match had no clear Victor then the community can call call for a vote. It then falls upon a vote in the comments of that video. At the end of the week or the release of the next video voting for that match will close, and the player with the most votes in the YouTube comments will move to the next Round. Let me know if this sounds fair to you all. I feel the community should ultimately have power on which planes moves on.
@Simplemike I can definitely see that, looks awesome, it's a pain, but in the ends it's worth it, well at least in this case... I'm my case is maybe about 3/4 of the time. That's or I start questioning my definition of effective use of free time.
@AtlasSP well the matches are randomly selected, and I'll at least help select the matches and let you know who is battling who. I hate to say it, but if ends up that there are two similar planes fighting, then I guess may the best plane win. (Disclaimer: I think all planes are winners and this is purely friendly competition)
@LegnaK yes, of it does nothing and is purely for decoration you can us it, and for decal, XML is allowed. XML modding that give your plane an unfair advantage is not allowed.
Hey @AtlasSP so this thing is growing bigger than I thought. It might be a lot of work, but if you still want to put it on your channel by all means, you'll definitely get some views. If not I totally understand, I don't mind filming the matches. I just don't want to bury you with this thing. Totally respect the work you do.
@BlackhattAircraft revise if you need to, the AI tends to yaw left and right and spray the target with it's guns, some cases it helps out to land some damage early on, but it can either reduce your accuracy. Plus this game is not rudder friendly on most of the things I've flown.
@Vanilla1c3 I'll check it out, you have time, just be sure to let us know if it's your final design. Entries close the May 1st so any testing and development is okay. This is an engineering challenge so I don't except anyone to get it on the first go around. For the sake of keeping things organized just try not to repost too much.
@AWESOMENESS360 yes @plane918273645 is right, you spawn in the air, but if you want to add landing gear you can. If you want to use thrusters and extra guns for decor you can, as long as they do not cause damage or give your plane any kind of an edge. The actual shooting guns cannot be XML modded in any way though, we need to keep it fair. No infinite fuel, you must account for fuselage size, engine fuel consumption, and weight. I dunno though @plane918273645, what do think? Extra guns, and thrusters that have no push for decor, and recoil effect, in your opinion is that go or no go?
@AtlasSP No problem, I'll get a list and also make a randomly selected matches for the planes. Some players want a second chance at reentries. We should definetly give them the oppurtunity. Thanks for your help with this one.
@BlackhattAircraft I'm thinking after the 1st of May once everyone gets a chance to fine tune their builds. Atlas is doing the dogfights for his YouTube channel so we'll see them there.
@AtlasSP Good to go, I'm working on judging the best of show, glad to hear it's coming along. Thanks for you hard work too. I'm pretty sure the community is thankful, I definitely am.
+2Score Sheet: 1-5
Categories:
Fuselage: how sleek is it, does it flow together as one design? Is it unique?
Wings: do wings match the design? are they unique?
Design: Score: how well does it all fit together?
Decals: Does the design use unique markings and decals? How well is it implemented?
Scores:
1. Participation award
2. Could use some improvement
3. Good but not the best
4. It better than most
5. Its the best
Score Sheet: 1-5
Categories:
Fuselage: how sleek is it, does it flow together as one design? Is it unique?
Wings: do wings match the design? are they unique?
Design: Score: how well does it all fit together?
Decals: Does the design use unique markings and decals? How well is it implemented?
Scores:
1. Participation award
2. Could use some improvement
3. Good but not the best
4. It better than most
5. It the best
Alright guys, give us some time. We're working on making videos, and also I'm checking out each design for a best of show. Stay tuned for updates.
@plane918273645 yes, @AtlasSP is hosting them in his channel, give him some time with 30 post, 3 matches each, that's 90 rounds for round one. He's gladly taken on the task of hosting them which is impressive. Hate to sound like a billboard (I hate in game ads, but this one serve a practical purpose), stay tuned to his YouTube, be sure to give him well deserved likes for the hard work, and follow him on the Jetstream for updates. Didn't expect Junroo to make a video portal just as this thing is about to kick off so it's really convenient.
+2* Posting Closed *
@CptJacobson it's definitely a nice ship, I just mean the game play looks like it's a different game. I'm used to seeing everything from 5000ft up, not used to seeing things from sea level, which is cool.
@0n33 just one, sorry, we got a lot off planes flying, don't worry though there will be more competition like this one in the future so if not now, definitely in the next run. Posting closes in a few hours but you got time.
@AtlasSP if you want. Definitely your area of expertise. I say we should for the sake of tracking everything, but whatever you feel works best. By the way, I noticed a dramatic spike in your subscribers, looks like a lot of people will be watching this one. Good thing Junroo just added that new video function. Right on time too.
+3@CptJacobson I think Simple Planes just turned into World of Warships.
@AtlasSP if anything else we can match the latest entries. Let me know if you need any help. At this point we should be taking in the last entries. Honestly this thing got pretty big fast.
@0n33 Not at all, there's still plenty of time left.
@mikoyanster, I was wondering if you'd also want to do the honor of being one of the judges for best of show. You literally have like more points than everyone combined. So I'm pretty sure you know what goes into making something look good.
@JohnnyBoythePilot I wasn't sure if you were competing, but if you weren't I was wondering if you could be one of the judges for best of show. I need someone who really knows design.
@pura it's cool, I know some of us are in different time zones so I'm giving a little extra time for everyone.
Hey everyone, just wanted to say it has been a good competition, we'll be starting the matchups later on today, and we'll start picking best of show. Last chance to make any last minute changes. Overall, I have to say thanks to everyone for making the Thunderdome possible. Later on I'll make a post so there will be official rules for whoever wants to take on the next one.
Not sure about it's ability to land (which is not a requirement), but it's looks really cool. Good job.
@Strikefighter04 yup they decided they shouldn't add things like built in multiplayer, game assets like tank tracks and light effects, or a mission editor, but it definitely should be part of some sort of bundle.
Pretty sure now I maybe making things worse.
Definitely, I would be interested to see just how far you can stretch XML.
@Mickk Hammer out the kinks a little more, sounds like your almost there. Flat spins is a problem you'll face with a heavier fighter (F-14s are a good example).
Three ways you can overcome it is a larger vertical stabilizer (big ol' tail, which may add weight) , more trust (More engines and forward pull, which may reduce fuel efficiency), and also switching your wing settings to "flat bottom", to increase lift and reduce the stall speed (but may slightly affected inverted turns).
Each one has a drawback, so mess around with each setting and see what fits you plane best. Let me know if you have any questions.
Very very nice build. Definitely worth the Upvote, and a pleasure to have it compete in our competition.
+1Hey @Adanene, only one can be entered. My best advise, run your own little show down, and see which one is the best.
@Mickk So I saw your posts. We really can't have XML mods on wings, it's part of the challenge.
I did test fly your creation, got to say, impressive firepower and a very stable platform. That wide surface are really helps with stability. Now as for the wings, the rear did flex a bit. Didn't snap off during my test flight, but you can add support struts. A lot of WWII planes had this for a reason, yours is a heavier bird. You want to have a piece of fuselage attaches to the wing, then a second fuselage connected to it that runs from the body. Use the reconnect function, it's under the position tool, and when you click it you want it to say it found more than one connections. I added struts to your design just to see. It works, so if you want that extra bit of reinforcement you can but I don't think it's necessary.
As for militiple entries I'll have to say for the sake of fairness and not giving AtlasSP as headache, one entry is allowed. Hope you had a good sleep. Let me know if you have any questions.
Okay so right now, we're at 17 entries, so it means the first round will consist of 8-9 matches. From those matches, 8-9 planes will move on, then 4, and finally a 1on 1 duel for the winner. We still have plenty of time, so if there still entries in the works, May 1 is the cut off date before we start matches.
Simple, and effective, I do like how you used dihedrals to add stability, especially in a turn fight that'll be useful.
Well this is some seriously good work, and your way under the parts limit is impressive.
I do have to say, good work in the decals, and it looks like a really solid design.
@Hedero I'm pretty that last video was just a test run of the dogfights so you guys can see it in action. @AtlasSP also does other videos too outside of the competition, so be sure to check out his page and post your plane in the comments. Just be sure to ask him if it's okay, I know a lot of the community shares their designs there. Don't worry the dogfights haven't started yet, your still on my list.
@pura definitely, I'll check it out
@Badplanesdotnet no problem, make changes as needed.
Well this thing isn't shy about firepower
@CrazyCatZe as long as we can find it, I'd recommend leaving it listed so we can find it manually if we have to.
@Flameslinger it's going to be random. I think the distance planes will spawn from each other ranges between 1-8 miles.
@Flameslinger you mean placement of parts? That should be fine, especially the fine tune mod.
@Hedero You can definitely post your plane in the comments below. Just one thing I might need your help with. If your plane isn't on the final roster just remind me, but for the most part we're pretty good at tracking these things. Also its going to be on @AtlasSP channel, just check out his post and you should see a link to one of his videos.
@Hedero Yes, we're basically going to broadcast fights. If it's okay with you @AtlasSP, I think we should do it weekly, a first round one week (maybe over two weeks for round one because we have a lot of planes), next round the next week and so on so so forth till there's on last final matchup. I'll manage the fights and the rosters so you won't have to worry about that headache. Your call though, this is your area of expertise.
Rules for YouTube: Naturally the rules are if a plane wins two out of three matches then it moves to the next heat, however, since this is YouTube we have more flexibility. The community will be able to see each match. If the community feels that a match had no clear Victor then the community can call call for a vote. It then falls upon a vote in the comments of that video. At the end of the week or the release of the next video voting for that match will close, and the player with the most votes in the YouTube comments will move to the next Round. Let me know if this sounds fair to you all. I feel the community should ultimately have power on which planes moves on.
@Simplemike I can definitely see that, looks awesome, it's a pain, but in the ends it's worth it, well at least in this case... I'm my case is maybe about 3/4 of the time. That's or I start questioning my definition of effective use of free time.
+1@AtlasSP well the matches are randomly selected, and I'll at least help select the matches and let you know who is battling who. I hate to say it, but if ends up that there are two similar planes fighting, then I guess may the best plane win. (Disclaimer: I think all planes are winners and this is purely friendly competition)
@LegnaK yes, of it does nothing and is purely for decoration you can us it, and for decal, XML is allowed. XML modding that give your plane an unfair advantage is not allowed.
+1Hey @AtlasSP so this thing is growing bigger than I thought. It might be a lot of work, but if you still want to put it on your channel by all means, you'll definitely get some views. If not I totally understand, I don't mind filming the matches. I just don't want to bury you with this thing. Totally respect the work you do.
@BlackhattAircraft revise if you need to, the AI tends to yaw left and right and spray the target with it's guns, some cases it helps out to land some damage early on, but it can either reduce your accuracy. Plus this game is not rudder friendly on most of the things I've flown.
@Vanilla1c3 I'll check it out, you have time, just be sure to let us know if it's your final design. Entries close the May 1st so any testing and development is okay. This is an engineering challenge so I don't except anyone to get it on the first go around. For the sake of keeping things organized just try not to repost too much.
@AWESOMENESS360 No problem at all, sounds like you got something big in the works. I look forward to seeing it in action.
@AWESOMENESS360 yes @plane918273645 is right, you spawn in the air, but if you want to add landing gear you can. If you want to use thrusters and extra guns for decor you can, as long as they do not cause damage or give your plane any kind of an edge. The actual shooting guns cannot be XML modded in any way though, we need to keep it fair. No infinite fuel, you must account for fuselage size, engine fuel consumption, and weight. I dunno though @plane918273645, what do think? Extra guns, and thrusters that have no push for decor, and recoil effect, in your opinion is that go or no go?
@BlackhattAircraft I know, the AI can really get confused, if you need to tune it up you got plenty of time. Looks good though.
@AtlasSP No problem, I'll get a list and also make a randomly selected matches for the planes. Some players want a second chance at reentries. We should definetly give them the oppurtunity. Thanks for your help with this one.
@BlackhattAircraft I'm thinking after the 1st of May once everyone gets a chance to fine tune their builds. Atlas is doing the dogfights for his YouTube channel so we'll see them there.
@BlackhattAircraft Looks good to me, nice work, simple but well balanced.
Alright file received, now I know I'm upgrading the pounder, but I'm pretty sure there was one more plane you wanted me to take a look at.