@Complications It's not stupid. Remember, this game is played on computers all around the world in lots of different time zones. Why complicate things by making players confirm their location so the limit can reset at midnight? It's much simpler to just look at how many planes you've uploaded in the last 24 hours.
This looks really cool, and the idea of a spy plane that drops cameras is a good one. But this is just too hard to control. I advise reducing the size of the control surfaces on the horizontal stabilisers at the back (the ones that are used when asking the plane to climb or dive). If you do that, this becomes much easier to fly.
I think there are a couple of cases where it's OK. You're generally not supposed to download someone else's plane, do nothing but repaint it, then upload it as your own. I think you are allowed to upload your own planes with different paint jobs, so you might use it if you've done a plane with desert camo, then made a new version with tundra camo.
The other one is that paint jobs are sometimes requested. A user can upload a plane without a good paint job and ask the other users to paint it, so they can decide what looks good. This challenge is a good example.
Challenges aren't against the rules. There's also a good reason for asking challenge entries to be made as successors - it's a lot easier to just look at the successor page and see all the entries than to go hunting through the comments thread for links.
I like the challenges, I like the ideas they give me for builds, and I like the challenge of building to the challenge specification. I enter quite a lot of them, but I've only hosted one challenge myself. Maybe it's time for me to do another one.
It's bad. I voted and promoted remaining as a member of the EU, but sadly that lost out in the vote. I predict an economic downturn, possibly a full recession, and more austerity.
The timer doesn't reset at midnight, it looks at the last 24 hours. Checking your profile, you uploaded 3 planes about 19 - 20 hours ago, so you've probably got about 4 or 5 hours before you can upload another one.
There's a location actually inside the Ice Base, if you can make it past the missiles and into the runway tunnel. That's the only one I had trouble triggering, it took me several attempts to activate it.
I did it! I haven't uploaded that plane, just use one with a slow stall speed and add loads of air brakes to help it stop. You don't get a discoverable location, you have to set it as a custom one of you want to be able to restart there.
No, but you could try using a structural wing where the wing connects to the fuselage. It can't have control surfaces, but is a lot stronger and less wobbly than the primary wing. You could then connect a primary wing to the structural wing to allow you to have control surfaces as well.
They're good choices, and I wouldn't argue with them. But I'd also add Fernando Alonso, for being the one to finally beat Schumacher and for his ability to drag the best out of his car - just a shame he's not been given a good car for ages. I'd also give Rubens Barrichello a mention. He might not have been the fastest, but he was one of the most likeable drivers and he should get some recognition for holding the record for most Grand Prix competed in.
That's a good idea and easy to implement. It could be a mission to use fuselage blocks and add dead weight to them to represent the weight of cargo. The game could rate your performance based on the amount of weight you can carry and how much fuel you use on the journey.
Borrow the Deepsea Challenger and use it to place one portal at the bottom of the Challenger Deep. Next, use a spacecraft to launch the gun to Mars and open the second portal there. This allows you to drain the oceans, causing ecological collapse and mass extinctions on Earth - and as a bonus, flood Mars.
@jfriss To give 10 upvotes to a player you choose 10 of that player's planes and give each of them an upvote.
BTW, if you do decide to create a challenge, I recommend making sure it has the "challenge" tag associated with it. Seems obvious, but it seems that quite a few people forget that.
Here's an explainer of the points system. You can see your points total in the box next to your name at the top of your screen, or when you make posts. The colour in that box changes when you hit a certain number of points:
101 for bronze
1,001 for silver
5,001 for gold
25,001 for platinum (well, it looks kind of black, but is called platinum)
As these represent milestones, a lot of people celebrate achieving them. The different ranks don't give you any direct benefits, but those with lots of points tend to be regarded as more skilled builders of planes.
The idea is that if someone likes a plane you've built, they'll click the upvote button, which rewards you with some points. My recommendations for getting points are:
1) Interesting, eye-catching planes. Something unusual to grab people's attention.
2) Highly detailed planes. It could be a replica, or it could be a fictional one you've put a lot of work into designing. If it looks good, and the effort is obvious, people tend to respond to that.
3) Challenges. There are usually a few challenges running that have been posted by other users. Competing in these at least means that someone will look at your plane, and a lot of them reward the winners with upvotes. Or make up your own challenge to post - those that want to take part will upvote it for appealing to them.
4) Race tournaments. Keep a lookout in the tournaments section, which is in the stuff menu. When a new tournament is open, build a plane to enter it. You get points if it wins races, and the best racers often get upvotes from other players as a sign of respect.
If you need any more help or advice, just make another forum post - we're quite friendly here and there's usually someone willing to help out.
I'd be annoyed if someone copied my plane and didn't give me credit. I don't mind what is done with my planes if it's done through the successor system - it all gives me points and people might find their way back to my original.
I agree with most of these, but I'm not sure about the dihedral. I feel that having the wings angled upwards (or otherwise raising your centre of lift - like with a raised rear stabiliser) makes the plane more stable. My way of visualising this is that the plane "hangs" from it's centre of lift, so if this is slightly above the centre of mass, the plane will tend to be stable and want to return to level flight after a roll.
Much better. This looks good and can be flown, nice work.
@SimpleJack Try it out, you'll see it's not a Jelly plane.
@Complications It's not stupid. Remember, this game is played on computers all around the world in lots of different time zones. Why complicate things by making players confirm their location so the limit can reset at midnight? It's much simpler to just look at how many planes you've uploaded in the last 24 hours.
I'm in, my Patache is up as a successor.
This looks really cool, and the idea of a spy plane that drops cameras is a good one. But this is just too hard to control. I advise reducing the size of the control surfaces on the horizontal stabilisers at the back (the ones that are used when asking the plane to climb or dive). If you do that, this becomes much easier to fly.
@RockNRoll99 Thank you!
I've made this fly and uploaded it as a successor, I called it the Heartland Jet. I hope you like it!
I'm in, my Tacruz is up as a successor.
I'm in, my Gorsaf is up as a successor.
Good idea.
I think there are a couple of cases where it's OK. You're generally not supposed to download someone else's plane, do nothing but repaint it, then upload it as your own. I think you are allowed to upload your own planes with different paint jobs, so you might use it if you've done a plane with desert camo, then made a new version with tundra camo.
The other one is that paint jobs are sometimes requested. A user can upload a plane without a good paint job and ask the other users to paint it, so they can decide what looks good. This challenge is a good example.
Challenges aren't against the rules. There's also a good reason for asking challenge entries to be made as successors - it's a lot easier to just look at the successor page and see all the entries than to go hunting through the comments thread for links.
I like the challenges, I like the ideas they give me for builds, and I like the challenge of building to the challenge specification. I enter quite a lot of them, but I've only hosted one challenge myself. Maybe it's time for me to do another one.
It's bad. I voted and promoted remaining as a member of the EU, but sadly that lost out in the vote. I predict an economic downturn, possibly a full recession, and more austerity.
I'm in, my Hapter is up as a successor.
Chuck Norris
Just been catching up on the tournament, this and my Selnic had a good race.
The timer doesn't reset at midnight, it looks at the last 24 hours. Checking your profile, you uploaded 3 planes about 19 - 20 hours ago, so you've probably got about 4 or 5 hours before you can upload another one.
No, but I actually sing, for real. My group are currently learning some new songs for some performances we've got scheduled for October.
I'm entering, my Estrol is up as a successor.
This is a generous offer, thank you. Time to get thinking about what to build....
There's a location actually inside the Ice Base, if you can make it past the missiles and into the runway tunnel. That's the only one I had trouble triggering, it took me several attempts to activate it.
What sort of cheese do you use to hide a horse? Mascarpone!
Well, I'm in. Mine's not the fastest, and not 100% reliable, but it's the least bad thing I've been able to make for this. Good luck to everyone!
I have completed:
Hawker Hunter
Airspeed Ferry
De Havilland Dove
I did it! I haven't uploaded that plane, just use one with a slow stall speed and add loads of air brakes to help it stop. You don't get a discoverable location, you have to set it as a custom one of you want to be able to restart there.
No, but you could try using a structural wing where the wing connects to the fuselage. It can't have control surfaces, but is a lot stronger and less wobbly than the primary wing. You could then connect a primary wing to the structural wing to allow you to have control surfaces as well.
They're good choices, and I wouldn't argue with them. But I'd also add Fernando Alonso, for being the one to finally beat Schumacher and for his ability to drag the best out of his car - just a shame he's not been given a good car for ages. I'd also give Rubens Barrichello a mention. He might not have been the fastest, but he was one of the most likeable drivers and he should get some recognition for holding the record for most Grand Prix competed in.
I've tried the plane out. Just get rid of all the dead weight, it flies fine without that.
This idea brings back memories of Pilotwings 64 - flying the autogyro through a fuel station to refill the fuel.
I will.
Wings on racing cars are designed to generate downforce, not lift. If they end up flying, something has gone badly wrong.
@DisferIncorporated Is this going to be your response to everyone that disagrees with you?
Sorry, but I disagree with this as well. I think it's fine to upvote something just because you think it looks good.
That's a good idea and easy to implement. It could be a mission to use fuselage blocks and add dead weight to them to represent the weight of cargo. The game could rate your performance based on the amount of weight you can carry and how much fuel you use on the journey.
Welcome back!
Did it look something like this? Could be an interesting one to build.
I'd say that box is for your real name. You could always include your username as part of the message if you think it's relevant.
It would be awesome, but it would also be a lot of work for the devs and I'm not sure it would be worth it.
@OtterOfToast It looks like you're using the Windows version, is that right? You really should have it. Go to race against opponents mode in the sandbox section and the box is there.
@OtterOfToast No, it's not new. I guess you just didn't have a reason to look out for it before.
@ForeverPie Thank you! The Dove is only my third replica plane, I'm glad it turned out well.
In race against opponents mode, select your plane and tick the "Computer Controlled" box. The AI will then attempt to fly the plane for you.
@Clawsome Yeah, it's not like iOS users have ever won a tournament.
@Chevygmoney To test with AI, go to race against opponents. Select the plane you want to test and tick the "Computer Controlled" box at the top.
Borrow the Deepsea Challenger and use it to place one portal at the bottom of the Challenger Deep. Next, use a spacecraft to launch the gun to Mars and open the second portal there. This allows you to drain the oceans, causing ecological collapse and mass extinctions on Earth - and as a bonus, flood Mars.
@jfriss To give 10 upvotes to a player you choose 10 of that player's planes and give each of them an upvote.
BTW, if you do decide to create a challenge, I recommend making sure it has the "challenge" tag associated with it. Seems obvious, but it seems that quite a few people forget that.
Here's an explainer of the points system. You can see your points total in the box next to your name at the top of your screen, or when you make posts. The colour in that box changes when you hit a certain number of points:
101 for bronze
1,001 for silver
5,001 for gold
25,001 for platinum (well, it looks kind of black, but is called platinum)
As these represent milestones, a lot of people celebrate achieving them. The different ranks don't give you any direct benefits, but those with lots of points tend to be regarded as more skilled builders of planes.
The idea is that if someone likes a plane you've built, they'll click the upvote button, which rewards you with some points. My recommendations for getting points are:
1) Interesting, eye-catching planes. Something unusual to grab people's attention.
2) Highly detailed planes. It could be a replica, or it could be a fictional one you've put a lot of work into designing. If it looks good, and the effort is obvious, people tend to respond to that.
3) Challenges. There are usually a few challenges running that have been posted by other users. Competing in these at least means that someone will look at your plane, and a lot of them reward the winners with upvotes. Or make up your own challenge to post - those that want to take part will upvote it for appealing to them.
4) Race tournaments. Keep a lookout in the tournaments section, which is in the stuff menu. When a new tournament is open, build a plane to enter it. You get points if it wins races, and the best racers often get upvotes from other players as a sign of respect.
If you need any more help or advice, just make another forum post - we're quite friendly here and there's usually someone willing to help out.
I'd be annoyed if someone copied my plane and didn't give me credit. I don't mind what is done with my planes if it's done through the successor system - it all gives me points and people might find their way back to my original.
Thank you very much.
I agree with most of these, but I'm not sure about the dihedral. I feel that having the wings angled upwards (or otherwise raising your centre of lift - like with a raised rear stabiliser) makes the plane more stable. My way of visualising this is that the plane "hangs" from it's centre of lift, so if this is slightly above the centre of mass, the plane will tend to be stable and want to return to level flight after a roll.