This would be especially good if this could be included with an in-game map. You could set a destination on the map, then this feature would guide you there.
It's not what you're after, but you can sometimes evade lock-on missiles by using terrain. They fly straight towards you, so if there's a hill in the way, they'll hit that. This is how I managed to complete the SAM evasion challenge - I hid in the canyons.
@Pilotmario It is, but it reuses a lot of components from the bomber, so construction is easier. It can also out-turn anything else in the sky and easily dodge missiles. Standard combat doctrine is to attempt to engage at long range with missiles. If that fails and the enemy is able to close to gun range, the pilot is to refuse a head-on gun fight and use the plane's agility to evade and re-engage from a more favourable angle. As this is a low-altitude fighter, creative use of low-level flight around terrain features for this purpose is encouraged.
@Engineeroftomorrow No, each of the 6 letters nudges it in a different direction (W & S are up and down, A & D are left and right, Q & E are towards the front / back). Each press only moves it a tiny amount, or you can hold shift and the letter to move it faster.
@StraightOuttaSnacks I always assumed that when a previously reliable plane crashed, it was because although the tournament runs the same AI algorithm, it's doing it on a different computer which may affect the performance and change the path enough to cause a crash. I certainly wouldn't want to enter a plane that's been shown to be unreliable in my tests and blindly hope the tournament AI works better.
It really depends on what I'm building. For a fairly simple plane, probably an hour or two. For a detailed build, or for a serious attempt at a race tournament entry, I'd say 20 hours or more.
@lowjames123 Sky Park City is the name of the island. There are different locations on the island, there's Gold Prix, Oval Office, Jump Zone and Proving Grounds. You've found Gold Prix. Oval Office is the oval race track, Jump Zone is the big green ramps and Proving Grounds is the yellow mountain thing.
To get new airports or the other aircraft carrier as a location, you have to actually land on them - good luck.
I'd say there are four main ways to get points:
1) Highly detailed builds that look good and show you've put effort in.
2) Unusual, eye-catching builds. Doing something different gets attention.
3) Challenges! Either enter challenges other people have put up, or make your own.
4) Making a good plane for one of the race tournaments. You get points for winning races, and the top planes tend to get upvotes from the community as well.
@hopotumon @CALVIN232 The AI control in the tournament is the same. If it works on your device, it should work in the tournament. If it doesn't, it won't.
Hi! I hope you don't mind, but if you want this to be seen by a YouTuber, you should use the tag system instead of putting their name in the plane name. If you're logged in, you should be able to see an "Edit Tags" button. Click on that, then use the "Find tags" box, typing in "You" - it'll bring up a list of YouTube channels you can tag this for, and Jelly is one of those. This is covered in the site rules and it makes it easier for the owner of the channel to find planes that have been made for them.
I gave your plane a try, and it's not bad. I quite like the look, and it's quite easy to control in the air. I didn't like that the rear propeller exploded if you tried to take off or land on a runway, so I'm not giving it an upvote. Good luck with your future builds, and if you need help or advice, ask in the forums.
@crazymanny In the "Race against opponents" mode, there should be a box labelled "Computer controlled". Tick that, and the computer will fly your plane for you.
@crazymanny There is a track. It's on the snow island, fairly close to the airport. Unlock it by flying round there in sandbox mode, then you can use it in the race against opponent mode.
@EasternHorizon Use the AI on your device to run the race a few times. The tournament AI is the same, so if your plane succeeds on your device, it should do the same in the tournament. I ran mine 10 times from each side and got a 90% completion rate, which I was happy with.
@TheHeroKillerSP I'm not sure quite what you're asking. Have you got the Simple Planes game? That's what you need to build planes for this contest. If you've got it, play through the "Build your first plane" tutorial to get the basic idea, then use the "Build and fly" section in the sandbox mode to make new planes, save them and share them on this website - and enter them for tournaments.
I've had a look at your planes, and it doesn't seem like you're doing anything wrong. The only real criticism I could make is that they are a bit generic, there's nothing that really stands out. I'd suggest you try building something unusual and eye-catching, like your Ptaranodon, or put time into making something with a lot of detail.
@EasternHorizon 350 mph is slow, but as long as you can complete the course within the 3 minute time limit, it might not be too bad. In previous tournaments, slow and reliable planes have got through a few rounds - the faster ones tend to crash out more often.
My new entry is in, and I'm a lot happier with it than my entry in the original tournament. It's a new design that is faster, more reliable and prettier. It's not good enough to win, but should do OK.
@EasternHorizon Don't worry too much about activation group 8. In the normal game, it's switched on by default when starting a level, but in the tournament it's switched off. This is to stop people using detachers to drop engines or throw things at the opposing plane.
@jpower Try it out on your device (use the "Race against opponents" option in the sandbox menu, ticking the "Computer controlled box). The tournament AI is the same as that one, so if it works on your device, it will work in the tournament.
@LjSpike The pylon method does engage missile thrust, at least on the PC version. I get your point about the size and look, I know it's not an ideal solution but I thought you might be interested.
You can make your own unguided rocket. Take a normal missile, attach it to a pylon and give the pylon an activation group in the properties menu. When you activate that group, it will fire the missile straight forwards without guidance.
@EnderWiggin My fastest was 1:18, but crashed a lot. The one I've entered is about 1:40 and - while not 100% reliable - it finishes often enough for me to feel happy I won't go out in the first round because of the AI. And StraightOuttaSnacks is right, 2:30 is a slow time, but we've seen slow and reliable planes get a long way in tournaments before.
@Baldovino I won't be surprised to see a time of around 1 minute to do the course. I will be surprised if a plane that fast can finish reliably. I'm going to be hoping for the really fast ones to crash out and give me a chance.
This is really good. I like the speed and the stable handling. It looks nice as well, I especially admire the detail of having a little housing for the landing gear to fit into.
I like this. I think the big guns look pretty good on this, and it still flies well. I'll probably save the guns and use them on one of my future builds.
This would be especially good if this could be included with an in-game map. You could set a destination on the map, then this feature would guide you there.
It's not what you're after, but you can sometimes evade lock-on missiles by using terrain. They fly straight towards you, so if there's a hill in the way, they'll hit that. This is how I managed to complete the SAM evasion challenge - I hid in the canyons.
Nudging is a very useful tool. I'd recommend using it.
@Pilotmario It is, but it reuses a lot of components from the bomber, so construction is easier. It can also out-turn anything else in the sky and easily dodge missiles. Standard combat doctrine is to attempt to engage at long range with missiles. If that fails and the enemy is able to close to gun range, the pilot is to refuse a head-on gun fight and use the plane's agility to evade and re-engage from a more favourable angle. As this is a low-altitude fighter, creative use of low-level flight around terrain features for this purpose is encouraged.
@Engineeroftomorrow No, each of the 6 letters nudges it in a different direction (W & S are up and down, A & D are left and right, Q & E are towards the front / back). Each press only moves it a tiny amount, or you can hold shift and the letter to move it faster.
Nice work, this really looks good.
@StraightOuttaSnacks I always assumed that when a previously reliable plane crashed, it was because although the tournament runs the same AI algorithm, it's doing it on a different computer which may affect the performance and change the path enough to cause a crash. I certainly wouldn't want to enter a plane that's been shown to be unreliable in my tests and blindly hope the tournament AI works better.
Very cool. I really like the glow effects in the different modes.
I'm in, my Stroma is up as a successor.
It really depends on what I'm building. For a fairly simple plane, probably an hour or two. For a detailed build, or for a serious attempt at a race tournament entry, I'd say 20 hours or more.
@lowjames123 Sky Park City is the name of the island. There are different locations on the island, there's Gold Prix, Oval Office, Jump Zone and Proving Grounds. You've found Gold Prix. Oval Office is the oval race track, Jump Zone is the big green ramps and Proving Grounds is the yellow mountain thing.
To get new airports or the other aircraft carrier as a location, you have to actually land on them - good luck.
I'd say there are four main ways to get points:
1) Highly detailed builds that look good and show you've put effort in.
2) Unusual, eye-catching builds. Doing something different gets attention.
3) Challenges! Either enter challenges other people have put up, or make your own.
4) Making a good plane for one of the race tournaments. You get points for winning races, and the top planes tend to get upvotes from the community as well.
@hopotumon @CALVIN232 The AI control in the tournament is the same. If it works on your device, it should work in the tournament. If it doesn't, it won't.
Hi! I hope you don't mind, but if you want this to be seen by a YouTuber, you should use the tag system instead of putting their name in the plane name. If you're logged in, you should be able to see an "Edit Tags" button. Click on that, then use the "Find tags" box, typing in "You" - it'll bring up a list of YouTube channels you can tag this for, and Jelly is one of those. This is covered in the site rules and it makes it easier for the owner of the channel to find planes that have been made for them.
I gave your plane a try, and it's not bad. I quite like the look, and it's quite easy to control in the air. I didn't like that the rear propeller exploded if you tried to take off or land on a runway, so I'm not giving it an upvote. Good luck with your future builds, and if you need help or advice, ask in the forums.
@Tully2001 But mine really isn't meant to be a dogfighter. It's fast, but doesn't turn well enough for close-range fighting.
@crazymanny In the "Race against opponents" mode, there should be a box labelled "Computer controlled". Tick that, and the computer will fly your plane for you.
@crazymanny There is a track. It's on the snow island, fairly close to the airport. Unlock it by flying round there in sandbox mode, then you can use it in the race against opponent mode.
@CanofBeans Thank you very much, glad you like it.
Here are some air brakes.
@EasternHorizon Use the AI on your device to run the race a few times. The tournament AI is the same, so if your plane succeeds on your device, it should do the same in the tournament. I ran mine 10 times from each side and got a 90% completion rate, which I was happy with.
I'm in, my Modernised Mosquito is up as a successor.
@TheHeroKillerSP I'm not sure quite what you're asking. Have you got the Simple Planes game? That's what you need to build planes for this contest. If you've got it, play through the "Build your first plane" tutorial to get the basic idea, then use the "Build and fly" section in the sandbox mode to make new planes, save them and share them on this website - and enter them for tournaments.
I've had a look at your planes, and it doesn't seem like you're doing anything wrong. The only real criticism I could make is that they are a bit generic, there's nothing that really stands out. I'd suggest you try building something unusual and eye-catching, like your Ptaranodon, or put time into making something with a lot of detail.
@EasternHorizon 350 mph is slow, but as long as you can complete the course within the 3 minute time limit, it might not be too bad. In previous tournaments, slow and reliable planes have got through a few rounds - the faster ones tend to crash out more often.
I'm entering, my replica of a de Havilland Dove is up as a successor.
I'm in, my Velocette is up as a successor.
Nicely made and nice to fly. Good stuff.
My new entry is in, and I'm a lot happier with it than my entry in the original tournament. It's a new design that is faster, more reliable and prettier. It's not good enough to win, but should do OK.
@EasternHorizon Don't worry too much about activation group 8. In the normal game, it's switched on by default when starting a level, but in the tournament it's switched off. This is to stop people using detachers to drop engines or throw things at the opposing plane.
These are just plane stupid.
@jpower Try it out on your device (use the "Race against opponents" option in the sandbox menu, ticking the "Computer controlled box). The tournament AI is the same as that one, so if it works on your device, it will work in the tournament.
@LjSpike The pylon method does engage missile thrust, at least on the PC version. I get your point about the size and look, I know it's not an ideal solution but I thought you might be interested.
We get a chance to change our planes!
You can make your own unguided rocket. Take a normal missile, attach it to a pylon and give the pylon an activation group in the properties menu. When you activate that group, it will fire the missile straight forwards without guidance.
I'll join in, I've put my Scout Attacker up as a successor.
I'm in, my Sinel is up as a successor.
This is a great plane, you beat me even when you were on the slow side. Well done!
@AndrewGarrison Thanks Andrew, it's good to know this is going to be corrected.
@AndrewGarrison What about the plane on the right side being down on power? Have you checked that out?
@EnderWiggin My fastest was 1:18, but crashed a lot. The one I've entered is about 1:40 and - while not 100% reliable - it finishes often enough for me to feel happy I won't go out in the first round because of the AI. And StraightOuttaSnacks is right, 2:30 is a slow time, but we've seen slow and reliable planes get a long way in tournaments before.
@Baldovino I won't be surprised to see a time of around 1 minute to do the course. I will be surprised if a plane that fast can finish reliably. I'm going to be hoping for the really fast ones to crash out and give me a chance.
This is really good. I like the speed and the stable handling. It looks nice as well, I especially admire the detail of having a little housing for the landing gear to fit into.
Well, my entry's in. I couldn't get my fastest design to be reliable enough, so I've entered a slower one that usually makes it to the finish line.
@Flash0of0green Thank you. I'm pretty pleased with how it turned out.
I'm feeling frustration. I can't seem to get mine reliable enough, it's really annoying.
Yes please.
Cool!
I like this. I think the big guns look pretty good on this, and it still flies well. I'll probably save the guns and use them on one of my future builds.
I've had a go at this, my Quex is up as a successor.
I'm entering this contest. I've uploaded my Toda as a successor.