thats the difficulty of having a ruddervator.
when u have a slight roll while pitching the inner ruddervator is effectively a full elevator while the outer ruddervator is effectively a rudder. u might need to work extra hard on the codes to mitigate the issue
@GuyFolk @WojakArgento i have seen a good gyro sight u requested somewhere on sp on a yak-3, and a perfect one on a spitfire. u might want to look up one of those decently build spitfire to find it. meanwhile i made a "half" FUNNEL SIGHT for myself if u are interested here with just 3 lines of code (i probably got lazy). it works quite well with the camera reticle, just use the "grappy hands" on the sight and try to catch the target lead (+) given to you by SP with those hands. unfortunately the guns on SP do not provide an output variable from the gun's muzzle velocity otherwise i could've probably code it to become accurate with most guns, given the builder copy my variable table. i might probably upgrade it later so it reads the target distance and light up the correct hand to use to grab the reticle with.
i have this one tracking camera that tracks target. but i found out that it changes the chase camera to chase the incoming missiles especially the ones that are about to hit, i am still wondering how that happens.
just give me some spice and i am happy to fly this thing to another galaxy. thx for the trip.
(edit): u know what changing the detacher force to 1e+18 actually brought me to one super massive black hole but i cant do enough research to find out which one it is.
i just found a typhoon somewhere and slap in the codes on the elevators and the wing controls, thats it. couldve been even better if i touched the nozzole rotators. click below to see how it turns out changes are minimal
excellent plane build, but i wished it could turn 10x times harder because of the low wing loading, i mean with that wing loading it should be able to do anything even at low speeds
i think your plane is actually quite good if u fixed the physical errors (ie: your left rudder is connected to the fuselage not the rotator etc). just some simple coding can turn this thing into an excellent plane. you have tvc, the plane will handle well quite easily
@FoneMaidPlain well his CoL and CoM placement isnt that bad, his plane doesnt have any coding to started at all. his placement seems all good for a canard. it ok for a canard to share load between front and back wings and to improve front wing responsiveness
the nozzles are rubbing against each other. this will make them off grid. try to make them collision free or u can do it in ft. this is the first thing, i think u also need to do more coding on the control surfaces. unstable plane is a good way to start making ultra responsive and maneuverable plane tho, my torpedo trainer started off with an extremely unstable design
@MOPCKOEDNISHE gotta love this hud. i am making an ironman style integrated hud but this main hud is by far the best. wondering if all this toggles and hud mode can be done with just xml in the main game without a mod. btw i have made a pseudo funnel gunsight for my latest hud. it's cool
@Alien theres another way, if u already have a finished plane, just pull the cockpit or flight computer from that plane, that plane will turn grey, just put that plane to the upper left and save as sub assembly. then download this challenge and just pull out your whole plane from the sub assembly to use it on the new cockpit
can we do this yet
+1gotta love that livery.
+1simple yet beautiful
looking good
+2@OrderlyHippo i wouldve kept the same flight computer for my 14million planes to see how things evolve if i werent entering challenges lol
simple yet excellent
+1@Kthepersonorguy yes, this man has made a good fix of yours.
wow nice fix, really
wasnt expecting no codes required
thats the difficulty of having a ruddervator.
when u have a slight roll while pitching the inner ruddervator is effectively a full elevator while the outer ruddervator is effectively a rudder. u might need to work extra hard on the codes to mitigate the issue
@GuyFolk @WojakArgento i have seen a good gyro sight u requested somewhere on sp on a yak-3, and a perfect one on a spitfire. u might want to look up one of those decently build spitfire to find it. meanwhile i made a "half" FUNNEL SIGHT for myself if u are interested here with just 3 lines of code (i probably got lazy). it works quite well with the camera reticle, just use the "grappy hands" on the sight and try to catch the target lead (+) given to you by SP with those hands. unfortunately the guns on SP do not provide an output variable from the gun's muzzle velocity otherwise i could've probably code it to become accurate with most guns, given the builder copy my variable table. i might probably upgrade it later so it reads the target distance and light up the correct hand to use to grab the reticle with.
i love these. especially the push rod ones.
+2the crane games irl are too rigged i am pretty much fed up
@MLGHerobrine this is a must. things are getting hogged up
+1great
i have this one tracking camera that tracks target. but i found out that it changes the chase camera to chase the incoming missiles especially the ones that are about to hit, i am still wondering how that happens.
those lips :D
+1i remember those eyes
a flight computer with more upvotes than my planes. i will give it a go. lol
+1u can try to have a heavy tail to pull that tail down while the high mounted props want to push your head down
i like this one feels just like home after my favorite f104 in war thunder
just give me some spice and i am happy to fly this thing to another galaxy. thx for the trip.
(edit): u know what changing the detacher force to 1e+18 actually brought me to one super massive black hole but i cant do enough research to find out which one it is.
+1@OrderlyHippo thanks
gotta love this plane
an extremely potent platform. i think it can work as good as my gxn series if not better.
all it need is better coding
+1u think i should give it a try??
fear the super maneuverable widow maker.
+3R3
aka the most hated vehicle in WT
beautiful design
even kurt tank would be proud of this 25 parts build, this is brilliant
+5really nice for a 25 parts build
+1wow. 74 planes. i wish i could make a challenge this popular...
+1so for every dummy pilot that i failed to make disappear, there will be a real person disappearing into my basement.
+1@Krikkit42 i dunno if u can still get in but would glad to see any planes u are building
+1i just found a typhoon somewhere and slap in the codes on the elevators and the wing controls, thats it. couldve been even better if i touched the nozzole rotators. click below to see how it turns out
changes are minimal
excellent plane build, but i wished it could turn 10x times harder because of the low wing loading, i mean with that wing loading it should be able to do anything even at low speeds
i think your plane is actually quite good if u fixed the physical errors (ie: your left rudder is connected to the fuselage not the rotator etc). just some simple coding can turn this thing into an excellent plane. you have tvc, the plane will handle well quite easily
@FoneMaidPlain well his CoL and CoM placement isnt that bad, his plane doesnt have any coding to started at all. his placement seems all good for a canard. it ok for a canard to share load between front and back wings and to improve front wing responsiveness
yea i set the engines not to react when touching each other. it gets a lot better, then u only need to work on the ft codes
the nozzles are rubbing against each other. this will make them off grid. try to make them collision free or u can do it in ft. this is the first thing, i think u also need to do more coding on the control surfaces. unstable plane is a good way to start making ultra responsive and maneuverable plane tho, my torpedo trainer started off with an extremely unstable design
BUTTER SMOOTH
sleek!
@WinsWings thanks!
this thing is good!!
+1u don't need tvc to get psm and actually u can tune the handling a lot more to get to butter smooth handling!
rest in peace
@Betovenoob21 just steer to balance before take off after take off everything gets easier
@MOPCKOEDNISHE gotta love this hud. i am making an ironman style integrated hud but this main hud is by far the best. wondering if all this toggles and hud mode can be done with just xml in the main game without a mod. btw i have made a pseudo funnel gunsight for my latest hud. it's cool
+3@Alien theres another way, if u already have a finished plane, just pull the cockpit or flight computer from that plane, that plane will turn grey, just put that plane to the upper left and save as sub assembly. then download this challenge and just pull out your whole plane from the sub assembly to use it on the new cockpit
+1technically a double delta. nice flying characteristics
this looks like the f-19 i played as a kid in the early 90s
i like this
mind if i make a successor to this as a f-19 after the challenge?@Grroro
@GuyFolk thanks!
& all the strange control surfaces made it possible! ;)
roll seems to be good
but really needs stronger pitch control
by looking at the design i think the controls are easy to lock up at high speed
@TheUglyGuy555 no
+1great looks