@CarrotSlicingCompanyCat i think u have enough control surfaces, just more testing are needed for the codes, more subtle and sophisticated controls to counter some twitchy moves. but i think your plane is on the right track, but looks like the CoM is definitely too far to the front
@SlavonPlaysSP i will put one here later then. i am new to SP, but i think i am ok. meanwhile enjoy a peek, i like your team members pick. my current WIP
@Korzalerke the game already having trouble with limited calculations already, let alone different airfoil and aerodynamic properties. i think the airfoils that come with the game has hard coded properties to simplify number crunching
@WNP78 i was looking for ways to locate incoming missiles so i can program my guns to autoaim and auto shoot them down just like those lasers have been doing at the icebase. even if u r not going to implement it do u think i can take a peek of where i can get started??? i know there must be some values associated with ANY projectiles in sp, namely the incoming missiles (from ships or enemys).
@ZeroWithSlashedO it used to say explicitly "1.4 t//w ratio" &
that rule is no longer there anymore so i dont have anything numerical to make reference when i build. only "just no crazy accelerations." is the t/w limit lifted
@ZeroWithSlashedO will this one be auto-disqualified? if so i am gonna remove this one to make room for the other. btw i dont see the thrust weight ratio requirement listed on the rules anymore, what is it now
@Aldriech just look at my plane here. u can download it and then remove the vertical stabilizers and leave the plane with only the wings and front elevrons and some how it still seems to be stable at the yaw axis. click here
@mattmck i dont know why the dev would say it's too hard. i almost made it possible with putting the minigun/cannon facing backwards if they had not limited the projectile parameters. lets say if they let me set the projectile velocity to -TAS i could definitely make it happen. tracers stay where they left off after leaving the muzzle. setlife time to something they tell u how long they linger in the air.
@CarrotSlicingCompanyCat i think u have enough control surfaces, just more testing are needed for the codes, more subtle and sophisticated controls to counter some twitchy moves. but i think your plane is on the right track, but looks like the CoM is definitely too far to the front
+1@GuyFolk i mean if the cannon has high speed i think theres a code for guaranteed hit, at least i think i can write one...
@MTakach @AverroesIndustries @MechWARRIOR57
none of them listened to u so here you go, let me know if my half assed funnel sight works for you
@SlavonPlaysSP i will put one here later then. i am new to SP, but i think i am ok. meanwhile enjoy a peek, i like your team members pick.
+1my current WIP
@CarrotSlicingCompanyCat what minor problems?
+2@SlavonPlaysSP i mean is the challenge ended already?
+1@Sezercu1 i am always a big fan of expensive kamikaze...
i like this plane. a bit too stable but i like it.
basically a frog with extra shiny teeth
+1@AceMcCloud mind if i work on the redo version of this one for you?
deadline?
+1@ChichiWerx this is the plane i was talking about, its almost done, will get it more polished later, meanwhile enjoy.
just plain, awesome.
also love the low parts. thanks!
@Korzalerke the game already having trouble with limited calculations already, let alone different airfoil and aerodynamic properties. i think the airfoils that come with the game has hard coded properties to simplify number crunching
+1@WNP78 i was looking for ways to locate incoming missiles so i can program my guns to autoaim and auto shoot them down just like those lasers have been doing at the icebase. even if u r not going to implement it do u think i can take a peek of where i can get started??? i know there must be some values associated with ANY projectiles in sp, namely the incoming missiles (from ships or enemys).
+1cannon/minigun bullet velocity to be able to use -TAS so i can put them on my wingtip to simulate vortices
+5@TatsuTheOtaku
@DameTheMobileFriendly
looks poisonous i am afraid to touch it.
+2very nice from hong kong
+1@Suubk27
@FlyRaker
@Aviator01
@HornetRaptor its acceptable for short man like me
i like how the seat lifts up with the canopy. and the low canopy profile.
@ZeroWithSlashedO it used to say explicitly "1.4 t//w ratio" &
that rule is no longer there anymore so i dont have anything numerical to make reference when i build. only "just no crazy accelerations." is the t/w limit lifted
@ZeroWithSlashedO will this one be auto-disqualified? if so i am gonna remove this one to make room for the other. btw i dont see the thrust weight ratio requirement listed on the rules anymore, what is it now
@DARZAVIATIONOFICIAL merci? gracias? thanks!
+1@FalcoOne sounds like a fun project i will do it
@iloveworld4723 thanks!
@Aldriech just look at my plane here. u can download it and then remove the vertical stabilizers and leave the plane with only the wings and front elevrons and some how it still seems to be stable at the yaw axis. click here
@mattmck i dont know why the dev would say it's too hard. i almost made it possible with putting the minigun/cannon facing backwards if they had not limited the projectile parameters. lets say if they let me set the projectile velocity to -TAS i could definitely make it happen. tracers stay where they left off after leaving the muzzle. setlife time to something they tell u how long they linger in the air.
@OrderlyHippo i c i didnt know that! thanks
+1@Almost thanks!!!
i love this one. actually can make a good psm out of it
@BaconAircraft
@IceCraftGaming
@LarryTad
@Brayden1981
@Whatdadogdoin
@Almost
@DARZAVIATIONOFICIAL
@BarrowAircraft
@OrderlyHippo and it doesnt have tvc to start with
bravo! defend the d point!
+2@BeastHunter
+1@OrderlyHippo
@X99STRIKER
@xNotDumb here
very nice plane i was wondering where it came from until i saw the fictional tag