@Skykid028
Go to the building screen, look close to the play button in the lower right corner, there is a box with an (x) in it, it's variable setter and you can start from there. There will be a box like this video.
@Kennneth
I guess it's a rare combination of cool music, cool camera work, reshade, Flankers and explosions lol.
You really can't go wrong with them.
For my Discord, you can find me in Funky Tree Labs but the thing is I'm not using DC so often lol.
(maybe once or twice a week)
Edit: I just found your DC, I'll just add you if you not already added me.
@SkyJayTheFirst
Also, for cockpit, I suggest you to copy the real one or at least use them as inspiration because it work for irl pilot so it'll surely work for SP pilot.
And for me, good cockpit is cockpit that you can fly your plane to it's full potential in it and with in-game HUD disabled. (target box is not considered since my focus is flying only.)
@AVERAGEAVIATIONENJOYER
I think it is natural for the plane to overshoot a bit because of inertia.
Some of my earlier PSM plane won't overshoot much just because of unrealistically high thrust.
This problem can be mitigated to some degree by using control surfaces to help which is a difference kind of FT headache.
@SkyJayTheFirst
I think your best bet for auto-aim is to use other's player turret and learn from it.
In Funky Tree tag, there are first-of-a-kind auto turrets for you and I think the code is simple enough.
Also, I'm not that good of a turret maker tbh, I can't make it shoot 360 deg. even after so many try lol.
@WarringMunky
Thanks, I've made the label design by combining characters into picture, those characters have many basic shape so it's the matter of creativity really.
And stripping parts off the plane might be risky because sometimes the part is the main structure itself or it can effect flight characteristic which can lead to more headache lol.
@SheriffHackdogMCPE
lol
Usually they just monetize your video instead of you do it, it's free advertisement for the owner anyway.
Or just use non-copyright-music.
@GorillaGuerrilla
That not how sight work, it should be able to aim with SP HUD turned off.
Also, muzzle velocity is in fact not an output variable but you can use overload mod to view it's xml to see and/or change muzzle velocity.
This is cool and flight model is good and stable.
Also, I think might need to recalibrate your variable named HudDistance since HUD terget box and gun lead indicator are misalign.
Use this formula : (HUD z axis - camera z axis)/HUD scale
I guess performance cost is kinda inflated.
But the fact that there are so many parts with calculateDrag = true will always contribute to high performance cost.
Also, heli blades?
Never see that in VTOL before lol.
HUD is a bit off, there is a variable called HUDdistance that need to get right otherwise the target box won't be aligned.
You can go to the original 1 part HUD page to see how to calculate that value.
@AVERAGEAVIATIONENJOYER
You can just use "and" condition to make use of multiple conditions.
{ (condition a) & (condition b) ? "do something" : "do somthing"}
I don't know exactly what cause this to lag while the part count is so low.
I guess it's because there are too many parts with calculate drag enabled even when drag scale is 0, it's still get calculated anyway.
By calculating I really mean it calculating about parts in front still can block drag from parts behind it, for example you have 0 drag block in front of 100 drag block you'll get 0 drag from the front because the 100 drag part get block by 0 drag block, 100 drag block can effect the overall drag when you put said blocks at an angle so the 100 drag block is partially obscured.
@Beifenglenglong
+1Just want to include him in the build and it look so realistic if view from some angle.
@WolfHunter9111
+1Detailed + overhauled lol.
Tags:
+1@CaptainSquadronLeaderX
@SLSD001ph
@Nj364
@Beifenglenglong
+1Almost finished.
@Skykid028
+1Go to the building screen, look close to the play button in the lower right corner, there is a box with an (x) in it, it's variable setter and you can start from there.
There will be a box like this video.
@Kennneth
+1I guess it's a rare combination of cool music, cool camera work, reshade, Flankers and explosions lol.
You really can't go wrong with them.
For my Discord, you can find me in Funky Tree Labs but the thing is I'm not using DC so often lol.
(maybe once or twice a week)
Edit: I just found your DC, I'll just add you if you not already added me.
@SkullKid25
+1It's nerfed Cleaver really, I used it because it's fins are retracted until fired so it'll fit in my rotary missiles bay better.
@Hazerz
+1Indeed.
And I wish Andrew speaks more lol.
For now he just having his monologue and becomes silence right after.
@SkyJayTheFirst
+1Also, for cockpit, I suggest you to copy the real one or at least use them as inspiration because it work for irl pilot so it'll surely work for SP pilot.
And for me, good cockpit is cockpit that you can fly your plane to it's full potential in it and with in-game HUD disabled. (target box is not considered since my focus is flying only.)
@AVERAGEAVIATIONENJOYER
+1I think it is natural for the plane to overshoot a bit because of inertia.
Some of my earlier PSM plane won't overshoot much just because of unrealistically high thrust.
This problem can be mitigated to some degree by using control surfaces to help which is a difference kind of FT headache.
@SkyJayTheFirst
+1I think your best bet for auto-aim is to use other's player turret and learn from it.
In Funky Tree tag, there are first-of-a-kind auto turrets for you and I think the code is simple enough.
Also, I'm not that good of a turret maker tbh, I can't make it shoot 360 deg. even after so many try lol.
@xiaoliao123
+1Low fps or low physic setting.
@Beifenglenglong
+1I think it will hit the flaps so I not included them.
Also, the wings flutter at high speed will surely effect those pods.
@BeastHunter
+1I already added that but haven't shown it in the vid.
@ollielebananiaCFSP
+1Oh, I've never noticed that lol.
All I know is that the camera work and music theme is as cool as DCS's videos.
@TRD6932
+1idk, now I think I'm leaning toward replica.
@WarringMunky
+1Thanks, I've made the label design by combining characters into picture, those characters have many basic shape so it's the matter of creativity really.
And stripping parts off the plane might be risky because sometimes the part is the main structure itself or it can effect flight characteristic which can lead to more headache lol.
Building technique is just awesome.
+1@Khanhlam
+1I'm on fire now lol.
@SheriffHackdogMCPE
+1lol
Usually they just monetize your video instead of you do it, it's free advertisement for the owner anyway.
Or just use non-copyright-music.
@GorillaGuerrilla
+1That not how sight work, it should be able to aim with SP HUD turned off.
Also, muzzle velocity is in fact not an output variable but you can use overload mod to view it's xml to see and/or change muzzle velocity.
@Bernkastel
+1Nothing new actually, it was mentioned in the original 1-part-HUD page but I just re-write the formula for better readability.
I'd suggest some badass music video with badass music since I saw you have quite beautiful camera angle in "friends" video.
+1@TheBababooey
+1I'd be making that if I make old plane.
@TRD6932
+1Select part, click rotate part above the gear button and click the attachment editor (it's icon is 2 plugs).
@Beifenglenglong
+1Below 1000 for maximum and I plan to have 500-600 parts version too.
This is cool and flight model is good and stable.
+1Also, I think might need to recalibrate your variable named HudDistance since HUD terget box and gun lead indicator are misalign.
Use this formula : (HUD z axis - camera z axis)/HUD scale
@SkyJayTheFirst
+1It's indeed look cool.
Yeah, that's SP auto connect problem, you'll need to edit the connection manually.
+1If you just drag and drop parts, it'll just stick to parts nearby.
@Beifenglenglong
+1Just wait a little longer, it'll come soon.
I guess performance cost is kinda inflated.
+1But the fact that there are so many parts with calculateDrag = true will always contribute to high performance cost.
Also, heli blades?
Never see that in VTOL before lol.
HUD is a bit off, there is a variable called HUDdistance that need to get right otherwise the target box won't be aligned.
+1You can go to the original 1 part HUD page to see how to calculate that value.
@IceCraftGaming
+1That's what I can do back then to make unstable plane fly.
@TatsuTheOtaku
+1lol
Brazil is also a nickname of the back of my plane.
@Phoebe
+1I have the piston and everything attached to it 0 mass and also have the piston speed no more than 100%.
@SkullKid25
+1lol
Server fault.
https://www.youtube.com/watch?v=iHBWyImCxvw
Just copy the link instead since I think this might not work for you.
@AVERAGEAVIATIONENJOYER
+1You can just use "and" condition to make use of multiple conditions.
{ (condition a) & (condition b) ? "do something" : "do somthing"}
It's working fine.
+1Just a bit of crosshair misalignment.
@SkullKid25
+1Can't view video on mobile?
Or you can't access input on mobile?
I'm still confuse.
@GorillaGuerrilla
+1Maybe.
@SkullKid25
+1I'm confused.
@Zaineman
+1I'm surprise that when warp it does not instantly disintegrating like most of SP builds.
@Beifenglenglong
+1Yes.
(I don't know Chinese, I assume you mean Yukikaze according to Google translate.)
@Khanhlam
+1Maybe.
This plane handle high aoa surprisingly well.
+1@Zaineman
+1I did not lol.
But I've seen it's irl replica a number of time.
I don't know exactly what cause this to lag while the part count is so low.
+1I guess it's because there are too many parts with calculate drag enabled even when drag scale is 0, it's still get calculated anyway.
By calculating I really mean it calculating about parts in front still can block drag from parts behind it, for example you have 0 drag block in front of 100 drag block you'll get 0 drag from the front because the 100 drag part get block by 0 drag block, 100 drag block can effect the overall drag when you put said blocks at an angle so the 100 drag block is partially obscured.
@Antonbotta
+1I have nothing lol.
irl stuff getting out of hand lately.
@Titaninferna
+1Just some drinking under influent story.
@X99STRIKER
+1Who wouldn't, it's basically free booze in working hours.