105k GuyFolk Comments

  • X-02SN Strike Wyvern ''Mister Blue'' 2.6 years ago

    @Beifenglenglong
    Just want to include him in the build and it look so realistic if view from some angle.

    +1
  • X-02SN Strike Wyvern ''Mister Blue'' 2.6 years ago

    @WolfHunter9111
    Detailed + overhauled lol.

    +1
  • X-02SN Strike Wyvern ''Mister Blue'' 2.6 years ago

    Tags:
    @CaptainSquadronLeaderX
    @SLSD001ph
    @Nj364

    +1
  • [FINAL TEASER] X-02S -Mister Blue- 2.6 years ago

    @Beifenglenglong
    Almost finished.

    +1
  • [FINAL TEASER] X-02S -Mister Blue- 2.6 years ago

    @Skykid028
    Go to the building screen, look close to the play button in the lower right corner, there is a box with an (x) in it, it's variable setter and you can start from there.
    There will be a box like this video.

    +1
  • [FINAL TEASER] X-02S -Mister Blue- 2.6 years ago

    @Kennneth
    I guess it's a rare combination of cool music, cool camera work, reshade, Flankers and explosions lol.
    You really can't go wrong with them.
    For my Discord, you can find me in Funky Tree Labs but the thing is I'm not using DC so often lol.
    (maybe once or twice a week)
    Edit: I just found your DC, I'll just add you if you not already added me.

    +1
  • [FINAL TEASER] X-02S -Mister Blue- 2.6 years ago

    @SkullKid25
    It's nerfed Cleaver really, I used it because it's fins are retracted until fired so it'll fit in my rotary missiles bay better.

    +1
  • [FINAL TEASER] X-02S -Mister Blue- 2.6 years ago

    @Hazerz
    Indeed.
    And I wish Andrew speaks more lol.
    For now he just having his monologue and becomes silence right after.

    +1
  • (Need GuyFolk's Help) 2.6 years ago

    @SkyJayTheFirst
    Also, for cockpit, I suggest you to copy the real one or at least use them as inspiration because it work for irl pilot so it'll surely work for SP pilot.
    And for me, good cockpit is cockpit that you can fly your plane to it's full potential in it and with in-game HUD disabled. (target box is not considered since my focus is flying only.)

    +1
  • Aircraft SU-35-E-FLANKER 2 2.6 years ago

    @AVERAGEAVIATIONENJOYER
    I think it is natural for the plane to overshoot a bit because of inertia.
    Some of my earlier PSM plane won't overshoot much just because of unrealistically high thrust.
    This problem can be mitigated to some degree by using control surfaces to help which is a difference kind of FT headache.

    +1
  • (Need GuyFolk's Help) 2.6 years ago

    @SkyJayTheFirst
    I think your best bet for auto-aim is to use other's player turret and learn from it.
    In Funky Tree tag, there are first-of-a-kind auto turrets for you and I think the code is simple enough.
    Also, I'm not that good of a turret maker tbh, I can't make it shoot 360 deg. even after so many try lol.

    +1
  • SU-57 'Felon' Update 1.11 2.6 years ago

    @xiaoliao123
    Low fps or low physic setting.

    +1
  • [FINAL TEASER] X-02S -Mister Blue- 2.6 years ago

    @Beifenglenglong
    I think it will hit the flaps so I not included them.
    Also, the wings flutter at high speed will surely effect those pods.

    +1
  • [FINAL TEASER] X-02S -Mister Blue- 2.6 years ago

    @BeastHunter
    I already added that but haven't shown it in the vid.

    +1
  • F-14D Tomcat (Final Teaser) 2.6 years ago

    @ollielebananiaCFSP
    Oh, I've never noticed that lol.
    All I know is that the camera work and music theme is as cool as DCS's videos.

    +1
  • X-02S Strike Wyvern ''Archange'' 2.6 years ago

    @TRD6932
    idk, now I think I'm leaning toward replica.

    +1
  • X-02S Strike Wyvern ''Archange'' 2.6 years ago

    @WarringMunky
    Thanks, I've made the label design by combining characters into picture, those characters have many basic shape so it's the matter of creativity really.
    And stripping parts off the plane might be risky because sometimes the part is the main structure itself or it can effect flight characteristic which can lead to more headache lol.

    +1
  • Grumman F-14D Tomcat "Deadly Punishers” 2.6 years ago

    Building technique is just awesome.

    +1
  • [FINAL TEASER] X-02S -Mister Blue- 2.6 years ago

    @Khanhlam
    I'm on fire now lol.

    +1
  • I made a War Thunder video 2.6 years ago

    @SheriffHackdogMCPE
    lol
    Usually they just monetize your video instead of you do it, it's free advertisement for the owner anyway.
    Or just use non-copyright-music.

    +1
  • Gyro gunsight with label 2.6 years ago

    @GorillaGuerrilla
    That not how sight work, it should be able to aim with SP HUD turned off.
    Also, muzzle velocity is in fact not an output variable but you can use overload mod to view it's xml to see and/or change muzzle velocity.

    +1
  • JARC Siyeon Am Rei Leviathan FA1 2.6 years ago

    @Bernkastel
    Nothing new actually, it was mentioned in the original 1-part-HUD page but I just re-write the formula for better readability.

    +1
  • I made a War Thunder video 2.6 years ago

    I'd suggest some badass music video with badass music since I saw you have quite beautiful camera angle in "friends" video.

    +1
  • How to make dummy pilot disappear 2.6 years ago

    @TheBababooey
    I'd be making that if I make old plane.

    +1
  • I may or may not need some help. 2.6 years ago

    @TRD6932
    Select part, click rotate part above the gear button and click the attachment editor (it's icon is 2 plugs).

    +1
  • X-02 Wyvern "Mister Blue" [with Airburst Railgun] 2.6 years ago

    @Beifenglenglong
    Below 1000 for maximum and I plan to have 500-600 parts version too.

    +1
  • JARC Siyeon Am Rei Leviathan FA1 2.6 years ago

    This is cool and flight model is good and stable.
    Also, I think might need to recalibrate your variable named HudDistance since HUD terget box and gun lead indicator are misalign.
    Use this formula : (HUD z axis - camera z axis)/HUD scale

    +1
  • XF-68-A1 Crucifier 2.6 years ago

    @SkyJayTheFirst
    It's indeed look cool.

    +1
  • I may or may not need some help. 2.6 years ago

    Yeah, that's SP auto connect problem, you'll need to edit the connection manually.
    If you just drag and drop parts, it'll just stick to parts nearby.

    +1
  • X-02 Wyvern "Mister Blue" [with Airburst Railgun] 2.6 years ago

    @Beifenglenglong
    Just wait a little longer, it'll come soon.

    +1
  • XF-68-A1 Crucifier 2.6 years ago

    I guess performance cost is kinda inflated.
    But the fact that there are so many parts with calculateDrag = true will always contribute to high performance cost.
    Also, heli blades?
    Never see that in VTOL before lol.

    +1
  • [MIG-56] Hound 2.6 years ago

    HUD is a bit off, there is a variable called HUDdistance that need to get right otherwise the target box won't be aligned.
    You can go to the original 1 part HUD page to see how to calculate that value.

    +1
  • Unstable but Stable 2 2.7 years ago

    @IceCraftGaming
    That's what I can do back then to make unstable plane fly.

    +1
  • How to make dummy pilot disappear 2.7 years ago

    @TatsuTheOtaku
    lol
    Brazil is also a nickname of the back of my plane.

    +1
  • How to make dummy pilot disappear 2.7 years ago

    @Phoebe
    I have the piston and everything attached to it 0 mass and also have the piston speed no more than 100%.

    +1
  • How to make dummy pilot disappear 2.7 years ago

    @SkullKid25
    lol
    Server fault.
    https://www.youtube.com/watch?v=iHBWyImCxvw
    Just copy the link instead since I think this might not work for you.

    +1
  • Mounted Sight Test 2.7 years ago

    @AVERAGEAVIATIONENJOYER
    You can just use "and" condition to make use of multiple conditions.
    { (condition a) & (condition b) ? "do something" : "do somthing"}

    +1
  • Mounted Sight Test 2.7 years ago

    It's working fine.
    Just a bit of crosshair misalignment.

    +1
  • How to make dummy pilot disappear 2.7 years ago

    @SkullKid25
    Can't view video on mobile?
    Or you can't access input on mobile?
    I'm still confuse.

    +1
  • How to make dummy pilot disappear 2.7 years ago

    @GorillaGuerrilla
    Maybe.

    +1
  • How to make dummy pilot disappear 2.7 years ago

    @SkullKid25
    I'm confused.

    +1
  • StarTrek NCC-42131 U.S.S.Hibiki 2.7 years ago

    @Zaineman
    I'm surprise that when warp it does not instantly disintegrating like most of SP builds.

    +1
  • My take on "Carrier takeoff" 2.7 years ago

    @Beifenglenglong
    Yes.
    (I don't know Chinese, I assume you mean Yukikaze according to Google translate.)

    +1
  • Player Content Feature #11 2.7 years ago

    @Khanhlam
    Maybe.

    +1
  • GXN Torpedo Trainer (no TVC 4 PSM) 2.7 years ago

    This plane handle high aoa surprisingly well.

    +1
  • Colonial Viper (Very hard to fly) read instructions 2.7 years ago

    @Zaineman
    I did not lol.
    But I've seen it's irl replica a number of time.

    +1
  • F-300-D4 StarHawk 2.7 years ago

    I don't know exactly what cause this to lag while the part count is so low.
    I guess it's because there are too many parts with calculate drag enabled even when drag scale is 0, it's still get calculated anyway.
    By calculating I really mean it calculating about parts in front still can block drag from parts behind it, for example you have 0 drag block in front of 100 drag block you'll get 0 drag from the front because the 100 drag part get block by 0 drag block, 100 drag block can effect the overall drag when you put said blocks at an angle so the 100 drag block is partially obscured.

    +1
  • Almost blind carrier landing 2.7 years ago

    @Antonbotta
    I have nothing lol.
    irl stuff getting out of hand lately.

    +1
  • I will be inactive 2.7 years ago

    @Titaninferna
    Just some drinking under influent story.

    +1
  • I will be inactive 2.7 years ago

    @X99STRIKER
    Who wouldn't, it's basically free booze in working hours.

    +1