@Rakoval500k if you know how to use Overload mod, just modify the missile's "function" string to "AirToSurface". It's a bit tedious changing values and variables for every part, but that's what I tend to do at some creations I download, instead of replacing the part altogether.
There missiles are barely turning at full thrust (game at low phys), just to let you know. At least, that's what I'm experiencing. I'll try tweaking certain parts to resolve it.
Gun rotation's a bit slow, but great for precision. Also appreciated that it can tank lots of ship gunfire and missiles. I kinda wish that the PN have something like this, though.
It's very stable even at 1% throttle, which is nice.
Ever tried making the Project Insight variant of the Helicarrier? An armed version would be very cool.
@Rakoval500k if you know how to use Overload mod, just modify the missile's "function" string to "AirToSurface". It's a bit tedious changing values and variables for every part, but that's what I tend to do at some creations I download, instead of replacing the part altogether.
Also, I made a subassembly first before attaching it to the main craft.
I know how to xml mod a weapon, so I think my problem lies in something else.
Here's a link in what I'm working at, check and see what I did wrong: https://www.simpleplanes.com/a/fRj7L7/ADF-11F-Raven-with-Weapon-UAV-WIP
What parts of the Weapon UAV should be attached to which? I'm trying to make my own drones, but the missile within the UAV won't budge once it fires.
666 parts...
Nice.
Mobile-friendly version please (reduced missile count to half)?
C O R O N A T I M E
@Thelegitpilot13 the attached guns stop working once the missile launches. Is there any way to rectify it (I'm working on android mobile)?
How did you make the SLUAVs work? I'm trying to design my own parasite planes, but I hit a roadblock and couldn't make any progress.
There missiles are barely turning at full thrust (game at low phys), just to let you know. At least, that's what I'm experiencing. I'll try tweaking certain parts to resolve it.
Are the missiles really that hard to control at low physics?
Mr. Chomp (Soldier Class) when?!?!?
What's the distance?
Also, what did you do to keep the rotator from realigning back to its initial position?
Gun rotation's a bit slow, but great for precision. Also appreciated that it can tank lots of ship gunfire and missiles. I kinda wish that the PN have something like this, though.
Is there any way to reduce lag? My phone's RAM is 3GB with game acceleration features.
Huh, is it just me, or she moonwalks at low physics setting?
Can you make a mobile version?