Make a plane with a working ejection seat, just not the Russian su’s. Those I don’t like. Even if they have ejection seats. Anything else is fine, I’m a sucker for working ejection seats
Don’t mind the tug, it will crash into the water about 310 feet. Sorry for the long description, also btw I’m talking about the nav ball when I’m talking about the horizon line and the blue ball. @asteroidbook345
I’m ready to submit, I just need to confirm that my launcher edits are okay. I added 3 extra vtol engines(Added 3 per side, 6 added total, they are the exact same as the original engines. It gets up to about 170 mph before launching, edited launcher detach force to be 100% with a delay of 2.7 seconds. I also added an inlet at the front of the launcher to make it more efficient. (This probably wouldn’t matter as there is an inlet on my v1.) I also added 2 structural wings at the back and tilted them to give the cart some downforce as it kept lifting up on launch. Gave wheels default wheel suspension. Is there anything I need to change or can I post it? @asteroidbook345
Hi I have a question, how would make a rail launcher that uses a winch? I can set the starting length but I can’t pull it in to 0 if I set the length farther than 0.@SpiritusRaptor
Would you mind speaking English? Your grammar is horrible, try writing the sentence again. I will not send a actually replay to you until I can understand what your talking about.@UFNNICF5TF
Bruh. Any mobile user thing can run this unless you actually have a literal potato for a phone or an iPad. And this is coming from someone who has never had a decent computer and always used mobile. :)@UFNNICF5TF
Boy I’m annoyed. I had a version that I didn’t save as a separate and it went over 7,500 on average. Tried adding decals, messed up my whole thing, got rid of them and then saved as the same craft, now I’m having problems taking off
Also, I’ve been doing a few modifications to the cart and before it leaves the deck, the back right wheel bucks up a decent amount, how do I fix this. There doesn’t seem to be anything causing this@asteroidbook345
If I have a mock engine that is just the casing and doesn’t have a engine inside am I able to disable drag for that? Or is it just logos? Also, when is the last day I can submit by?@asteroidbook345
How do I make the missile be able to fire without a lock? I can do it on my vls truck, I just used the stock missiles and attached them to a pylon, but when I do it on this and add a connection to the pylon it still won’t activate the missile@EternalDarkness it also doesn’t fire the missile even when it has a lock
Instagram egg
A few more, these are the rest I have.
Acs-54
https://www.simpleplanes.com/a/opJdux/ACS-54-by-randomusername
Acs-57
https://www.simpleplanes.com/a/28q9hG/ACS-57-by-randomusername
Htacs-4
https://www.simpleplanes.com/a/2jCx6R/HTACS-4-by-randomusername
Here you go
https://www.simpleplanes.com/a/w99SwF/CRS-8-type-r-by-randomusername
Copy that whole line, it didn’t fit in one line.
Edwin.
You know exactly why you made this
Is there a more mobile friendly version? I can run this but I still get intense lag spikes.
How do you make those engine sounds? I didn’t realize why the prop wasn’t doing the regular prop blur until I realized it was a helicopter blade.
When are you releasing this?@jamesPLANESii
Okay why are you going on like super old posts and now telling people to stop more than half the people you do this to have left.@ChamDel7
banned. Bruh this was 4 and a half years ago.@ChamDel7
Also, simple rockets 2 has way more customizable engines. And not rocket engines. Jet engines. Bruh.
What
Make a plane with a working ejection seat, just not the Russian su’s. Those I don’t like. Even if they have ejection seats. Anything else is fine, I’m a sucker for working ejection seats
Don’t mind the tug, it will crash into the water about 310 feet. Sorry for the long description, also btw I’m talking about the nav ball when I’m talking about the horizon line and the blue ball. @asteroidbook345
I thought this would say Thanks for Watching as soon as ai clicked on it and nothing else
38,494. No glitching, just a craft with an xml modded engine that I liked and realized never stopped accelerating@L3dg3ndary
Along with a few others@ChrisETH
What happened here
When are you posting I want to fly this and see if I can break my current top speed record
If it’s an endless dive, how do you stop it? Hmmmm...,,,,,.......
I think Yeager is the most dangerous airport in the world continues to keep on not breaking until reaching the end of the taxiway
I dunno
Make bad videos where I don’t talk but I put subtitles and good fitting music, idk what the videos would be about
Bruh moments
There isn’t full keyboard and mouse support on mobile, so I don’t think it would work.@Adityo0502
When is the first vehicle that was on your I’m taking a break post being posted@belugasub
Is 142 mph a more acceptable speed at detachment?@asteroidbook345
Okay I’ll try@asteroidbook345
Wii sports Resort @Planeacceleration
I’m ready to submit, I just need to confirm that my launcher edits are okay. I added 3 extra vtol engines(Added 3 per side, 6 added total, they are the exact same as the original engines. It gets up to about 170 mph before launching, edited launcher detach force to be 100% with a delay of 2.7 seconds. I also added an inlet at the front of the launcher to make it more efficient. (This probably wouldn’t matter as there is an inlet on my v1.) I also added 2 structural wings at the back and tilted them to give the cart some downforce as it kept lifting up on launch. Gave wheels default wheel suspension. Is there anything I need to change or can I post it? @asteroidbook345
Okay@SpiritusRaptor
FINALLY
How many parts?
Hi I have a question, how would make a rail launcher that uses a winch? I can set the starting length but I can’t pull it in to 0 if I set the length farther than 0.@SpiritusRaptor
I remade it, wings are stupidly long and look unrealistic, but I got it to go 13,851 feet on my first run with it.@asteroidbook345
Would you mind speaking English? Your grammar is horrible, try writing the sentence again. I will not send a actually replay to you until I can understand what your talking about.@UFNNICF5TF
Bruh. Any mobile user thing can run this unless you actually have a literal potato for a phone or an iPad. And this is coming from someone who has never had a decent computer and always used mobile. :)@UFNNICF5TF
Okay...........@TheMachinist
Boy I’m annoyed. I had a version that I didn’t save as a separate and it went over 7,500 on average. Tried adding decals, messed up my whole thing, got rid of them and then saved as the same craft, now I’m having problems taking off
It happens 1.5 seconds into turning it on.@asteroidbook345
Also, I’ve been doing a few modifications to the cart and before it leaves the deck, the back right wheel bucks up a decent amount, how do I fix this. There doesn’t seem to be anything causing this@asteroidbook345
If I have a mock engine that is just the casing and doesn’t have a engine inside am I able to disable drag for that? Or is it just logos? Also, when is the last day I can submit by?@asteroidbook345
Okay, that sounds good@FishMiner
What happened here@TheMachinist @edensk
Sure. Is it possible to make the altitude customizable on iOS or will it be a fixed altitude?@FishMiner
anti infantry has weapons that would cut through a warship
Could you possibly make an ai version? That just hovers at a set altitude?
I fixed it, and finished it. It’s uploaded@edensk
How do I make the missile be able to fire without a lock? I can do it on my vls truck, I just used the stock missiles and attached them to a pylon, but when I do it on this and add a connection to the pylon it still won’t activate the missile@EternalDarkness it also doesn’t fire the missile even when it has a lock
Missile still won’t fire. I have all parts connected together like how it shows.@edensk