5,087 KingHandspider Comments

  • Custom Scripts Not Saving 6.1 years ago

    @Gestour , This is a mostly unrelated thing, but for your GPWS mod, how did you determine the pitch and bank angle of the aircraft? I figure it was from using ...PlayerAircraft.MainCockpitRotation, but is that in local space or world?

  • Custom Scripts Not Saving 6.1 years ago

    @HellFireKoder Nope. Doesn't show anything in assemblies, either.
    It adds 2m/s to the airspeed when you press 9, right?

  • We Should Change the Name 6.1 years ago

    @Deadly8Nightshade "SimpleVehicles" also yassssss

  • Custom Scripts Not Saving 6.1 years ago

    @HellFireKoder Alright, I sent an email with a link to a Google Drive file, since it won't let me attach a .zip for security reasons

  • Custom Scripts Not Saving 6.1 years ago

    @HellFireKoder @Gestour This is the basic summary of whats happening.
    - Open Unity 5.3.6f1
    - Open a project with nothing but the untouched ModTools in the Assets
    - Create a new .cs script with a generic name, like AutopilotBehavior.cs
    - Add it to a Game Object
    - Select the G.O., then open the mod builder dialogue, and click "Save Selected Game Objects"
    - Click "Save Mod - PC"
    Nothing appears under the "Assemblies" dropdown menu.

  • We Should Change the Name 6.1 years ago

    @Mostly No u

  • We Should Change the Name 6.1 years ago

    @Kerbango "SimpleAnythingButPlanes"

  • We Should Change the Name 6.1 years ago

    @SuperSix 🅱️i🅱️🅱️Ha🅱️🅱️s🅱️i🅱️🅱️r

  • We Should Change the Name 6.1 years ago

    @SuperSix more like 🅱️uper🅱️ix

  • Custom Scripts Not Saving 6.1 years ago

    @HellFireKoder And I have built the mod properly. I noticed this issue after I loaded the mod into the game.

  • We Should Change the Name 6.1 years ago

    @flyingsteve88 "NotSimpleNotPlanes"

  • We Should Change the Name 6.1 years ago

    @Minecraftpoweer BinecraftBoweer

  • Custom Scripts Not Saving 6.1 years ago

    @HellFireKoder I extracted the .zip using a different program, and it now produces the .unitypackage correctly. However, upon building the mod, and loading it into the game correctly, none of the scripts I've added function, or show any evidence of even existing.

    I have examined the log, to no avail.

  • We Should Change the Name 6.1 years ago

    @BACconcordepilot I like where this is going

  • We Should Change the Name 6.1 years ago

    @Minecraftpoweer but what if yes

  • Custom Scripts Not Saving 6.1 years ago

    @HellFireKoder @Gestour Is there a certain "using" directive I should have? Maybe the GameObject needs to be given a certain tag?

  • Custom Scripts Not Saving 6.1 years ago

    @HellFireKoder Update: nothing worked

  • Custom Scripts Not Saving 6.1 years ago

    @HellFireKoder I downloaded it from the Modding Wiki subreddit. I've tried extracting the .zip, but all of the assets are still encoded/not present. I did however take the ModTools from one of the example mods, and it seems to work.

    However, it doesn't solve my original problem of the scripts not compiling into a .dll

  • Custom Scripts Not Saving 6.1 years ago

    @HellFireKoder Ah. I think it might be something to do with the version of ModTools I'm using, but I can't use the version from the Subreddit, because it downloads as a .zip file, and when I change the extension to import it, it says that all files are already in my project. Which they're not.

  • Custom Scripts Not Saving 6.1 years ago

    @HellFireKoder I've been using 5.3.6, not 5.3.6f1. I will try that now and report the results

    Also if this is what it was the entire time I shall be very cross

  • Why I Haven't Released a Mod 6.1 years ago

    @Gestour I've never had to use the ServiceProvider class before, and as such it is very unfamiliar to me. And while I think I have a pretty good grasp now on how to use it, my main problem is the thing we're discussing on my other post, about scripts not compiling. See you there!

  • Why I Haven't Released a Mod 6.1 years ago

    @Gestour I know the Unity engine pretty well, since I've been using it for standalone indy games for about three years. What I'm having trouble with is building SimplePlanes mods.

  • Custom Scripts Not Saving 6.1 years ago

    @Gestour @HellFireKoder Is this when I build the player? I didn't think I had to do that for mods. When I click "Save Mod - PC", it just says "Mod Saved etc"

  • Custom Scripts Not Saving 6.1 years ago

    @HellFireKoder Yes, multiple times.

  • Custom Scripts Not Saving 6.1 years ago

    I know its supposed to do that, but, well...

    ...'tisn't.

    Parts get saved just fine, but nothing gets put into the Assemblies section.

  • Hey, I'm new here. 6.1 years ago

    @Rodrigo110 It WAS kind of a mistake on Jundroo's part, I would've liked to see this much work put into SP to add essentially the same things

  • Custom Scripts Not Saving 6.1 years ago

    @AndrewGarrison @LiterallyAnybody

  • Custom Scripts Not Saving 6.1 years ago

    @Gestour @HellFireKoder @WNP78

  • Hey, I'm new here. 6.1 years ago

    @Rodrigo110 Why is it nearing the end of its life? There are still many things that you can't do in SR2 that you can in SP

  • The Community is Dead 6.1 years ago

    @laserborn88 WaterG8

  • The Community is Dead 6.1 years ago

    @NathanMikeska

  • The Community is Dead 6.1 years ago

    @FastDan BUT DO YOU KNOW THE ANSWER, MY MEMEOPHOBIC FRIEND

  • How do I use the SimplePlanes Reflection Tools 6.1 years ago

    @AndrewGarrison @HellFireKoder @WNP78 ples I feel ignorant

  • HOW TO DO LOCATION PLEE HELP 6.1 years ago

    @Gestour A N G E R Y H A N D S P I D E R

  • HOW TO DO LOCATION PLEE HELP 6.1 years ago

    @Gestour

  • 157.7.205.136 6.1 years ago

    @CursedFlames yeet, I'm testing out a new model

  • 157.7.205.136 6.1 years ago

    @CursedFlames I know, but i've tried it pretty much every hour for 9 hrs.

  • Airport Buildin 6.1 years ago

    @Gestour bet

  • Non-Stop Tokyo! PanAm’s747SP 6.1 years ago

    you are my best friend

  • Finna come back! 6.2 years ago

    @Jetpackturtle :O I AM LOVED HOORAY

  • Finna come back! 6.2 years ago

    @Strikefighter04 YEET

  • Dash Racing F1 6.2 years ago

    @StallFlight Thx m8 K now take it down (AM KIDDIN)

  • Dash Racing F1 6.2 years ago

    @StallFlight I meant in the description you goose

  • Dash Racing F1 6.2 years ago

    @StallFlight Sorry ignore that first comment about me being angry, all I really want is a mention as the original designer of the wings at this point. I as well misinterpreted your comment, and as the AndyCar series is my precious baby I immediately went to DEFCON 1. So just say "Aye this dood Handspider made the wings, yeet" and I'll settle.

  • Dash Racing F1 6.2 years ago

    @StallFlight I would like a mention, since a the wings were originally my design, as well as the increased steering angle hinges on AG1, as well as the visible bodywork, which although you have made changes worthy of a new design, I can easily see the original nose shape in yours. Also you should add a single-shot gun so you can use the DRS actuators.

  • Finna come back! 6.2 years ago

    @InternationalAircraftCompany Oof yerself

  • Dash Racing F1 6.2 years ago

    Completely your own design? ;)

  • Finna come back! 6.2 years ago

    @Nerfenthusiast

  • Finna come back! 6.2 years ago

    @BaconEggs
    @FastDan
    @AndrewThePlane

  • Finna come back! 6.2 years ago

    @InternationalAircraftCompany
    @BaconRoll
    @Strikefighter04