46.4k Minecraftpoweer Comments

  • Multiple lenght Tracers/Smoke Trails! 4.7 years ago

    @shipster yes

  • Multiple lenght Tracers/Smoke Trails! 4.7 years ago

    @12705129 also they're bouncy.. not sure why...

  • Multiple lenght Tracers/Smoke Trails! 4.7 years ago

    @12705129 indeed

  • [1.9.202 Beta] New Features Explained + Impressions 4.7 years ago

    @HellFireKoder also since you'll be adding something like that. Could we get inputs for weapons like wing guns? Like so we could make them fire with throttle. It could be as simple as even 1% throttle just toggles the gun on.


    like if we could have wing guns fire at fireWeapons that would be great since wing guns are my favorite way of giving recoil, so comined with the cannon part it would allow for a lot of realism if they fired at the same time.

    +1
  • Beta 1.9.202 4.7 years ago

    @Kakhikotchauri1 I mean this kinda helped you make comparisons but it is indeed good they have it simpler now.

  • Beta 1.9.202 4.7 years ago

    @ThomBomb choose public test

  • [1.9.202 Beta] New Features Explained + Impressions 4.7 years ago

    @HellFireKoder eyyyyy very nice, thank you. Also I have filed a bug report but the new update appears to mess with gyros and fires some weapons (possible only when attached to detachers) when the game starts.

    +1
  • Beta 1.9.202 4.7 years ago

    sooo just had to prototype something... clicky time to make a good version of this.

  • Beta 1.9.202 4.7 years ago

    blyatiful 2

    +1
  • Beta 1.9.202 4.7 years ago

    Nukes..... is blyatiful

    +1
  • Escorting your Carrier with Style and Nuclear Weapons 4.7 years ago

    You wanna' see a nuke? clicky one AI on one side, another on the other. (one on opposite side of the runway) nuked the middle and they're both gone...

    +2
  • [1.9.202 Beta] New Features Explained + Impressions 4.7 years ago

    @sheepsblood read comment below this one, I think this was all a misunderstanding and shouldn't work.

    +1
  • [1.9.202 Beta] New Features Explained + Impressions 4.7 years ago

    I think we both misunderstood the thing about activation groups? I don't think we can put FT stuff in them, but they can be used in FT stuff... sad

  • [1.9.202 Beta] New Features Explained + Impressions 4.7 years ago

    @sheepsblood I did use a capital L though?

  • [1.9.202 Beta] New Features Explained + Impressions 4.7 years ago

    Do you have to do something like (LaunchCountermeasures) ?

  • [1.9.202 Beta] New Features Explained + Impressions 4.7 years ago

    @SnoWFLakE0s just entering an input makes overload not want to accept it.

  • [1.9.202 Beta] New Features Explained + Impressions 4.7 years ago

    @SnoWFLakE0s ooh so I don't need any other funky trees stuff? Time to try

  • [1.9.202 Beta] New Features Explained + Impressions 4.7 years ago

    @SnoWFLakE0s it is infact a valid variable. Is it possible to make it like just activate the thing in FT?
    Like if you press it it just activates? and maybe then you could do like time 0.25 and then reset or something.
    .
    I'm terrible at funky trees if you haven't noticed....

  • [1.9.202 Beta] New Features Explained + Impressions 4.7 years ago

    Also this basically means magnets can have actual inputs now? Right?
    I mean I'm garbage at this so if you could make some input that would activate it with the LaunchCountermeasures that'd be nice.
    .
    So something like "If LaunchCountermeasures is acitvated then activate.... idk.. and then ofcourse it just resets to normal so when you press it again it activates again (Want this for a horn so it doesn't use an activation group as an input)

  • [1.9.202 Beta] New Features Explained + Impressions 4.7 years ago

    So no one gonna mention how this weapon select thing could actually be used as extra activation groups?

  • Beta 1.9.202 4.7 years ago

    @AndrewGarrison @WNP78 any chance we'll get something like vizzy for sp? Or something like that but it generates a funky trees code we can copy paste. I feel like it would be much easier to learn and use that way.


    Maybe even that generator as part of sr2, like since it could be a modified version of vizzy that would work for sp but its part of sr2. Idk visual programming would just be easier.

    +1
  • Beta 1.9.202 4.7 years ago

    @randomusername input properties would be nice!

    edit just saw wnp's comment so yeah..

    +1
  • Can u get back old builds from deleted accounts 4.7 years ago

    @Stormfur you just have to hope what you're looking for has a snapshot

  • Can u get back old builds from deleted accounts 4.7 years ago

    @Stormfur no I'm pretty sure you can download stuff using it too, I have downloaded mods using it in the past.

  • So this happened... 4.7 years ago

    @goboygo1 chance of death is not 1.5% that's just the percentage that has died. Those who die are either: really young, pretty old, or sick already.
    .
    There is no conspiracy in this.

  • Can u get back old builds from deleted accounts 4.7 years ago

    Try the wayback machine.

  • Mods not working 4.7 years ago

    @vcharng not banned, just that now it has to be 64 but and during to reasons, that stops mod support.

  • [SOLVED]So what happened to follower notifications? 4.7 years ago

    @BuiltBionixInd10 yeah ik, that's what it says on the top of the post now.

  • [SOLVED]So what happened to follower notifications? 4.7 years ago

    @DickBrazen oh I thought you asked about that. Yea since that is public it means that whenever you get a follower it shows you who started following you if you click the notification thing.

    +1
  • [SOLVED]So what happened to follower notifications? 4.7 years ago

    @DickBrazen just go to your profile and then press "following"

  • First of its kind 4.7 years ago

    @asteroidbook345 hmm try the rough terrain crane I made, it was made with older technique so cant lift as much as I could make it lift now. But if you dont extend it very far It should be able to lift more than this one in the picture.

  • First of its kind 4.7 years ago

    @asteroidbook345 oof I have a suspicion the bridge parts are way heavier than that.

  • PROJECT: Empress 4.7 years ago

    @spefyjerbf np, really nice build. And ofcourse it's in your signature style.

    +1
  • First of its kind 4.7 years ago

    @asteroidbook345 sp peeps won't be impressed if they cant lift something they think should be able to lift but realistically cant.

  • First of its kind 4.7 years ago

    @asteroidbook345 Looked up official max weight document for equivilent crane and it's about 4000kg max irl unextended and no more than 700kg fully extended, so this is super strong

  • Help with rotators on heavy turrets 4.7 years ago

    @GeneralPatrick2 mm alright, otherwise try just amplifying the tricks

    +2
  • PROJECT: Empress 4.7 years ago

    Honestly looks like it would be at least 1k parts, 300 is really impressive.

    +1
  • First of its kind 4.7 years ago

    @asteroidbook345 pretty much. I mean there was a sh*t ton of problem solving with this so definitely not something I was sure how to make work from the start, I've learned from this and will make a more part efficient one in the future. Atleast this one finally works though.

  • Help with rotators on heavy turrets 4.7 years ago

    @GeneralPatrick2 no problem

    +1
  • Help with rotators on heavy turrets 4.7 years ago

    Increase mass on turret and use damperMultiplier try 50 and then just increase until it works fine. Might slow down rotation depending on how high it is, then just compensate for that.

    +3
  • First of its kind 4.7 years ago

    @asteroidbook345 Yeah and this is a 1st generation build, I think I can make the crane way less parts in the future. Right now its like almost 200 parts and that's just the telescopic boom, nothing else... yikes...

  • First of its kind 4.7 years ago

    @asteroidbook345 finally... after so damn long. Now it can even carry 7000kg fully extended! maybe even more, Probably a lot more at shorter range (Although that's better than irl I think)

  • [SOLVED]So what happened to follower notifications? 4.7 years ago

    @asteroidbook345 hehe nvm yea my point/follow is a tiny bit better. (Followers devided by points) yay I guess

  • [SOLVED]So what happened to follower notifications? 4.7 years ago

    @asteroidbook345 You have slightly better point/follow ratio :)

  • [SOLVED]So what happened to follower notifications? 4.7 years ago

    @ForeverPie Yeah nvm the problem was that I had who I followed on private, thx @AgentofFortune for starting following me btw

    +1
  • [SOLVED]So what happened to follower notifications? 4.7 years ago

    @AgentofFortune oof yea that was my newest idea on what it could be.... man I missed out on so much. I Think we should be able to see who follows your own account.

    +1
  • [SOLVED]So what happened to follower notifications? 4.7 years ago

    I think I might have figured out what it could be? Maybe it is because I had the thing on who I follow turned on private? So then it doesn't let me see who follows me? Idk

  • [SOLVED]So what happened to follower notifications? 4.7 years ago

    @AndrewGarrison Sorry to bother you, but any idea what this might be?

  • Beam Saber Test 4.7 years ago

    Magnet shouldn't lose power aslong as you don't deactivate it's activation group. (You can have multiple activation groups on at the same time btw)

  • Fiat G.91R3 4.7 years ago

    @edensk
    SovietBun: Forgets to upload plane as unlisted
    Plane: Can't be downloaded
    Task failed successfully

    +1