And now @randomusername or @edensk need to take a pic of this forum, and make a forum of them seeing it as an absolute win. And then someone notices that, and that person makes an "oh yes, it's all coming together" meme and the cycle goes on.
.
That would be pretty fun
@RAAF Idk, the Santa I was working on is out and as of now school work is pretty relaxed so I have time to play and build. I'd say a few days maybe. I dont think more than a week because I need to work on my main project
Time to thank and reply to comments. (I'll reply to comments and then thank, sorry if you get tagged twice but since I'm currently doing this on mobile cuz its 6:20 in the morning it's kinda annoying to filter through this....
You can't have negative volume on stuff like the cannons. You cant have negative power on magnets, or well you can but it's the same as 0 power by the looks of it. And I dont think you can have negative health on parts.
.
.
Negative missiles are fun though they're terrible and avoid the target haha
Idk how this thing with iOS updates work. But Andrew said in a comment that they had reached enough testers for ios or something. So I guess its limited how many people are allowed to get the beta or something.
@SnoWFLakE0s I don't think I explained the issue well enough.
So the stabilizer is like it should be. And on that you put another rotator to make the gun up up or down. And that is connected to the gun. So basically.
[Stab] > [Elev] > [Gun] and since the elevation control is on the stabiliser when you go down a hill the gun elevates extra.
.
On flat ground it works as intended, the gun stays at the elevation you put it on.
But if you go down hill the stabilizer will stay as leveled as it can (let's say 20°) and if you are elevating the gun at the same time that's another 20° because how everything is connected. ( first stab, then elev and last gun) so that basically makes it 20+20
@SnoWFLakE0s nah the problem with it was that it only worked if the gun was facing the same way as the cockpit (could be fixed if the cockpit was on the turret) but then if you put a rotator to elevate the gun (what use is a gun you cant elevate or depress) then if the max is 20 on the stabilizer and on the elevator rotator and if you're going down a hill it could still go up to 40.
.
And you cant stop it with blocks because it forces it's way up or down through the build.
.
.
But if you could add elevation controls to the one you said then that might work.
Wnp78 helped me with such a thing, Personally im too stupid to understand how it works and I couldn't tweak it perfectly to how I wanted it. But be did impress me a lot with his skill and knowledge of this stuff.
@gunkanmarch
Thankies
@GTAPRO I have my own modpack that I made for fun. Played it like a year ago haha, I think it had the calamity mod.
@yoshicraze
+1Thankies
@Zanedavid pretty much
@SovietBun thankies
@RAAF hahah thanks :) but it needs to look even more awesome, the turret is lacking in the detail department.
And now @randomusername or @edensk need to take a pic of this forum, and make a forum of them seeing it as an absolute win. And then someone notices that, and that person makes an "oh yes, it's all coming together" meme and the cycle goes on.
+6.
That would be pretty fun
@RAAF Idk, the Santa I was working on is out and as of now school work is pretty relaxed so I have time to play and build. I'd say a few days maybe. I dont think more than a week because I need to work on my main project
@Wakescar
@EliteArsenals24
@Roswell
Thankies
@Stormfur
@Potato21
@Bife
Thankies
@Mattangi2
@BMilan
@Noname918181
Thankies
@Mustang51
@jamesPLANESii
@Ruffes123
@goboygo1
@Tums
@FuzzyAircraftProductions
Thankies
@emanuelga
+1@BlackhattAircraft
@Strikefighter04
Thankies
@CrashFighter05
@Thelegitpilot13
@IGNikolaev
Thankies
@Mustang51 slowly "he sees you when you're sleeping, he knows when you're awake"
+1@FuzzyAircraftProductions mmkay
@Griffinthedragon indeed!
@BlackhattAircraft You better watch out...
Time to thank and reply to comments. (I'll reply to comments and then thank, sorry if you get tagged twice but since I'm currently doing this on mobile cuz its 6:20 in the morning it's kinda annoying to filter through this....
You can't have negative volume on stuff like the cannons. You cant have negative power on magnets, or well you can but it's the same as 0 power by the looks of it. And I dont think you can have negative health on parts.
.
.
Negative missiles are fun though they're terrible and avoid the target haha
@RAAF @MrPorg137 @Noname918181 Alrighty thanks.
I'm tired so I'll just thank all the rest of you guys tomorrow. Sorry for the delay
@Tiseth haha thankies for the 3rd time... man you're good at getting extra. :)
@ssenmodnar huh, that's new....
@ssenmodnar
@Armyguy1534
Thankies
@Tiseth Another thankies
@PointlessWhyshouldi Thankies
@thefalkenreich
Thankies
@Tiseth Thankies
@PositivePlanes
@EternalDarkness
Thankies
Idk how this thing with iOS updates work. But Andrew said in a comment that they had reached enough testers for ios or something. So I guess its limited how many people are allowed to get the beta or something.
+1@PositivePlanes
@Armyguy1534
@Stormfur
From teaser
@Tums
@CrashFighter05
@Roswell
From teaser
@EliteArsenals24
@AircroftDesigin
@goboygo1
From teaser
@Mattangi2
@Potato21
@BMilan
From teaser
Quickie down
@Griffinthedragon You're damn fast, like 5 seconds. Also thanks
@AircraftoftheRedStar Thankies
I live in Sweden and I have never had school being cancelled because of snow, I don't get what the reason is.
+1@SnoWFLakE0s not really, I dont really understand this stuff haha
@SnoWFLakE0s I don't think I explained the issue well enough.
So the stabilizer is like it should be. And on that you put another rotator to make the gun up up or down. And that is connected to the gun. So basically.
[Stab] > [Elev] > [Gun] and since the elevation control is on the stabiliser when you go down a hill the gun elevates extra.
.
On flat ground it works as intended, the gun stays at the elevation you put it on.
But if you go down hill the stabilizer will stay as leveled as it can (let's say 20°) and if you are elevating the gun at the same time that's another 20° because how everything is connected. ( first stab, then elev and last gun) so that basically makes it 20+20
@SnoWFLakE0s nah the problem with it was that it only worked if the gun was facing the same way as the cockpit (could be fixed if the cockpit was on the turret) but then if you put a rotator to elevate the gun (what use is a gun you cant elevate or depress) then if the max is 20 on the stabilizer and on the elevator rotator and if you're going down a hill it could still go up to 40.
.
And you cant stop it with blocks because it forces it's way up or down through the build.
.
.
But if you could add elevation controls to the one you said then that might work.
@SnoWFLakE0s ye wnp did that for me. And he did one that was a looot more complicated too.
I upvote this
+2For ios
I think they have enough beta testers
I prefer yaw to rotate the turret (if its stabilized) and vtol or trim for the gun. (If it's not shooting air targets)
Wnp78 helped me with such a thing, Personally im too stupid to understand how it works and I couldn't tweak it perfectly to how I wanted it. But be did impress me a lot with his skill and knowledge of this stuff.
@Mattangi2 haha, first! You can still make one if you want tho