@goboygo1 they are indeed bullets :P I was planning on it being uploaded by now but some shit happened and I dont feel like I can make a proper post rn. I gotta see how stuff is tomorrow
@ChisP I think the mass of the projectile does matter actually, and ofcourse drag too. There is a reason that it arcs, but it's best just to use the advanced targeting. It helps you aim and is accurate to where the projectile will go,
@ChisP the diameter is correct, it's the inside of the barrel it measures, not the outside, and the inside is correct (measured with 150mm cannon) as for range idk how you calculated, it all depends on mass, drag, and stuff like that.
@Awsomur Also some updates on the truck, so rn I'm trying to rush out some builds for the beta, buut winter break is closing in and I get more and more time to play. So pretty soon you'll get to test it. (Pretty sure less than a week)
I think they said they have gotten enough beta testers on ios. So I dont think there will be more or something. Idk read the comments on the announcement post
@weebabyseamus Thanks a lot! Its inspired by the Santa nk1 from Terraria. I might add some more weapons though...... maybe a gift cannon or something....
@MrPorg137 and there are some drawbacks with the beta... since it's a beta.... performance is not as good, game is t as stabile... stuff like that..... "A soul for a soul"
@SnoWFLakE0s huh, for me it works fine without any recoil force, there isnt a reason for it to actually blow up since what the recoils force does is applies a force to push the block itself backward (which ofcourse affects the whole plane) and the barrel recoil just moves the barrel back.
.
How about disabling collision on parts that may be in the way or just around the cannon?
Wnp's mods were put in the game because he became a dev. Probably because they asked him if he wanted to be one. And this will probably not happen with the tracks mod creator for a while considering he himself has said he will be leaving sp for a pretty long time.
@CruzerBlade nah I think it's the velocity cuz that is how it used to be worh bomb cannons. But the thing is it doesnt even work on the standard velocity haha. But yeah please let us change inputs for the weapons lmao
@SnoWFLakE0s on the ground. Especially at closer ranges. It seems to work better in things further away, but what use is a tank that cant kill something that is kinda close......
It's just the 1st version of the beta though. Its expected to be buggy and it's why it's a beta instead of the full release, it's for testing and stuff.
@goboygo1 they are indeed bullets :P I was planning on it being uploaded by now but some shit happened and I dont feel like I can make a proper post rn. I gotta see how stuff is tomorrow
Due to something happening and me not feeling too well ATM I will delay the posting until tomorrow I think..
@ChisP just edit the velocity then.
@ChisP I think the mass of the projectile does matter actually, and ofcourse drag too. There is a reason that it arcs, but it's best just to use the advanced targeting. It helps you aim and is accurate to where the projectile will go,
@ChisP the diameter is correct, it's the inside of the barrel it measures, not the outside, and the inside is correct (measured with 150mm cannon) as for range idk how you calculated, it all depends on mass, drag, and stuff like that.
@ChisP How do you mean? Diameter wise for the part it's correct. Or did you mean something else
@Awsomur Also some updates on the truck, so rn I'm trying to rush out some builds for the beta, buut winter break is closing in and I get more and more time to play. So pretty soon you'll get to test it. (Pretty sure less than a week)
I understand why you would be crying
+2@jamesPLANESii that's great!
@Awsomur this one
@Awsomur Skrattar du, förlorar du. Ooh man I gotta see the meme where it is that but with the sweet, sister, sadistic meme
@X4JB oh. I think it would be better if we could change the input on all weapons
I upvoted because it looks cute
@X4JB pretty sure it is fire weapons.....
@Armyguy1534 Very thanks, it's quite perfect, really
@RailfanEthan Perhaps this is one of the things you let 'em figure out :P
@PositivePlanes Thanks
@BuiltBionixInd10 It will affect builds with cannons since the unit of measurement for the velocity was changed.
It was indeed changed to M/S
+1Yay a lot of great fixes!
@DPSAircraft idk... that is probably not limited
I think they said they have gotten enough beta testers on ios. So I dont think there will be more or something. Idk read the comments on the announcement post
+3@xiaofootball idk, good question.
@weebabyseamus Thanks a lot! Its inspired by the Santa nk1 from Terraria. I might add some more weapons though...... maybe a gift cannon or something....
@weebabyseamus Video Here's a teaser-ish thing. Christmasy enough?
Mph to m/s you say?...... just convert it online.... but a tracer could be nice
+2Progress is being made.... clicky
+1Finger reveal
+8@Numbers it is, it just brings you back to the post now instead of upvoting
@MrPorg137 and there are some drawbacks with the beta... since it's a beta.... performance is not as good, game is t as stabile... stuff like that..... "A soul for a soul"
@MrPorg137 In this case it would be more fair for the majority not to be limited by a few
Hmmmmmmmmmmmmmm I have an ideaaa
@Nerfenthusiast good question
@SnoWFLakE0s huh, for me it works fine without any recoil force, there isnt a reason for it to actually blow up since what the recoils force does is applies a force to push the block itself backward (which ofcourse affects the whole plane) and the barrel recoil just moves the barrel back.
.
How about disabling collision on parts that may be in the way or just around the cannon?
@Dllama4 no incconvenience on my end
Wnp's mods were put in the game because he became a dev. Probably because they asked him if he wanted to be one. And this will probably not happen with the tracks mod creator for a while considering he himself has said he will be leaving sp for a pretty long time.
That looks pretty sicc
@Killjoy876 oh okay
@SnoWFLakE0s it's either that or the around is so slow you fly in to it?
@SnoWFLakE0s perhaps you should try lowering the recoil force?
@SnoWFLakE0s yea I figured since I tried looking up a more detailed explanation of clamp yesterday, which was also more programming than math
@CruzerBlade nah I think it's the velocity cuz that is how it used to be worh bomb cannons. But the thing is it doesnt even work on the standard velocity haha. But yeah please let us change inputs for the weapons lmao
@SnoWFLakE0s maybe..... I havent learned the ciel and stuff like that yet. So idk if it's the same or not
@SnoWFLakE0s yes
@SnoWFLakE0s on the ground. Especially at closer ranges. It seems to work better in things further away, but what use is a tank that cant kill something that is kinda close......
@SnoWFLakE0s sometimes, and other times not. But it feels like most of the time it just goes right through, even though the collision isnt disabled
Yes this is still hard cuz in Swedish some words are just different. And some of these J havent even learnt yet.
What?
I'm having problems with the shots passing through the things I shoot at.
It's just the 1st version of the beta though. Its expected to be buggy and it's why it's a beta instead of the full release, it's for testing and stuff.
+4