@Nerfaddict
I think it would work if you replace all (Activate1?rate(Altitude):rate(AltitudeAgl))
with rate(Altitude)
. (Multiple included in all 6 engines)
For the SelectedWeapon, the formula causes a malfunction if two or more weapons have the same amount of ammo.
Therefore, I don't use that formula in this mech, which handles multiple types of ammunition (it's not intended for mobile use when using mod parts).
@SpiritusRaptor
I Improvemented the program I used to make this
Therefore, I only have to modify the program and draw a !72-dot illustration to complete it.
There are some important changes to what I was saying here.
First, about non-mobile support.
Since it still uses CCTV and Lights, it can not be read in the mobile version, but I decided to prepare a version with that part removed.
(I plan to put a link in the description section of the official version)
Next, with regard to the number of parts, we abandoned mounting because the development of a multifunctional LCD was not successful. Therefore, the number of parts seems to be considerably less than the estimate (if it goes well, it is less than 2000 parts).
@Nerfaddict
The movement related behavior is like this (the image is only for the left leg)
Unfortunately, walking-only FTs are no longer left. In addition to walking, this includes running, crouching, and jumping. here
@asteroidbook345
As it says in the control table (I found a mistranslation, I fixed it, but it was drawn like that before), it only works when AG8 is off
Did you forget?
If that doesn't work, it won't work forever on your device
@Strucker
I added an image to the description, but if you make it dense, unintended connections will easily occur, so it is better to move the parts of the part to be edited and move them apart.
@FatEgg
I seem to have misunderstood the meaning.
When adding an exterior, I think that you can connect safely by shifting the coordinates for each part.
If it's still the same, check the exterior connections one by one and disconnect any extra connections.
In your case, the outer arms of the upper and lower arms are connected.
@FatEgg
frame6 uses connection editing to connect the rotators directly.
Therefore, it is possible to add arms and legs, but Nudge connection cannot be used.
Gyro changes stability and yaw power, find a stable spot.
For the rotator, enter everything in degrees except your finger.
It is easy to use the excel sheet described above for simple FT formula editing.(If you don't have Excel, you can use Google Sheets instead)
@SgtRXMT
Does that mean my work doesn't work correctly on your device?
It didn't work on my friend's Android device because of the smooth(x,l) function.
@ThatsAHotTopic
I've done a lot of debugging, and I've posted it after making sure it works perfectly on all my devices(Windows & iOS, all versions are 1.9.205.0. I don't have any other OS so I can't confirm). If it doesn't work in your environment, it's probably due to OS differences or your Simple Planes version is old.
@jamesPLANESii
The bug has not been found so far and is working correctly, at least on my PC and iPhone 6s. (Sometimes, Android users report bugs, but I can't confirm because I don't have it.)
The problem is the more fundamental part, and I can't find a solution with the current Simple Planes features.
(If you change your body type, it may not be suitable for walking, the effect of 0 weight parts on the gyro, etc.)
@jamesPLANESii
The translation software seems to be wrong.
The development itself is done by myself, but a few users have helped with the operation test and idea of the function.
There is a specification (may be a bug) that some flight data such as GS refers to the player's thing when spawning as an AI aircraft.
This video uses its use to remotely control an AI aircraft. RC car controller
(It may not work well depending on the environment.)
This syntax determines whether a rocket is selected by comparing the number of remaining weapons of the selected weapon with that of the rocket.
Therefore, if there is another weapon with the same ammo capacity, it will adversely affect operation.
@Bob9998
It would be faster to disassemble it and see for yourself
@Bob9998
With a missile with a name. Give a different name to each position and judge whether there is damage from the remaining number
@Nerfaddict
I think it would work if you replace all
(Activate1?rate(Altitude):rate(AltitudeAgl))
with
rate(Altitude)
. (Multiple included in all 6 engines)
@SilverStar
It's similar but I didn't think about it when I made this
@DickBrazen
+2Lights
@Starlight
I know. This palette uses default colors, but I can specify as many colors as you want with a color code.
the mech used in the video is here
(Could not add sound due to malfunction of editing software)
@Bob9998
+1For example, if weapon A has 12 bullets and weapon B also has 12 bullets, then both A and B expressions will react
@Bob9998
I forgot about that control.
For the
SelectedWeapon
, the formula causes a malfunction if two or more weapons have the same amount of ammo.Therefore, I don't use that formula in this mech, which handles multiple types of ammunition (it's not intended for mobile use when using mod parts).
@KrAkenAtomic
+1Thank you, I'm happy just by feeling
This work is completed
This work is completed
List of applicants for tagging
@Roswell @TurtlesThatFly
List of applicants for tagging
@Ruffes123 @USSR @Inuyasha8215
List of applicants for tagging
+1@Bobofboblandia @Evenstsrike333 @Thenewdownloader
List of applicants for tagging
@Hellosss38 @robloxweponco @tylerdeveneuxmusic
List of applicants for tagging
@Strucker @Bob9998 @thefalkenreich
List of applicants for tagging
@FatEgg @ACEPILOT109 @CookieCrumz
List of applicants for tagging
@thefalkenreich @Planeacceleration @ThatsAHotTopic
List of applicants for tagging
+1@Spikerya @Starmang10 @ArcturusAerospace
@ThatsAHotTopic
I did not know that, Thx
List of applicants for tagging
@Spikerya @Starmang10 @ArcturusAerospace @thefalkenreich @Planeacceleration @ThatsAHotTopic @FatEgg @ACEPILOT109 @CookieCrumz @Strucker @Bob9998 @thefalkenreich @Hellosss38 @robloxweponco @tylerdeveneuxmusic @Bobofboblandia @Evenstsrike333 @Thenewdownloader @Ruffes123 @USSR @Inuyasha8215 @Roswell @TurtlesThatFly
With reference to this
+1@Homemade
of course
@Homemade
Yes, it is.
@SpiritusRaptor
I Improvemented the program I used to make this
Therefore, I only have to modify the program and draw a !72-dot illustration to complete it.
There are some important changes to what I was saying here.
+1First, about non-mobile support.
Since it still uses CCTV and Lights, it can not be read in the mobile version, but I decided to prepare a version with that part removed.
(I plan to put a link in the description section of the official version)
Next, with regard to the number of parts, we abandoned mounting because the development of a multifunctional LCD was not successful. Therefore, the number of parts seems to be considerably less than the estimate (if it goes well, it is less than 2000 parts).
The frame is ready for now.
Most controls are ready, but instruments and other systems are incomplete.
@JaphetSkie
Probably due to physics setting.
Try with highest setting.
@Nerfaddict
The movement related behavior is like this (the image is only for the left leg)
Unfortunately, walking-only FTs are no longer left. In addition to walking, this includes running, crouching, and jumping.
here
@asteroidbook345
As it says in the control table (I found a mistranslation, I fixed it, but it was drawn like that before), it only works when AG8 is off
Did you forget?
If that doesn't work, it won't work forever on your device
@MRMDAWURM
+1Seems like my original Mech, but I won't tell you the details yet
@asteroidbook345
It's a typo. It works with Trim
@Strucker
+1I added an image to the description, but if you make it dense, unintended connections will easily occur, so it is better to move the parts of the part to be edited and move them apart.
@FatEgg
+3I seem to have misunderstood the meaning.
When adding an exterior, I think that you can connect safely by shifting the coordinates for each part.
If it's still the same, check the exterior connections one by one and disconnect any extra connections.
In your case, the outer arms of the upper and lower arms are connected.
@FatEgg
frame6 uses connection editing to connect the rotators directly.
Therefore, it is possible to add arms and legs, but Nudge connection cannot be used.
Gyro changes stability and yaw power, find a stable spot.
For the rotator, enter everything in degrees except your finger.
It is easy to use the excel sheet described above for simple FT formula editing.(If you don't have Excel, you can use Google Sheets instead)
Use CCTV MOD
@Hellosss38
I forgot to write it. Squatting with Landing Gear
@SnoWFLakE0s
ネット関連は全くの素人なので当分はできそうにないですね…
一応調べてはみますが…
excel形式の方は説明を英訳さえすれば出せる状態になっているので
とりあえずはそっちになりそうです
@SgtRXMT
understood.
Debugging takes a lot of time and effort but is important
@SgtRXMT
Does that mean my work doesn't work correctly on your device?
It didn't work on my friend's Android device because of the smooth(x,l) function.
@ThatsAHotTopic
I've done a lot of debugging, and I've posted it after making sure it works perfectly on all my devices(Windows & iOS, all versions are 1.9.205.0. I don't have any other OS so I can't confirm). If it doesn't work in your environment, it's probably due to OS differences or your Simple Planes version is old.
@SgtRXMT
Is the following FT not working? Should work with SimplePlanes version 1.9.205.0
This formula is essential to me.
smooth(Time,Throttle)
@jamesPLANESii
The bug has not been found so far and is working correctly, at least on my PC and iPhone 6s. (Sometimes, Android users report bugs, but I can't confirm because I don't have it.)
The problem is the more fundamental part, and I can't find a solution with the current Simple Planes features.
(If you change your body type, it may not be suitable for walking, the effect of 0 weight parts on the gyro, etc.)
@jamesPLANESii
+1The translation software seems to be wrong.
The development itself is done by myself, but a few users have helped with the operation test and idea of the function.
There is a specification (may be a bug) that some flight data such as GS refers to the player's thing when spawning as an AI aircraft.
This video uses its use to remotely control an AI aircraft.
RC car
controller
(It may not work well depending on the environment.)
This syntax determines whether a rocket is selected by comparing the number of remaining weapons of the selected weapon with that of the rocket.
Therefore, if there is another weapon with the same ammo capacity, it will adversely affect operation.
The following syntax seems to work on mobile,
It will not work well if there are multiple armaments
(ammo(SelectedWeapon)=ammo("Rocket"))&(ammo(SelectedWeapon)>0)
At least in my environment it works with
SelectedWeapon = ("Rocket")
but this syntax somehow doesn't seem to react on Mobile environment...
At least in my environment it works with
SelectedWeapon = "Rocket"
,but this syntax somehow doesn't seem to react on Mobile environment