@X99STRIKER I used my browser's built-in translate and it's, as expected, 2 pages of AI essay about a "valuable and supportive community to spark inspiration"
My files are different since I have other stuff like FT codes, diagrams, reference pictures, scripts, and other stuff still related to SimplePlanes. My entire "SimplePlanes" folder (not the AppData one; one in my own storage) is just under 10GB, the SWL-120 Unity project is abut 25GB, and I have about 1200 total xml files archived. I only have like 7 files in my actual AircraftDesigns folder, all of them being SWL-120 related.
@Sense2 The flight model is just... realistic. There is the right amount of thrust to weight, and a realistic drag. It's not realistic by real life terms since there's one hidden inlet with drag and the entire plane is just 30k pounds, but it feels realistic and I'll take it.
This advanced autopilot has autonavigation through a series of waypoints, VNAV (reach a target altitude at a target waypoint), and full autoland with automatically deploying spoilers. This video demonstrates a simple flight from Wright to Yeager, although up to 25 waypoints may be entered into the flight plan, with almost every mod plugin supported in the ILS, ND, and FMC.
Cool. I just used trigonometry to calculate the angle of depression for my VNAV system.
I also recently made a full autoland system for my SWL-120. This thing is insane.
@dots about the discord server rule, I run a server (the modding community, one of the last ones on the server list), and the only moderators are me (owner) and the former owner/founder DuckMint (also owner, and inactive). So you don't need a moderation team if you as the owner are capable of managing any issues.
@XM803ENJOYER46 Sorry, forgot about your message.
On this plane, there is no electrical system past the electrics being "on". I can't remember exactly what I did, but I think the starters are actually always on here. On my SWL-120, which does have simulated everything, the APU dial is only in the start position when the APU is starting, so I use that as my electrical load detector. The engines use pressurized air to start, and have a similar method, with the engine dial adding load when it is in the start position. I have a variable setter that sets it to 1 (run) after engine start is complete; same for the APU.
I am making the most detailed and realistic airliner in the history of the site, a project that has been in progress for 4 years (I mean 4 years of actual work too)
@EdwardAviation Just because I haven't posted any main progress updates doesn't mean I haven't done anything; I've made numerous posts since then about new stuff.
You can find the 10th one (still work in progress) here.
@Firgreen Thanks! I don't have any plans to make more mods like this one, although I am working on the mod for my SWL-120, which should be out sometime this year.
@EdwardAviation The aircraft in the screenshots is the basic cockpit shell from my SWL-120, and you can access it with the first two links in the description.
@CorporalWojak unfortunately no, however you can use them together with a control base and two (hidden) cylinder grips to make a cool looking interactable wheel.
@Graingy Open the relevant xml file in a text editor, search for the part (can be hard if it's a random part), and change the coordinates. Then, save it and reload in SP.
I could probably make this functional, at least with the ability to type in a username and password, display a fake desktop environment, and open a notepad window where you can type stuff. I would do it too, if I wasn't working on my plane.
@winterro Thanks! It's been in development since late last year, and I learned some of the coding knowledge I use for my SWL-120 parts from working on this mod.
MVC made all the 3D models and provided some code, and I wrote most of the code and did most of the Unity side of the mod.
@XM803ENJOYER46 The closest thing I have to a starter is my APU starting system, which has a load on the electrical system when starting. What I do is use the APU dial as a load, so if the dial is 2 (start position), there is a load, but 0 or 1 have no load (off or on). Hopefully that helps.
Drag the cockpit away from the build, select a part on the build that should be 0, open the nudge tool, set it to connected parts, set the part to 0 (the rest of the car will move as well), then add the cockpit back.
@XM803ENJOYER46 Thanks!
About realistic startup (I'm assuming you mean turning the APU off after engine start), you need a "separate system" that is powered by the engines or the APU, so as long as something is on, the system is on. Make the APU the only source that doesn't need the "system" to be running to start. You could also make the engines not need the APU as long as they are running, although that would be harder to do. On the SWL-10, as of Version 1.5, the engines don't even need the APU to start; just electrical power. Before that, I made them need hydraulics on to function (which can be powered by the APU or the engines, serving the job of the "separate system" I described above.
Hope this helps!
@NanamyMory I don't think so, unfortunately. This plane is so old that if I were to try and do any work on it (past bugfixes), I'd end up redoing half the cockpit and spending far too much time on it. My upcoming SWL-120 will have a full autopilot panel (and autonavigation and autoland), but that is still many months away.
Try the city mods here. The mods are made by Toscio56, although his google drive links are no longer working. You can also try looking through my entire archive
@Randomplayer The translation being thai checks out then.
So we have a NSFW bot. Great. I've seen worse somehow.
@X99STRIKER I used my browser's built-in translate and it's, as expected, 2 pages of AI essay about a "valuable and supportive community to spark inspiration"
@X99STRIKER I tried translating it and translate had a stroke lol.
My files are different since I have other stuff like FT codes, diagrams, reference pictures, scripts, and other stuff still related to SimplePlanes. My entire "SimplePlanes" folder (not the AppData one; one in my own storage) is just under 10GB, the SWL-120 Unity project is abut 25GB, and I have about 1200 total xml files archived. I only have like 7 files in my actual AircraftDesigns folder, all of them being SWL-120 related.
@X99STRIKER fiwfan is probably whatever scam service the bot is promoting.
@TheMouse He's back!
This is Sultan Island from The Items
@MetallicBeef6572 If you mean your own posts than I would say it's fine.
+1@MetallicBeef6572 What do you mean by comments?
If those people clearly requested to be tagged then it is generally okay, but just tagging a bunch of random people is not okay.
+1@XM803ENJOYER46 I am also that guy, thanks for noticing that.
+2@Sense2 The flight model is just... realistic. There is the right amount of thrust to weight, and a realistic drag. It's not realistic by real life terms since there's one hidden inlet with drag and the entire plane is just 30k pounds, but it feels realistic and I'll take it.
+1@Sense2 It already does.
+1This advanced autopilot has autonavigation through a series of waypoints, VNAV (reach a target altitude at a target waypoint), and full autoland with automatically deploying spoilers. This video demonstrates a simple flight from Wright to Yeager, although up to 25 waypoints may be entered into the flight plan, with almost every mod plugin supported in the ILS, ND, and FMC.
@HazerzIsBack yep. Still going. I think I'll finish it this year, and I'm actually making good progress. I only have 4 months left though
+1Interesting, although my waypoint/ILS system is too far completed to add this. Maybe for my next plane though (SP2)
Cool. I just used trigonometry to calculate the angle of depression for my VNAV system.
+1I also recently made a full autoland system for my SWL-120. This thing is insane.
I make SimplePlanes content but I only upload a few times a year and it's a lot of SWL-120 stuff.
+1@dots about the discord server rule, I run a server (the modding community, one of the last ones on the server list), and the only moderators are me (owner) and the former owner/founder DuckMint (also owner, and inactive). So you don't need a moderation team if you as the owner are capable of managing any issues.
+2@Kikikokikomarumaru15000 Thanks, it has been added.
+1I've always been here. While I may seem somewhat inactive, I check the website many times a day.
+1@Kenzo316actual Please read the FAQ on one of my recent progress updates
@XM803ENJOYER46 Sorry, forgot about your message.
On this plane, there is no electrical system past the electrics being "on". I can't remember exactly what I did, but I think the starters are actually always on here. On my SWL-120, which does have simulated everything, the APU dial is only in the start position when the APU is starting, so I use that as my electrical load detector. The engines use pressurized air to start, and have a similar method, with the engine dial adding load when it is in the start position. I have a variable setter that sets it to 1 (run) after engine start is complete; same for the APU.
I am making the most detailed and realistic airliner in the history of the site, a project that has been in progress for 4 years (I mean 4 years of actual work too)
@YokaiBear unfortunately no; mobile mods have been unsupported for many years
@EdwardAviation Just because I haven't posted any main progress updates doesn't mean I haven't done anything; I've made numerous posts since then about new stuff.
You can find the 10th one (still work in progress) here.
@Firgreen Thanks! I don't have any plans to make more mods like this one, although I am working on the mod for my SWL-120, which should be out sometime this year.
@EdwardAviation Yes
@EdwardAviation @NGC543 I'm still working on it; averaging a few hours every day.
@EdwardAviation The aircraft in the screenshots is the basic cockpit shell from my SWL-120, and you can access it with the first two links in the description.
@Graingy I don't know why it doesn't exist then, because it does for me. Oh well...
@Graingy
C:\Users\user\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns
If you want, you can just upload the plane normally and I'll have a look
@CorporalWojak unfortunately no, however you can use them together with a control base and two (hidden) cylinder grips to make a cool looking interactable wheel.
+2@Graingy Open the relevant xml file in a text editor, search for the part (can be hard if it's a random part), and change the coordinates. Then, save it and reload in SP.
Just go into the xml and delete the problematic part (or set its position to something similar to the rest)
@FinnDia Thanks!
@OwO Possibly in a future update, we'll see what @MVC thinks since he's the one who made all the models
@OwO I believe models similar to those are included.
I could probably make this functional, at least with the ability to type in a username and password, display a fake desktop environment, and open a notepad window where you can type stuff. I would do it too, if I wasn't working on my plane.
+1@StockPlanesRemastered It sure is!
@winterro Thanks! It's been in development since late last year, and I learned some of the coding knowledge I use for my SWL-120 parts from working on this mod.
+2MVC made all the 3D models and provided some code, and I wrote most of the code and did most of the Unity side of the mod.
@XM803ENJOYER46 The closest thing I have to a starter is my APU starting system, which has a load on the electrical system when starting. What I do is use the APU dial as a load, so if the dial is 2 (start position), there is a load, but 0 or 1 have no load (off or on). Hopefully that helps.
Drag the cockpit away from the build, select a part on the build that should be 0, open the nudge tool, set it to connected parts, set the part to 0 (the rest of the car will move as well), then add the cockpit back.
@XM803ENJOYER46 Thanks!
About realistic startup (I'm assuming you mean turning the APU off after engine start), you need a "separate system" that is powered by the engines or the APU, so as long as something is on, the system is on. Make the APU the only source that doesn't need the "system" to be running to start. You could also make the engines not need the APU as long as they are running, although that would be harder to do. On the SWL-10, as of Version 1.5, the engines don't even need the APU to start; just electrical power. Before that, I made them need hydraulics on to function (which can be powered by the APU or the engines, serving the job of the "separate system" I described above.
Hope this helps!
I remember this in MP
@NanamyMory I don't think so, unfortunately. This plane is so old that if I were to try and do any work on it (past bugfixes), I'd end up redoing half the cockpit and spending far too much time on it. My upcoming SWL-120 will have a full autopilot panel (and autonavigation and autoland), but that is still many months away.
@NanamyMory Are you talking about the button with "APP" on it? It never worked anyway, so I removed it in updated versions.
@Raider883 they mean a PID controller
+1My autopilot tutorial may be useful; just hardcode the target altitude to be 40 after tuning the autopilot and you should be good to go.
+1Try the city mods here. The mods are made by Toscio56, although his google drive links are no longer working. You can also try looking through my entire archive
+1