68.8k PlaneFlightX Comments

  • SWL-120 Parts 25 days ago

    @Bigolfishboy The no mods full version (which is technically complete but I'm waiting to release it with the incomplete modded one) is 7835 parts. I can run it at three frames per second.

    +3
  • SWL-120 Image Gallery 26 days ago

    @Randomplayer yes, there will be a no mods version available

  • Train Shenanigans 26 days ago

    @RobertsAerodymanics No clue; train just had a stroke and I recorded the chaos

  • What GPU do you have in your system? 27 days ago

    RTX 4070ti

  • SP2 | Hole Carving 27 days ago

    This is insane. My one question about this is support for custom hinges and other additions like mockup hydraulic actuators (e.g. how an airliner gear door has a hydraulic piston to control the door).
    Still incredible!

    +1
  • SWL-120 Release Dates 29 days ago

    @Kav I forgot about the tag list lol; I'll have to go back through all my teasers and make a new one

    +1
  • Train Shenanigans 29 days ago

    @GuianLorenzo nah the map border is the final boss

    +4
  • Train Shenanigans one month ago

    @Boeing727200F I was the one being broken by the train lol

    +1
  • SWL-120 Engines No Mods one month ago

    @Graingy I calculate fuselage fill values (and for some parts of this engine, fuselage values themselves) out to the floating point limit of 6 decimal places

    +1
  • SWL-120 Engines No Mods one month ago

    @MobileBuilder21 I've known of that since it was first implemented, but yeah, no way to know what someone knows, so thanks anyway. If you feel like benchmarking your device, you can see my use of fuselage slicing (among other geometry tricks) in these engines.

  • SWL-120 Engines No Mods one month ago

    @Numbers2 nope, just a reasonably good PC that's actually 4 years old now

    +1
  • SWL-120 Engines No Mods one month ago

    @Graingy Because for other stuff (for example this engine cowling), math is much easier and works better than trial and error.

  • SWL-120 Engines No Mods one month ago

    @Graingy Addition, subtraction, multiplication, and division. And some algebra ofc.

    +1
  • SWL-120 Engines No Mods one month ago

    @MAINE yep!

    +1
  • SWL-120 Engines No Mods one month ago

    @Graingy Yeah something like that. Also due to me trying to divide a fuselage (different front and back sizes) into a number of smaller ones that perfectly match the original (so I could have some cutouts for door hinges). The math was perfect, but the fuselages just didn't match. There were also some other issues related to that but it's been over a year and I don't remember the details.

    +1
  • SWL-120 Engines No Mods one month ago

    @Graingy It theoretically was achievable, however the fuselages I calculated to create it didn't line up despite the math being correct.

    +1
  • SWL-120 Engines No Mods one month ago

    @Graingy Calculations for fuselage values like width and height, as well as fill values for slicing.

    +1
  • SWL-120 Engines No Mods one month ago

    @Graingy I did some calculations for fuselages that were mathematically correct. When I entered those numbers into the fuselages, they were not correct. This is due to SP meshes being weird.

    +1
  • SWL-120 Engines No Mods one month ago

    @Graingy Math said some fuselages for the nose gear bay were perfect, but due to SP geometry being SP geometry they weren't. I couldn't fix it so I gave up and 3D modelled it.

    +1
  • SWL-120 Engines No Mods one month ago

    @Graingy I tried in-game and the math wasn't mathing so I gave up.

    +1
  • SWL-120 Engines No Mods one month ago

    @CorporalWojak Thanks!

    +2
  • SWL-120 Engines No Mods one month ago

    @Graingy Because it was easier to 3D model them than build in SP, mainly for complex geometry.

    +1
  • SWL-120 Engines No Mods one month ago

    @RobertsAerodymanics Thanks! My PC almost had a stroke when making this lol. The 40k version will be interesting.

  • SWL-120 Engines No Mods one month ago

    @Graingy Yes and no. The reason why I say that is because I do have all the various vanilla "pre-export" files, but there are a lot of them and I'd have to go and load them all up (I only have like 2 files in SP at the moment). I'll of course make the meme version later. I should also note some parts were made outside of the game, like the nose gear bay and some interior details, and have no true in-game version. My estimate is 40,000+ right now based on some approximate math I've done for parts of the plane.

  • SWL-120 Engines No Mods one month ago

    @CorporalWojak This but with a 4070ti

  • SWL-120 Engines No Mods one month ago

    @Graingy Nope, the interior is at least 20k parts. After I finish the playable version I'm going to make the full unmodded version just for the memes and we'll have some numbers then.

  • Engine Test one month ago

    @ReynaldoHeavyIndustries Still not sure what you mean.

    +1
  • How Many Parts Is This? 2 one month ago

    @Graingy Well no lol. If I had infinite time I would actually make a new new new new new fuselage made entirely in blender by tracing over SP exports, but I don't so....

  • Engine Test one month ago

    @dINE From idle to 70% throttle is just an XML modded jet engine, although the high power sawtooth and the startup sounds are from a mod part I made.

    +1
  • Website bug one month ago

    yeah older planes like that (could also be all anonymous planes) just spit the entire page html at you

    +3
  • SWL-120 Engines No Mods one month ago

    @BluesynVN I can't lol I used the mods one for the screenshots. I get 10FPS in the designer with the 17k version and it takes 30 seconds to do anything.

    +1
  • SWL-120 Engines No Mods one month ago

    @Bigolfishboy Here

    +4
  • How Many Parts Is This? 2 one month ago

    @Cuboidable See pinned comment and link

  • How Many Parts Is This? 2 one month ago

    Answer: 10 parts


    The engine in the screenshots is the modded version, with 2 mod parts, 5 text labels, 1 mod audio block, and 2 jet engines.

    For the unmodded one, here it is

  • How Many Parts Is This? 2 one month ago

    @Cuboidable just under 9k. Actually, here's two of them

  • How Many Parts Is This? 2 one month ago

    @Kav not that high, but between 7k and 12k

  • How Many Parts Is This? 2 one month ago

    @Cuboidable higher

  • How Many Parts Is This? 2 one month ago

    @Kav higher

  • Engine Test one month ago

    @ReynaldoHeavyIndustries what do you mean?

    +1
  • How Many Parts Is This? 2 one month ago

    @Boeing727200F imgbb, and if you look fast enough discord image

  • Engine Test one month ago

    @SimpleStudent SimpleChips

    +1
  • Engine Test one month ago

    Engine Here

    Over the last month, I've completely rebuilt my SWL-120's engines to even higher levels of detail. Each rotor and stator is correctly scaled, has a realistic number of blades, and a reasonable airfoil for 1 part. @GuianLorenzo also helped out by making the front fan (after I failed miserably), and the pylon.

  • Simpleplanes Modding Questions - Values and Parts one month ago

    @windshifter1 None that I can think of, sorry.

  • Simpleplanes Modding Questions - Values and Parts one month ago

    I don't know of anything, although I also haven't investigated this.

  • how do i put photos in my descriptions one month ago

    @TeodoroG Try a different hosting service like imgbb.

  • How to show "all" builds on a certain tag list? one month ago

    Change d=365 to d=0

    +2
  • Link to the ToU page since it isn't linked on the website as a whole one month ago

    @32 even Andrew himself has an alt... I think