@Bigolfishboy The no mods full version (which is technically complete but I'm waiting to release it with the incomplete modded one) is 7835 parts. I can run it at three frames per second.
This is insane. My one question about this is support for custom hinges and other additions like mockup hydraulic actuators (e.g. how an airliner gear door has a hydraulic piston to control the door).
Still incredible!
@Graingy I calculate fuselage fill values (and for some parts of this engine, fuselage values themselves) out to the floating point limit of 6 decimal places
@MobileBuilder21 I've known of that since it was first implemented, but yeah, no way to know what someone knows, so thanks anyway. If you feel like benchmarking your device, you can see my use of fuselage slicing (among other geometry tricks) in these engines.
@Graingy Yeah something like that. Also due to me trying to divide a fuselage (different front and back sizes) into a number of smaller ones that perfectly match the original (so I could have some cutouts for door hinges). The math was perfect, but the fuselages just didn't match. There were also some other issues related to that but it's been over a year and I don't remember the details.
@Graingy I did some calculations for fuselages that were mathematically correct. When I entered those numbers into the fuselages, they were not correct. This is due to SP meshes being weird.
@Graingy Math said some fuselages for the nose gear bay were perfect, but due to SP geometry being SP geometry they weren't. I couldn't fix it so I gave up and 3D modelled it.
@Graingy Yes and no. The reason why I say that is because I do have all the various vanilla "pre-export" files, but there are a lot of them and I'd have to go and load them all up (I only have like 2 files in SP at the moment). I'll of course make the meme version later. I should also note some parts were made outside of the game, like the nose gear bay and some interior details, and have no true in-game version. My estimate is 40,000+ right now based on some approximate math I've done for parts of the plane.
@Graingy Nope, the interior is at least 20k parts. After I finish the playable version I'm going to make the full unmodded version just for the memes and we'll have some numbers then.
@Graingy Well no lol. If I had infinite time I would actually make a new new new new new fuselage made entirely in blender by tracing over SP exports, but I don't so....
@BluesynVN I can't lol I used the mods one for the screenshots. I get 10FPS in the designer with the 17k version and it takes 30 seconds to do anything.
The engine in the screenshots is the modded version, with 2 mod parts, 5 text labels, 1 mod audio block, and 2 jet engines.
For the unmodded one, here it is
Over the last month, I've completely rebuilt my SWL-120's engines to even higher levels of detail. Each rotor and stator is correctly scaled, has a realistic number of blades, and a reasonable airfoil for 1 part. @GuianLorenzo also helped out by making the front fan (after I failed miserably), and the pylon.
@Bigolfishboy The no mods full version (which is technically complete but I'm waiting to release it with the incomplete modded one) is 7835 parts. I can run it at three frames per second.
+3@Randomplayer yes, there will be a no mods version available
All time
The All Time button was removed for reasons, although I asked for the d=0 parameter to still work.
@RobertsAerodymanics No clue; train just had a stroke and I recorded the chaos
RTX 4070ti
This is insane. My one question about this is support for custom hinges and other additions like mockup hydraulic actuators (e.g. how an airliner gear door has a hydraulic piston to control the door).
+1Still incredible!
@Kav I forgot about the tag list lol; I'll have to go back through all my teasers and make a new one
+1Part-efficient engines
@GuianLorenzo nah the map border is the final boss
+4@Boeing727200F I was the one being broken by the train lol
+1@Graingy I calculate fuselage fill values (and for some parts of this engine, fuselage values themselves) out to the floating point limit of 6 decimal places
+1@MobileBuilder21 I've known of that since it was first implemented, but yeah, no way to know what someone knows, so thanks anyway. If you feel like benchmarking your device, you can see my use of fuselage slicing (among other geometry tricks) in these engines.
@Numbers2 nope, just a reasonably good PC that's actually 4 years old now
+1@Graingy Because for other stuff (for example this engine cowling), math is much easier and works better than trial and error.
@Graingy Addition, subtraction, multiplication, and division. And some algebra ofc.
+1@MAINE yep!
+1@Graingy Yeah something like that. Also due to me trying to divide a fuselage (different front and back sizes) into a number of smaller ones that perfectly match the original (so I could have some cutouts for door hinges). The math was perfect, but the fuselages just didn't match. There were also some other issues related to that but it's been over a year and I don't remember the details.
+1@Graingy It theoretically was achievable, however the fuselages I calculated to create it didn't line up despite the math being correct.
+1@Graingy Calculations for fuselage values like width and height, as well as fill values for slicing.
+1@Graingy I did some calculations for fuselages that were mathematically correct. When I entered those numbers into the fuselages, they were not correct. This is due to SP meshes being weird.
+1@Graingy Math said some fuselages for the nose gear bay were perfect, but due to SP geometry being SP geometry they weren't. I couldn't fix it so I gave up and 3D modelled it.
+1@Graingy I tried in-game and the math wasn't mathing so I gave up.
+1@CorporalWojak Thanks!
+2@Graingy Because it was easier to 3D model them than build in SP, mainly for complex geometry.
+1@RobertsAerodymanics Thanks! My PC almost had a stroke when making this lol. The 40k version will be interesting.
@Graingy Yes and no. The reason why I say that is because I do have all the various vanilla "pre-export" files, but there are a lot of them and I'd have to go and load them all up (I only have like 2 files in SP at the moment). I'll of course make the meme version later. I should also note some parts were made outside of the game, like the nose gear bay and some interior details, and have no true in-game version. My estimate is 40,000+ right now based on some approximate math I've done for parts of the plane.
@CorporalWojak This but with a 4070ti
@Graingy Nope, the interior is at least 20k parts. After I finish the playable version I'm going to make the full unmodded version just for the memes and we'll have some numbers then.
@ReynaldoHeavyIndustries Still not sure what you mean.
+1@Graingy Well no lol. If I had infinite time I would actually make a new new new new new fuselage made entirely in blender by tracing over SP exports, but I don't so....
@dINE From idle to 70% throttle is just an XML modded jet engine, although the high power sawtooth and the startup sounds are from a mod part I made.
+1yeah older planes like that (could also be all anonymous planes) just spit the entire page html at you
+3@BluesynVN I can't lol I used the mods one for the screenshots. I get 10FPS in the designer with the 17k version and it takes 30 seconds to do anything.
+1@Bigolfishboy Here
+4@Cuboidable See pinned comment and link
Answer: 10 parts
The engine in the screenshots is the modded version, with 2 mod parts, 5 text labels, 1 mod audio block, and 2 jet engines.
For the unmodded one, here it is
@Cuboidable just under 9k. Actually, here's two of them
@Kav not that high, but between 7k and 12k
@Cuboidable higher
@Kav higher
@ReynaldoHeavyIndustries what do you mean?
+1@Boeing727200F imgbb, and if you look fast enough discord image
@SimpleStudent SimpleChips
+1Engine Here
Over the last month, I've completely rebuilt my SWL-120's engines to even higher levels of detail. Each rotor and stator is correctly scaled, has a realistic number of blades, and a reasonable airfoil for 1 part. @GuianLorenzo also helped out by making the front fan (after I failed miserably), and the pylon.
@windshifter1 None that I can think of, sorry.
I don't know of anything, although I also haven't investigated this.
@TeodoroG Try a different hosting service like imgbb.
Change d=365 to d=0
+2@32 even Andrew himself has an alt... I think
@Randomplayer information
+1