62.2k PlaneFlightX Comments

  • ?????????????????? fiwfan one month ago

    @Randomplayer The translation being thai checks out then.
    So we have a NSFW bot. Great. I've seen worse somehow.

  • ?????????????????? fiwfan one month ago

    @X99STRIKER I used my browser's built-in translate and it's, as expected, 2 pages of AI essay about a "valuable and supportive community to spark inspiration"

  • ?????????????????? fiwfan one month ago

    @X99STRIKER I tried translating it and translate had a stroke lol.

  • How big is your SimplePlanes Aircraft (and blueprints) Backup/Archive? one month ago

    My files are different since I have other stuff like FT codes, diagrams, reference pictures, scripts, and other stuff still related to SimplePlanes. My entire "SimplePlanes" folder (not the AppData one; one in my own storage) is just under 10GB, the SWL-120 Unity project is abut 25GB, and I have about 1200 total xml files archived. I only have like 7 files in my actual AircraftDesigns folder, all of them being SWL-120 related.

  • ?????????????????? fiwfan one month ago

    @X99STRIKER fiwfan is probably whatever scam service the bot is promoting.

  • I B Gone for a While one month ago

    @TheMouse He's back!

  • [Solved] i genuinely dont know that this island existed one month ago

    This is Sultan Island from The Items

  • Mass tagging rule? one month ago

    @MetallicBeef6572 If you mean your own posts than I would say it's fine.

    +1
  • Mass tagging rule? one month ago

    @MetallicBeef6572 What do you mean by comments?

  • Mass tagging rule? one month ago

    If those people clearly requested to be tagged then it is generally okay, but just tagging a bunch of random people is not okay.

    +1
  • SIMPLECHEATS II, an updated, comprehensive list of all known XML attributes one month ago

    @XM803ENJOYER46 I am also that guy, thanks for noticing that.

    +2
  • Advanced Autopilot one month ago

    @Sense2 The flight model is just... realistic. There is the right amount of thrust to weight, and a realistic drag. It's not realistic by real life terms since there's one hidden inlet with drag and the entire plane is just 30k pounds, but it feels realistic and I'll take it.

    +1
  • Advanced Autopilot one month ago

    @Sense2 It already does.

    +1
  • Advanced Autopilot one month ago

    This advanced autopilot has autonavigation through a series of waypoints, VNAV (reach a target altitude at a target waypoint), and full autoland with automatically deploying spoilers. This video demonstrates a simple flight from Wright to Yeager, although up to 25 waypoints may be entered into the flight plan, with almost every mod plugin supported in the ILS, ND, and FMC.

  • FT question one month ago

    @HazerzIsBack yep. Still going. I think I'll finish it this year, and I'm actually making good progress. I only have 4 months left though

    +1
  • Basic approach chart for Wright. one month ago

    Interesting, although my waypoint/ILS system is too far completed to add this. Maybe for my next plane though (SP2)

  • FT question one month ago

    Cool. I just used trigonometry to calculate the angle of depression for my VNAV system.
    I also recently made a full autoland system for my SWL-120. This thing is insane.

    +1
  • SimplePlanes Content Crisis (Part Two) one month ago

    I make SimplePlanes content but I only upload a few times a year and it's a lot of SWL-120 stuff.

    +1
  • Hell yeah one month ago

    @dots about the discord server rule, I run a server (the modding community, one of the last ones on the server list), and the only moderators are me (owner) and the former owner/founder DuckMint (also owner, and inactive). So you don't need a moderation team if you as the owner are capable of managing any issues.

    +2
  • SIMPLECHEATS II, an updated, comprehensive list of all known XML attributes one month ago

    @Kikikokikomarumaru15000 Thanks, it has been added.

    +1
  • Has The simpleplanes website’s popularity gone down? one month ago

    I've always been here. While I may seem somewhat inactive, I check the website many times a day.

    +1
  • Car Parts 2 months ago

    @Kenzo316actual Please read the FAQ on one of my recent progress updates

  • SWL-10 2 months ago

    @XM803ENJOYER46 Sorry, forgot about your message.
    On this plane, there is no electrical system past the electrics being "on". I can't remember exactly what I did, but I think the starters are actually always on here. On my SWL-120, which does have simulated everything, the APU dial is only in the start position when the APU is starting, so I use that as my electrical load detector. The engines use pressurized air to start, and have a similar method, with the engine dial adding load when it is in the start position. I have a variable setter that sets it to 1 (run) after engine start is complete; same for the APU.

  • Ok I don't know who half you people are in the forums. WHO ARE YOU AND WHAT KIND OF STUFF DO YOU BUILD??? 2 months ago

    I am making the most detailed and realistic airliner in the history of the site, a project that has been in progress for 4 years (I mean 4 years of actual work too)

  • Car Parts 2 months ago

    @YokaiBear unfortunately no; mobile mods have been unsupported for many years

  • Detailed Landing Gear - SWL-120 Progress Update 9 2 months ago

    @EdwardAviation Just because I haven't posted any main progress updates doesn't mean I haven't done anything; I've made numerous posts since then about new stuff.
    You can find the 10th one (still work in progress) here.

  • Car Parts 2 months ago

    @Firgreen Thanks! I don't have any plans to make more mods like this one, although I am working on the mod for my SWL-120, which should be out sometime this year.

  • Car Parts 2 months ago

    @EdwardAviation Yes

  • Detailed Landing Gear - SWL-120 Progress Update 9 2 months ago

    @EdwardAviation @NGC543 I'm still working on it; averaging a few hours every day.

  • Cockpit Screens 2 months ago

    @EdwardAviation The aircraft in the screenshots is the basic cockpit shell from my SWL-120, and you can access it with the first two links in the description.

  • Extremely important: Game needs way to retrieve parts beyond builder render distance 2 months ago

    @Graingy I don't know why it doesn't exist then, because it does for me. Oh well...

  • Extremely important: Game needs way to retrieve parts beyond builder render distance 2 months ago

    @Graingy C:\Users\user\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns
    If you want, you can just upload the plane normally and I'll have a look

  • Car Parts 2 months ago

    @CorporalWojak unfortunately no, however you can use them together with a control base and two (hidden) cylinder grips to make a cool looking interactable wheel.

    +2
  • Extremely important: Game needs way to retrieve parts beyond builder render distance 2 months ago

    @Graingy Open the relevant xml file in a text editor, search for the part (can be hard if it's a random part), and change the coordinates. Then, save it and reload in SP.

  • Extremely important: Game needs way to retrieve parts beyond builder render distance 2 months ago

    Just go into the xml and delete the problematic part (or set its position to something similar to the rest)

  • Car Parts 2 months ago

    @FinnDia Thanks!

  • Car Parts 2 months ago

    @OwO Possibly in a future update, we'll see what @MVC thinks since he's the one who made all the models

  • Car Parts 2 months ago

    @OwO I believe models similar to those are included.

  • KSB Electronics Simple Laptop 16 2 months ago

    I could probably make this functional, at least with the ability to type in a username and password, display a fake desktop environment, and open a notepad window where you can type stuff. I would do it too, if I wasn't working on my plane.

    +1
  • Car Parts 2 months ago

    @StockPlanesRemastered It sure is!

  • Car Parts 2 months ago

    @winterro Thanks! It's been in development since late last year, and I learned some of the coding knowledge I use for my SWL-120 parts from working on this mod.

    MVC made all the 3D models and provided some code, and I wrote most of the code and did most of the Unity side of the mod.

    +2
  • SWL-10 2 months ago

    @XM803ENJOYER46 The closest thing I have to a starter is my APU starting system, which has a load on the electrical system when starting. What I do is use the APU dial as a load, so if the dial is 2 (start position), there is a load, but 0 or 1 have no load (off or on). Hopefully that helps.

  • Help me please 2 months ago

    Drag the cockpit away from the build, select a part on the build that should be 0, open the nudge tool, set it to connected parts, set the part to 0 (the rest of the car will move as well), then add the cockpit back.

  • SWL-10 2 months ago

    @XM803ENJOYER46 Thanks!

    About realistic startup (I'm assuming you mean turning the APU off after engine start), you need a "separate system" that is powered by the engines or the APU, so as long as something is on, the system is on. Make the APU the only source that doesn't need the "system" to be running to start. You could also make the engines not need the APU as long as they are running, although that would be harder to do. On the SWL-10, as of Version 1.5, the engines don't even need the APU to start; just electrical power. Before that, I made them need hydraulics on to function (which can be powered by the APU or the engines, serving the job of the "separate system" I described above.

    Hope this helps!

  • The Fatal Orrery 2 months ago

    I remember this in MP

  • SWL-10 2 months ago

    @NanamyMory I don't think so, unfortunately. This plane is so old that if I were to try and do any work on it (past bugfixes), I'd end up redoing half the cockpit and spending far too much time on it. My upcoming SWL-120 will have a full autopilot panel (and autonavigation and autoland), but that is still many months away.

  • SWL-10 2 months ago

    @NanamyMory Are you talking about the button with "APP" on it? It never worked anyway, so I removed it in updated versions.

  • Automatic Altitude Control, Using Throttle and Elevators 2 months ago

    My autopilot tutorial may be useful; just hardcode the target altitude to be 40 after tuning the autopilot and you should be good to go.

    +1
  • is there a city map mod in SP. 2 months ago

    Try the city mods here. The mods are made by Toscio56, although his google drive links are no longer working. You can also try looking through my entire archive

    +1