@Power123 You can already use the prop engines or you can make custom props using wings and rotators so it would be impractical to add props specifically for watercraft
@AndrewGarrison can cylindrical/curved/more accurate colliders be added for fuselage parts? It'd be nice to be able to have better collisions for custom wheel rims and parts that fit nicer.
Ah yes, an iconic tank! Great job on the turret and the cannon mantlet thing, pretty fun to mess around, though the suspension needs some work because it gets block by the bottom part of the hull.
@CenturyAerospace I've played with a subtract thing in blender and I think it's easy to implement in the game (though I have no experience with coding), the thing that would probably be hard is making that part reliable and it not making the game but out
@Walvis You put into words something I was wanting to suggest! We need an anti-part fuselage block, a fuselage block that has no collision with the ground and subtracts the mesh and colliders of any part that intersects that block.
@RankStarfish201 connecting to rotating part of resizable wheels and perfectly spherical or cylindrical or curved colliders so our custom wheels won't bounce around and make noise
It is 11:39 pm in my location. I heard a vibration coming from my phone. I thought it's from discord so I checked, It's from Railfan so of course I check it, it says SP update, It says update, SP Update?!.
the first shot looks like a beginner's youtube intro, the next shot (with the music) looks like a really old and really cool movie that was restricted only by its budget and the current crappy technology but was still very fun to watch
@Kago "so… not very good?" to "H A I L T H E M O T H E R L A N D" in the span of less than an hour (in realtime) is by far the quickest character development I have seen
I assume/heard that's a shunter (correct me if I'm wrong) and that looks good to me so far. sorry for asking but since that's a shunter will it run on the spr?
That map looked promising, good luck remaking it! Can I give a request that you make spaces for more tracks and railway stuff like yards? I'd like to make a plugin for that map because that map would already have tracks
@THEYE Thanks! (I assume you don't know too much about steam engines but forgive me if I'm wrong) Fun fact, he actually functions (automated), a door inside opens and he (the fireman) shovels coal into the hole. as of now, he has a companion (the driver) who moves some levers with my inputs.
now for a genuine comment: This is actually really good! (Even if I subconsciously dislike anime related stuff because of how curvy and idealized those are but)
I love how everything (especially the face, back, and shoulders) just pops out! it looks so 3d yet so flat I wonder how you did that
Oh Great! I was thinking about asking if/when you're going to post this, but here it is! Though you forgot some parts, this looks way better than at the time I fixed this
have you tried setting the traction to manual and setting the sideways traction to 150%? if that still isn't enough, you can XML mod the tractionSideways to 2 or 3
@Power123 You can already use the prop engines or you can make custom props using wings and rotators so it would be impractical to add props specifically for watercraft
@AndrewGarrison can cylindrical/curved/more accurate colliders be added for fuselage parts? It'd be nice to be able to have better collisions for custom wheel rims and parts that fit nicer.
Ah yes, an iconic tank! Great job on the turret and the cannon mantlet thing, pretty fun to mess around, though the suspension needs some work because it gets block by the bottom part of the hull.
+1@CenturyAerospace yeah I agree with that
@CenturyAerospace I've played with a subtract thing in blender and I think it's easy to implement in the game (though I have no experience with coding), the thing that would probably be hard is making that part reliable and it not making the game but out
+1@Walvis You put into words something I was wanting to suggest! We need an anti-part fuselage block, a fuselage block that has no collision with the ground and subtracts the mesh and colliders of any part that intersects that block.
+1nice hair I love that idea of using a tire
+4this isn't unlisted lol
question I haven't reall seen asked much: Will we have actual circular colliders for the fuselage blocks and hollow ones for hollow fuselage blocks?
+1@RankStarfish201 connecting to rotating part of resizable wheels and perfectly spherical or cylindrical or curved colliders so our custom wheels won't bounce around and make noise
@V Probably some of the vehicles in the video
It is 11:39 pm in my location. I heard a vibration coming from my phone. I thought it's from discord so I checked, It's from Railfan so of course I check it, it says SP update, It says update, SP Update?!.
+10@danielconstructor hopefully not for long, but yes.
+1con suerte no por mucho tiempo, pero si.
I think darker looks better
you can type
[name here](link or url here)
example:
[best video in the world](https://youtu.be/oHg5SJYRHA0)
best video in the world
Awesome screenshots! "Presentation is key" is very apparent here
why did I think this was a kv 2 at first
bUt cAn it Go ovEr briDgEs? anyways, that looks awesome and probably really fun to hove-, err, drive around
+1@DDVC the second one actually produced a believable rolling and pitching motion, I thought you were actually flying the plane, nice job
the first shot looks like a beginner's youtube intro, the next shot (with the music) looks like a really old and really cool movie that was restricted only by its budget and the current crappy technology but was still very fun to watch
@Kago "so… not very good?" to "H A I L T H E M O T H E R L A N D" in the span of less than an hour (in realtime) is by far the quickest character development I have seen
+4I assume/heard that's a shunter (correct me if I'm wrong) and that looks good to me so far. sorry for asking but since that's a shunter will it run on the spr?
Nice interior! I really like those windows they look really realistic for some reason
I usually dislike these kinds of "remixes" but this actually looks (and sounds) pretty frickn' good, even if you used a template for this
the way you worded it I thought you meant their sound and I was confused as to why only tracers make sound
It's size and the way it goes over the ramps and tall stuff makes the thing looks like it's weirdly pasted on
+4@Tookan sorry I had a stroke because I was so amazed by this
+1That map looked promising, good luck remaking it! Can I give a request that you make spaces for more tracks and railway stuff like yards? I'd like to make a plugin for that map because that map would already have tracks
This looks so good it looks like you just imported the car into an AR software or something
+3My goodness this is really well done! I don't think 27 upvotes and 2 comments is enough for a functional train and a full interior!
Kitty kot, tiger is big kot
@Type2volkswagen you can use
+1-clamp01(-VTOL)
(it's different fromclamp01(VTOL)
)AUeeh this looks so cool
@Type2volkswagen oh that's alright you can just set it to
VTOL
or keep theclamp01(-VTOL)
and invert it@winterro thanks for tagging me, this was a fun FT exercise for me and it feels nice to be known as a guy who made an arm mechanism like this
@Type2volkswagen
@THEYE Thanks! (I assume you don't know too much about steam engines but forgive me if I'm wrong) Fun fact, he actually functions (automated), a door inside opens and he (the fireman) shovels coal into the hole. as of now, he has a companion (the driver) who moves some levers with my inputs.
This is really cool! I love the boat and the detailed yet easy to understand procedure with the parachute
+2now for a genuine comment: This is actually really good! (Even if I subconsciously dislike anime related stuff because of how curvy and idealized those are but)
+2I love how everything (especially the face, back, and shoulders) just pops out! it looks so 3d yet so flat I wonder how you did that
Oh Great! I was thinking about asking if/when you're going to post this, but here it is! Though you forgot some parts, this looks way better than at the time I fixed this
@Aweyer26 oh it doesn't? it does a difference for me, huh...
you can maybe add weight to some parts so the weights separated by rotators are more equal
Oh yeah, you can make the bulletScale to be really big so you won't need super complicated lead FT
have you tried setting the traction to manual and setting the sideways traction to 150%? if that still isn't enough, you can XML mod the
+1tractionSideways
to 2 or 3lmao madlad! GGWP
+1this plane looks cool but is tail heavy has pitch control surfaces on the main wing for some reason
+1@Aweyer26 I thought of trying time warp mod when I already had so much drones shot down so I was only able to use SP's fast forward
@Aweyer26 just several hours, Fast forward really helped
@AeroAeroTheMen aww no, I did this with some pretty badly xml modded parts
I can't comprehend how you are able to fit all of those cool fuctions to 525 parts
+3