@CarsonG1017 @BaconEggs No plans for custom sound. And if I somehow got it to work, the sounds you use would have to be seamless in order to work correctly. Also there is a bunch of listener/master effects applied to the engine audio which can make it sound different.
I have smoothed the sound out a bit, you see if I try and make it more grunty it will not sound as good from a distance! so I try to find a balance. @jamesPLANESii
@Aerobako @Gauss The fuel consumption is realistic.. and it does indicate how much fuel is left, that issue had been fixed in the latest update. As for the XML parameters, there's not much I can do about that.
I would love to be able to add that to the mod, but for now I am mainly focussing on the other mods like this one. And I'm simply not skilled enough right now :) @BaconEggs
No plans for a map right now. Btw I don't think SP provides any support for getting those checkpoints to work with AI, so it wouldn't really be a race. @Chancey21
It's cool @Flameslinger
Nice @Caveman999
@Caveman999
@Davisplanez Thanks
It's on my page, very easy to find. @Mylife182
It seems to work very well with the mod!
Custom challenges are, but races are another story. @Chancey21
As far as I know there is no modding support for making your own races (actual races that let you race against an AI). @Chancey21
:D @jamesPLANESii
You need Unity 5.3.6, the game engine in which SP has been made. My advice: you have to be very patient. @Caveman999
Good news for you, I have removed the filter effects after problems with looping. so the engines now sound alot more grunty! @jamesPLANESii
@CarsonG1017 @BaconEggs No plans for custom sound. And if I somehow got it to work, the sounds you use would have to be seamless in order to work correctly. Also there is a bunch of listener/master effects applied to the engine audio which can make it sound different.
Thank you :) @marcox43
I have smoothed the sound out a bit, you see if I try and make it more grunty it will not sound as good from a distance! so I try to find a balance. @jamesPLANESii
The design of the mod currently does not support solid rocket engines, but I can give it a try in the future! @grizzlitn
These are all so friggin epic!
@Aerobako @Gauss The fuel consumption is realistic.. and it does indicate how much fuel is left, that issue had been fixed in the latest update. As for the XML parameters, there's not much I can do about that.
@Wage333 I will look into that later.
+1Gratz
@PorkyClown3 Thank you :)
+1@Klafzfox @AirPlaneBrosTM @Roswell @TheOwlAce The issues have been fixed!
+1The Merlin 1D is already under construction! Link @PorkyClown3
@PorkyClown3 Thx
Yes that's a feature I added earlier. Pretty cool huh? @Caveman999
The plan for now is slider settings. I'm glad you like the idea :) @MrDoolittle
+1@FastDan Thx
+1@Davisplanez Thank you
Great! @Roswell
I would love to be able to add that to the mod, but for now I am mainly focussing on the other mods like this one. And I'm simply not skilled enough right now :) @BaconEggs
That's a little hard though :C @BaconEggs
Hhahaha @Kerbango
It won't be just nukes though @DemonSniper8
Android will be included
Thats the fastest reply I've ever had @CaesiciusPlanes
Thx @FastDan
+1Ok @Strikefighter04
Aight @Strikefighter04
@7lite @Strikefighter04 @Aldriech @Roswell Android is out, but I can't test if it works. Can you guys give it a shot?
+1It looks epic
Thanks dude @Tully2001
I'll see what I can do @Mod
It says in the part description, and yeah they guzzle fuel crazy fast @Mod
You mean the clouds are spawned at runtime close to the player? I don't know, I may look into that. @Mod
The amount of fuel smoothly decreases over time, it's just that the UI fuel bar won't update. It's a bug that I've been struggling with. @Mod
Thank you @Mod
I actually made icons for the parts but they don't work :C @Mod
No plans for a map right now. Btw I don't think SP provides any support for getting those checkpoints to work with AI, so it wouldn't really be a race. @Chancey21
@alroma Here
No prob @Mattangi2
Thank you @EliteArsenals24
It sure is! (as far as I know) @Caveman999