@SledDriver Thx, yes I wanted speed and unlimited weapons to test this build. After posting, though the canards ought to be added back on for better flight control. Yet all modded weapons work as advertised.
Yeah, a sim limitation. This launch model is not souped-up for space, though. Only reaches about 190,000 feet then begins to drop earthward. @breitling
Airfoils lose all control there, I’ve tested that region many times. Vtol engines+reaction thrusters from the main Jundroo menu still function to well over 1 million feet in this tethered Jundroo sim world. @breitling
This is excellent! A blast from Russia's past! I took the liberty of adding launch capability. I'll post it soon; I will remove the launch version if you don't like it.
Good idea for the SP community. Those new Cleavers are faster than those cruise missiles most of us have been using. Faster Cleavers inspire new builds I have in mind. @SledDriver
Since you are a different platform, FYI on iOS targets are visible at 6-7 miles, on OSX visible at 10 miles. Your latest post using modified Cleavers worked great at low speed, in Chase View. @SledDriver
Got it: precise aim is the key for this initial gun mod platform. I re-position whatever cockpit I’m using on my platform of choice to use standard Jundroo ranging and targeting, including addition of certain missiles for short-range and long-range Jundroo ranging. I like the old-fashioned targetting reticle. @SledDriver
@SledDriver this is your modded gun on the fore external fuselage. I modified your laser cannon build just to mount it. Test checkpoint required here: this e.g., your cannon, has a 6 mile targeting + 6 mile destruction range per repeated total destruction of the USS Beast and USS Tiny single mission tests. Q: did I mess up your laser cannon, or can you corroborate similar tests on your airborne posts?
Tested on mobile tablet: recco mobile users not activate Ag2. Flight is steady, and those are very nice engines!
@SledDriver Thx, yes I wanted speed and unlimited weapons to test this build. After posting, though the canards ought to be added back on for better flight control. Yet all modded weapons work as advertised.
Thanks @Johawks1976
Nice speed as well as vtol! I like it. Best leave Ag8 on, though.
A future movie director begins career using Jundroo....
+1Thanks @ColonelStriker
Thanks @grizzlitn
Thanks @feng32533
Thanks @EternalDarkness
Thx! @MOUSEHI1
Good mission plan! @SledDriver
Idk - thx @BURYI
Thanks @Ryn176
Thanks @Foreverpie
Glad you liked it! @ExtraOrdinaryEvilBadger
Funky!
Thanks @jettStorm
Thanks @getorge
@SledDriver Thx, I merely attempt to bridge the gap between SP and SR Jundroo products.
Thanks @grizzlitn
Np. @ExtraOrdinaryEvilBadger
@ExtraOrdinaryEvilBadger Thank you for an excellent Russian SV model build.
Thanks @SSSvaSSa
@Thederpingmemes Thanks, glad you enjoyed testing!
Thanks @Thederpingmemes
Thanks @Gestour all I did was launch this excellent Russian Comm SV replica.
+1Thx for the simple launch system! @Mattangi
Yeah, a sim limitation. This launch model is not souped-up for space, though. Only reaches about 190,000 feet then begins to drop earthward. @breitling
Airfoils lose all control there, I’ve tested that region many times. Vtol engines+reaction thrusters from the main Jundroo menu still function to well over 1 million feet in this tethered Jundroo sim world. @breitling
Thanks @ThePrototype
Technically above 250,000 ft roughly is Space on Jundroo. @breitling
This is excellent! A blast from Russia's past! I took the liberty of adding launch capability. I'll post it soon; I will remove the launch version if you don't like it.
I missed this initial post. This is indeed a powerful anti-USS Beast weapon
Good idea for the SP community. Those new Cleavers are faster than those cruise missiles most of us have been using. Faster Cleavers inspire new builds I have in mind. @SledDriver
Since you are a different platform, FYI on iOS targets are visible at 6-7 miles, on OSX visible at 10 miles. Your latest post using modified Cleavers worked great at low speed, in Chase View. @SledDriver
Got it: precise aim is the key for this initial gun mod platform. I re-position whatever cockpit I’m using on my platform of choice to use standard Jundroo ranging and targeting, including addition of certain missiles for short-range and long-range Jundroo ranging. I like the old-fashioned targetting reticle. @SledDriver
Affirmative. They work extremely well - perhaps they are also modded. @SledDriver
Lol! Messing around with SP Dev concepts. Also, fun to test; tricky but good!
Very nice Cleaver missile integration! (Tested on iOS.)
Suggest clarify that to launch, start with pitch full Up. Decent handling. Beautiful build!
@SledDriver this is your modded gun on the fore external fuselage. I modified your laser cannon build just to mount it. Test checkpoint required here: this e.g., your cannon, has a 6 mile targeting + 6 mile destruction range per repeated total destruction of the USS Beast and USS Tiny single mission tests. Q: did I mess up your laser cannon, or can you corroborate similar tests on your airborne posts?
Thanks @Gestour
Thanks @Gestour
Thank you @Gestour
Thank you @SSSvaSSa
Np. Some SP users do not understand how hard it is to do a good build on iOS. @Tribaldragon1
Nice!
Thank you @spefyjerbf
Thank you @PlanesAndThings2
Thank you @DarthAbhinav