@Jaspy190 I’m actually thinking of using a system with two separate builds, so that the carrier can still use its AA, and the fighter can act separately. The fighter could maybe be locked in place by a magnet/detacher until the player gets into a certain distance, and then it’s launched or something? AAMs could work though, as I’ve seen similar on the site already
@ShiroNeko larger ships like cruisers, battleships, and carriers are already planned (and built, HMS Warspite should be the next post for example) but surface combat is something I’ll focus on later, as I’m not exactly sure how to approach it yet
@Jaspy190 I do have a G4M sitting in my saves right now, but it probably won’t be posted for a while since I have stuff like the defensive ships I need to start posting soon. There will hopefully be more variety with the bombers in the future though
@CallsignGizmo For some reason the AI “holds down” the firing button using whatever air-to-air weapon is available. It doesn’t normally use cannons at all, but if you give it an insta locking missile for example, once it fires that, it’ll switch over to and fire whatever other weapons are available until it completely runs out of all ammo. (those being the cannons)
@StrikerUreka22 as CallsignGizmo said, Machine guns don’t work with these builds due to the AI only firing guns when you’re directly in front of it. Therefore, turrets won’t be able to work properly. Putting the cockpit on a rotator always facing you doesn’t seem to work either for some reason, so cannons are the only working option.
(Plus I just give the cannons a stupid amount of ammo anyway)
@TinyMaus Technically yes, since the AI will simply attack whatever craft you’re in with the AA and 5 inch flak. The main guns aren’t functional though, since this is primarily focused toward air defense, if that’s what you’re wondering.
(It’s 100% percent possible to make the main guns work and make it suitable for ship-to-ship though)
You’ll be able to spawn as many “escort” fletchers as you can handle along side the capital ships, (Cleveland and Essex for now) which have way too many parts to make “escort” versions of.
Please make sure to specify wether you want tags on just these builds or on all future ones aswell
@TheUltimatePlaneLover it’s kinda hard to balance the damage for basic cannons. A small change in damage could mean that a single hit obliterates your entire aircraft, (even 0.1 damageScalar is pretty bad) so I just keep it as it is. So yeah, a good thing I guess, unless instant death is what’s wanted…
(Still sad it’s like this though, wish normal guns would work with the bombers)
@TheUltimatePlaneLover cool, tag me on it if you decide to!
@TheUltimatePlaneLover here’s early access if ya want it btw, since it’s gonna be a while until it gets posted
@Wywtt080 sure
@Jaspy190 I’m actually thinking of using a system with two separate builds, so that the carrier can still use its AA, and the fighter can act separately. The fighter could maybe be locked in place by a magnet/detacher until the player gets into a certain distance, and then it’s launched or something? AAMs could work though, as I’ve seen similar on the site already
@Jaspy190 lol. Next I gotta get defensive carriers to launch actual fighters somehow
[Tags]
@Jaspy190
[Tags]
@DatFiat126Guy19
@TheMouse
@TheUltimatePlaneLover
@Simpleplanescreator8 The USS Essex has like 900 parts for example, so uh…
@TheUltimatePlaneLover IT’S FINALLY TIME
@Jaspy190 might just be another bug that has to do with the site being updated, like when upvotes disappeared for a bit?
@Jaspy190 I’m honestly so confused, apparently the tags worked for the past 2 or 3 posts, and now it’s broken again?
@ShiroNeko larger ships like cruisers, battleships, and carriers are already planned (and built, HMS Warspite should be the next post for example) but surface combat is something I’ll focus on later, as I’m not exactly sure how to approach it yet
@screechy thanks :)
@ShiroNeko I don’t know what I did exactly, but you’re welcome!
@SuperSuperTheSylph NUUUUUUUU
Then I’ll actually have to put work into something with a 10k special :(
(Thank you!)
[Tags]
@BMilan
@Jaspy190
These comments are making me feel even more patriotic…
RAGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH GOD BLESS MURICA
@FOXHOUND26 YEEEEEEEEHAWWWWWWWWW
[Tags]
@Jaspy190
[Tags]
@DatFiat126Guy19
@TheMouse
@TheUltimatePlaneLover
@Jaspy190 I do have a G4M sitting in my saves right now, but it probably won’t be posted for a while since I have stuff like the defensive ships I need to start posting soon. There will hopefully be more variety with the bombers in the future though
@CallsignGizmo For some reason the AI “holds down” the firing button using whatever air-to-air weapon is available. It doesn’t normally use cannons at all, but if you give it an insta locking missile for example, once it fires that, it’ll switch over to and fire whatever other weapons are available until it completely runs out of all ammo. (those being the cannons)
@StrikerUreka22 Sure, I’ll add it to the “queue” that’s forming right now
@StrikerUreka22 as CallsignGizmo said, Machine guns don’t work with these builds due to the AI only firing guns when you’re directly in front of it. Therefore, turrets won’t be able to work properly. Putting the cockpit on a rotator always facing you doesn’t seem to work either for some reason, so cannons are the only working option.
(Plus I just give the cannons a stupid amount of ammo anyway)
@Jaspy190 Thanks!
[Tags]
@Jaspy190
@TinyMaus Technically yes, since the AI will simply attack whatever craft you’re in with the AA and 5 inch flak. The main guns aren’t functional though, since this is primarily focused toward air defense, if that’s what you’re wondering.
(It’s 100% percent possible to make the main guns work and make it suitable for ship-to-ship though)
Here before the mouse!
Just felt like posting this idk
.
Original Essex build here
Original Fletcher build here
Zero used here
@TheUltimatePlaneLover here
@TheMouse thanks
[Tags]
@Jaspy190
[Tags]
@DatFiat126Guy19
@TheMouse
@TheUltimatePlaneLover
@Blyatnov YIPPEE
@FOXHOUND26 Jesus that was fast
Original Cleveland build here (These builds are goated)
.
Zero flown here
.
@ShocK69 I think you may like this :)
@SoYouDontHaveTo it happens on a few of these due to the gyro, but it usually doesn’t affect the bombers aim
[Re-Tag]
@Jaspy190
@Jaspy190 alright!
@Monarchii @TheUltimatePlaneLover These are definitely things I’ll take into consideration when making the next set of bombers. Thanks a lot! :)
@TheUltimatePlaneLover it’s kinda hard to balance the damage for basic cannons. A small change in damage could mean that a single hit obliterates your entire aircraft, (even 0.1 damageScalar is pretty bad) so I just keep it as it is. So yeah, a good thing I guess, unless instant death is what’s wanted…
(Still sad it’s like this though, wish normal guns would work with the bombers)
@Dogedogebread13 alright, I’ll probably have it posted after the Stuka and Lancaster
@Dogedogebread13 sure, is there anything specific you’d want done?
@TheUltimatePlaneLover dangit
[Tags]
@Hahahahaahahshs
(I finally posted it)
[Tags]
@TheUltimatePlaneLover
@Mousewithamachinegun122
@DatTrainAndCarGuy19
[Tags]
@DatFiat126Guy19
@TheMouse
@TheUltimatePlaneLover
T!
@TheUltimatePlaneLover alright
[Tags]
@Eggplant