@LatteCoffee55 ah, you should set build setting in this way; File menu>Build setting>PC , Mac & Linux standalone. you seems to have built your project for Unity web player in this picture.
Appropreate setting is "PC , Mac & Linux standalone".
@xXxMLGDOGE603xXx Any mobile version are not available at this time.
@LBYSteven Sorry, I do optimization first. And furthermore, we must remember that these mods are conversion from mutually independent assets. Merging will bring tons of buggg. (sad face)
@TheMajesticMrL yah, it was completely unintentional X-(
It can be proved by the fact that I'd forgotten to implement collision of sky scrapers on Tokyo map......huh? (but I will fix it for next batch, ty)
@FlyingHonda27 On Android? plz tell me the Android version.
error while unpacking or compatibility problem, I guess. but I really don't know why it occurs.
@MechWARRIOR57 These mods bring too heavy load to run on mobile, due to enormous gameobjects. I have to attempt to do more effective optimization for mobile and others.
Please wait for a while.
@UnknownNate TY! I will build Ferret Mk.II-6 for next Vehicle project cause thay are my fav series and there are much materials for scratch-building ;)
@Shmexysmpilot TY! My aim in this build is showing the capability of simpleplanes. it can be an immersive TANK SIM.
@MrMecha TY! IMHO, The benefit of actual scale modeling (or same scale modeling?) appears in collaboration of multiple models and also whose modelers, for example, making dioramas, creating movies, and multiplayer (in the future, I hope for it) XD.
nope, JP's MH-6 also uses VTOL nozzle, he/she made it so small with XML edition ([scale] parameter). Kulibin made some coax helos use only rotator things. ex. Ka-52 and a single rotor helo too. and a few other builders made rotator-powered copters as far as I know.
Rotators whose rotation speed exceeds "2.0" bring ridiculous counter torque. It just seems like a bug, but you can manage the torque with cancellation mechanics in coaxial setting. (Cancellation with tail rotor did not work in my attempt.
@DeezDucks @GT3TobyRS I've been thinking to build K-MAX... the problem is sync of rotation rate of the two rotors. XML edited Inf rotators may make it possible but it will bring critical stress to shafts, fuselage and blades. nah, I may try it though
@JTM55 hmm. an interesting helo, that is. but I have not cleared the pending list and also ”to be made" list, as you know....I was quite busy these days.
btw, I should decide parts limit for each builds to get efficient planning. Do you play SP on iPhone? How did lag SP program while flying with my prev choppers?
@StrelOk3 decrease rotation speed, add some rods to dissipate radiation stress around rotators, or decrease mass of the hull to make physics engine calculate torque or something(idk) properly.
@AceOfSpade hmm, I'm afraid I can't do all requests and suggestions. It already reached the limit of my capacity and my spare time X(
...but I can hear all your suggestions leastways. If the request meets my will, I do build things you hope some time or other.
@EternalDarkness @Seabo14 Making tutorials will NOT be worth for only few builders hopefully. I will try making brief biplane tutorials at the first onset.
However, it takes over 12hours to build a plane with same detail level as this.
Plus, Collecting materials and information about the plane will suspend that much.
So streaming may not be suitable for me then.
Anyway, thank you for your nice suggestion!
@Aerobako simple&plain Tour movies
#1 #2
hmm, did you try to push [Switch platform] in left bottom of the build setting window? @LatteCoffee55
@LatteCoffee55 ah, you should set build setting in this way; File menu>Build setting>PC , Mac & Linux standalone. you seems to have built your project for Unity web player in this picture.
Appropreate setting is "PC , Mac & Linux standalone".
@Alienbeef0421 Please see the subreddit. there are mod tutorials
@GT3TobyRS don't worry. This map is independent of the default map. It will show up as a custom mod map.
@xXxMLGDOGE603xXx Any mobile version are not available at this time.
@LBYSteven Sorry, I do optimization first. And furthermore, we must remember that these mods are conversion from mutually independent assets. Merging will bring tons of buggg. (sad face)
cool
@TheShrinkRay They are my own creation. then check my POSTS pages
@TheMajesticMrL yah, it was completely unintentional X-(
It can be proved by the fact that I'd forgotten to implement collision of sky scrapers on Tokyo map......huh? (but I will fix it for next batch, ty)
@REW Download Unity andSimpleplanes MODtools at first. Plus, see the following tutorial vid out from devs.
getting started
custom map
@WalrusManufacturingCO @FlyingHonda27 Which version of Android OS? What processor does your phone have?
@LBYSteven shaders which hundle transparency seem not to work properly on OSX. I gonna try to fix it until next batch.
@FlyingHonda27 On Android? plz tell me the Android version.
error while unpacking or compatibility problem, I guess. but I really don't know why it occurs.
Oh! It's very fun to play with ATVs and buggies, Great.
@MechWARRIOR57 These mods bring too heavy load to run on mobile, due to enormous gameobjects. I have to attempt to do more effective optimization for mobile and others.
Please wait for a while.
it still works on recent SP. SPDecalesMOD (11 month ago)
UPDATE
Link
UPDATE
Link
Well done!
@MrMecha I will do if I get much free time! what kind of collab? I've had wish to see Argus or Bushwacker on SP for a long time, hehe ;-)
UPDATE
Joint Physics Hotfix
@UnknownNate TY! I will build Ferret Mk.II-6 for next Vehicle project cause thay are my fav series and there are much materials for scratch-building ;)
@Shmexysmpilot TY! My aim in this build is showing the capability of simpleplanes. it can be an immersive TANK SIM.
@MrMecha TY! IMHO, The benefit of actual scale modeling (or same scale modeling?) appears in collaboration of multiple models and also whose modelers, for example, making dioramas, creating movies, and multiplayer (in the future, I hope for it) XD.
images
great handling, good looking ; )
What a fine piece of work!
@ljutiren I use ”Notepad++”
nope, JP's MH-6 also uses VTOL nozzle, he/she made it so small with XML edition ([scale] parameter). Kulibin made some coax helos use only rotator things. ex. Ka-52 and a single rotor helo too. and a few other builders made rotator-powered copters as far as I know.
Rotators whose rotation speed exceeds "2.0" bring ridiculous counter torque. It just seems like a bug, but you can manage the torque with cancellation mechanics in coaxial setting. (Cancellation with tail rotor did not work in my attempt.
@John12 If you play SP on high performance device like PC, I recomm the original one to play. and please learn how to fly with helicopter by textbook.
https://www.faa.gov/regulationspolicies/handbooksmanuals/aviation/helicopterflyinghandbook/
I shot some footage
https://youtu.be/V66WbVZQ-kc
If you are a PC user, download & just double click "Hughes 369 OH-6A Cayuse (REFINED).splane" in your download folder.
@helikiwi Yeah, I have a dream to build copters of Vietnam War, of course,that include Bell Model 206 OH-58A ; )
so nice mechanics, you make!
@DeezDucks @GT3TobyRS I've been thinking to build K-MAX... the problem is sync of rotation rate of the two rotors. XML edited Inf rotators may make it possible but it will bring critical stress to shafts, fuselage and blades. nah, I may try it though
@lapisGamerYT please set game physics high or mid when ride things like this. Anyway, I gonna build mobile friendly version in a few days.
@JakeTheDogg here! (edit) https://www.simpleplanes.com/Forums/View/75998/SPLight-MOD-0-1
Play footage #1
Play footage #2(with SPLight mod)
@jamesPLANESii @RedstoneAeroAviation @helikiwi yeah, I have a plan for mobile version.
@JTM55 hmm. an interesting helo, that is. but I have not cleared the pending list and also ”to be made" list, as you know....I was quite busy these days.
btw, I should decide parts limit for each builds to get efficient planning. Do you play SP on iPhone? How did lag SP program while flying with my prev choppers?
Thank you all for downloads, vote, and comments!
minor bug; the left tail boom has incomplete connection with the hol. stabilizer/elevator.
Please reput the end fuselage block.
hey, Pancake did a great work @JTM55
@StrelOk3 decrease rotation speed, add some rods to dissipate radiation stress around rotators, or decrease mass of the hull to make physics engine calculate torque or something(idk) properly.
@JackTheBestBoss sorry, this creation is almost abondoned.
I'm not going to do any update works on this project for the present.
@Pilotmario yeah, ok. please write a credit in description if you upload the creation.
@AceOfSpade here OneBlockMinigunBlueLaser
@AceOfSpade hmm, I'm afraid I can't do all requests and suggestions. It already reached the limit of my capacity and my spare time X(
...but I can hear all your suggestions leastways. If the request meets my will, I do build things you hope some time or other.
Try to use infinite-rotator.
Here are some samples of mine for building submersible things.
Floating-Submerging-system
Custom Screw Props
U-boat VIIC Lite Edition
wow, superb detail
@EternalDarkness well, understood then.
@EternalDarkness @Seabo14 Making tutorials will NOT be worth for only few builders hopefully. I will try making brief biplane tutorials at the first onset.
However, it takes over 12hours to build a plane with same detail level as this.
Plus, Collecting materials and information about the plane will suspend that much.
So streaming may not be suitable for me then.
Anyway, thank you for your nice suggestion!