ah, I just have a plan to make R22 with detail among some biplanes creation. but building a detailed helo costs over 15hours+ of my spare time for me. (will it takes 5 days or more? idk) please wait with patience.@JTM55
@DarkPhoeN1X Thanks! i gonna make a few seaplanes of the Central Powers. after that, i have a plan to make Curtiss NC and some fighter planes of the Entente.
@AeroEngineering oh, I am just planing to make an old flyingboat or a float biplane. Curtiss NC-4 will be a great challenge for me then. ty for your suggestion!
wow, I really wanna go some vintage airshows someday! well, I'm also a big fan of HistoricalAviationFilmUnit
ahh, I'm so mmmad about early aviation.
@Henrydale @PlanesOfOld @Sharkie
@EternalDarkness @PlanesOfOld yeh, those rear turret guns are too high in default state. keep it mind that the height of guns are adjustable by VTOL slider.
@JTM55 THANKS to helpful report. Ive never tested this build on mobile. the model uses small rotators and hinge rotators as actuators of rudder / elevator / aileron. therefore, it takes a little bit o time to implement trimmable features.
(Suffice it to say that the real F2b did not have trim XD)
@JTM55 oh, i just have a plan to buy X-plane(Flight sim) R22 add-on. then I may make it on SP someday... Im really looking forward to make small choppers that are capable of passing through narrow tunnels.
tyvm! I'm going to make mobile version of this model. Parts count will be 400 or lower, and I want to make this suitable for mobile physics settings. btw, Is my Ka-50 flyable on mobile?
I just want to know neat settings on converting helicopter models into mobile version. ty.
@Supercraft888 @EternalDarkness @Liquidfox
yeah, thanks! It took so much time and patience to make coaxial rotorhead. also I tried real collective control and yawing control mechanics... but joints did not have sufficient strength to work well as real life. (Off course yawing mechanism did not work on that coz tip-jet rotors do not generate counter-torque.) anyway, v1.4 is delightful update for helicopter builders @JustPancake
@XxGAMExZERTERxX Thank you for your kind instructions!
@NUCLEARBOMB93 'Gyro effect' make it hard. The tendency to roll, which induced by gyro effect, get stronger when VTOL slider is raised and when the helo gets much speed. rolling and yawing occurs with your pitching operation due to Gyro effect too. You should get used to perform counteraction to tame brutal gyroplanes like single rotor helicopters.
ah, I just have a plan to make R22 with detail among some biplanes creation. but building a detailed helo costs over 15hours+ of my spare time for me. (will it takes 5 days or more? idk) please wait with patience.@JTM55
@DarkPhoeN1X Thanks! i gonna make a few seaplanes of the Central Powers. after that, i have a plan to make Curtiss NC and some fighter planes of the Entente.
!dogfight with @tachibana 's Macchi M.5 -1
!dogfight with @tachibana 's Macchi M.5 -2
I was inspired by the great creation. I have dreamed of fight over floatplane vs Flying boat on WWI setting since i saw tachibana's M.5.
@ocarina63 try improved handling & physically accurate version
This new one is easy to land.
@AeroEngineering oh, I am just planing to make an old flyingboat or a float biplane. Curtiss NC-4 will be a great challenge for me then. ty for your suggestion!
@mattmck wow, looks so sweet! I must try your fine work on my next WWI things.
wow, I really wanna go some vintage airshows someday! well, I'm also a big fan of HistoricalAviationFilmUnit
ahh, I'm so mmmad about early aviation.
@Henrydale @PlanesOfOld @Sharkie
@zozollll try new_version
@WalrusAircraft ty ; )
@JTM55 i just put a elevator trim. here is that
@JTM55 elv trim, do you want? well, i try that.
!1
UPDATE! link
more accurate on physical aspect (mass, speed and wing loading) and easier to fly.
!1
!2
@EternalDarkness @PlanesOfOld yeh, those rear turret guns are too high in default state. keep it mind that the height of guns are adjustable by VTOL slider.
@JTM55 THANKS to helpful report. Ive never tested this build on mobile. the model uses small rotators and hinge rotators as actuators of rudder / elevator / aileron. therefore, it takes a little bit o time to implement trimmable features.
(Suffice it to say that the real F2b did not have trim XD)
wow just wow
I'm gonna participate in this, but it will take much time, I think
really impressive!
woohoo! it's rebuilt in great detail!
@Liquidfox hmm, [VTOL axis] should be raised up in order to generate lifting force. is it done?
@WNP78 yeah, I truly agree, (and still hopeing for some downwash (& ground effect?) consideration within wing physics.)
mobile version>>> https://www.simpleplanes.com/a/6QOPEw/Kamov-Ka-26-mobile
@Supercraft888 @Liquidfox
@JTM55 oh, i just have a plan to buy X-plane(Flight sim) R22 add-on. then I may make it on SP someday... Im really looking forward to make small choppers that are capable of passing through narrow tunnels.
tyvm! I'm going to make mobile version of this model. Parts count will be 400 or lower, and I want to make this suitable for mobile physics settings. btw, Is my Ka-50 flyable on mobile?
I just want to know neat settings on converting helicopter models into mobile version. ty.
@Supercraft888 @EternalDarkness @Liquidfox
@JustPancake nope, I am from Japan but a fan of Russian aviation ;-)
cyclic pitching is in need of both of fixed swashplate and rotable swashplate basically.
plz see some guiding clips of swashplate in real life on youtube
@DanAviation huh, simple swashplate?
seem that you have tried to make swashplate things. forum
cyclic pitching is in need of both of fixed swashplate and rotable swashplate basically.
plz see some guiding clips of swashplate in real life on youtube
yeah, thanks! It took so much time and patience to make coaxial rotorhead. also I tried real collective control and yawing control mechanics... but joints did not have sufficient strength to work well as real life. (Off course yawing mechanism did not work on that coz tip-jet rotors do not generate counter-torque.) anyway, v1.4 is delightful update for helicopter builders @JustPancake
Thank you for comments and vote!
ロシア語で考えるんだ
@CyberDyneIndustries komuhachi did awesome work as you wish. check his
exhaust colors changed jet engine.
@Blackcat2403 yeah, I would like to make more choppers operated in Vietnam War ;)
@Jacobiangaming this helo model should not suitable for mobile cause of some differences on physics calculation. sorry.
@XxGAMExZERTERxX Thank you for your kind instructions!
@NUCLEARBOMB93 'Gyro effect' make it hard. The tendency to roll, which induced by gyro effect, get stronger when VTOL slider is raised and when the helo gets much speed. rolling and yawing occurs with your pitching operation due to Gyro effect too. You should get used to perform counteraction to tame brutal gyroplanes like single rotor helicopters.
play footage ("Loach" was edited for implementation of headtracking)
OH-6A "Loach"
new rotor head system
actual scale modeling
@Benkelmans I didn't check this on mobile. BTW, this one is hard to steer still on PC coz of Gyro Effect. plz utilize Pitch/Roll Trim [AG6/AG7+Trim].
ty for many upvote and encouraging comments!!
here are more play movies
#3
#4
#5
@Oblivion this parts may help you. try put this on cabin or weapon arms. https://www.simpleplanes.com/a/n7rN0n/Gyro-Stabilizer-custom
here are some play footage
#1
#2
@AceOfSpade Here!
@Liquidfox of course!
@Brields95 Doppelgänger! sweet!
@Liquidfox just removing the prop that was hidden into rear fuselage. Plus, increasing the engine power of remaining 2 props.
@Supercraft888 tyvm for the report : ) maybe physics low setting on mobile causes explosion.
@anmitsuya Those rotators which fold wings were nudged into engine cowls.
@Scottydoesthings @Liquidfox @JacobHardy64 here is a mobile version. plz check it.