Yes, but how are you using the rotator? If you are using for instance to deploy a weapon, then I would not recommend setting it to fireweapon as it will only activate once you launch a weapon. If you it's for something else, it might work. It really depends on how you are using the rotator. The "Fireweapon" input does not activate when you select air-to-air or air-to-ground, it activates when you fire a weapon. @Cancercats
I’m afraid that is impossible. The inputs possible are:
Roll
Pitch
Yaw
Throttle
VTOL
Trim
Brake
LandingGear
FireGuns
FireWeapons
LaunchCountermeasures
Activation Groups
Hello. Sorry for the late response time. As @PositivePlanes mentioned, unfortunately wire guided missiles don’t exist. As for the cannon, I can only resise the existing wing gun and modify its properties to make it as close to a 37mm canon as possible. I am terribly sorry for this, that is out of my control. I can proceed with the engine however. @TheBlyatful1941
Additionally, since it is only 32 parts, removing drag would not take forever, but would still result in un-wanted speed. What was your objective in removing drag? Maybe I can find an alternative solution that could work. @PositivePlanes
Sure, don’t know why I did not get this notification. I can do it, however removing all the drag will literally take hours and will make ur ship go to a speed that will make it explode within a few seconds... @PositivePlanes
There is no option for this unfortunately. The only thing I could do to accomplish that is make the drag 400%, which should do the trick but may come with side effects depending on ur craft. @PositivePlanes
FYI, by default, the wing gun damage is set to the "50 damage" and most part's default health are "100". By -50 damage, do you mean -50% damage or literally -50 damage. @PositivePlanes
Nice job on the custom spinner.
@Cancercats
Well, you could use fireweapon but that will only activate it once you actually fire the weapon. Want me to go ahead and do that for you?
Yes, but how are you using the rotator? If you are using for instance to deploy a weapon, then I would not recommend setting it to fireweapon as it will only activate once you launch a weapon. If you it's for something else, it might work. It really depends on how you are using the rotator. The "Fireweapon" input does not activate when you select air-to-air or air-to-ground, it activates when you fire a weapon. @Cancercats
Depends on how you are using it. Fireweapon means it will activate once you fire the weapon. What are you using it for? @Cancercats
@Cancercats
I’m afraid that is impossible. The inputs possible are:
Roll
Pitch
Yaw
Throttle
VTOL
Trim
Brake
LandingGear
FireGuns
FireWeapons
LaunchCountermeasures
Activation Groups
Not really, but normally all platforms now have XML support. What do you need? @Cancercats
That works. I’ll still try to make it. Thanks for the recommendation.
Sure. Editing this mod however may take quite a while due to changes to Unity. @FlamingNoodle
Hello. Sorry about that. I fixed it. It should work now. Thanks for letting me know. @Mercyaircraftcorporation
Ok... I guess... we shall see how long that lasts... :-(
No Problem @Maxwing1
Welp... it’s just you and me now... I completely expected this. No one is even bothering with Simple Planes anymore. Kinda sad.
I’m preparing Simple Planes’ funeral for that day... :-(
Hello. Sorry for the late response time. As @PositivePlanes mentioned, unfortunately wire guided missiles don’t exist. As for the cannon, I can only resise the existing wing gun and modify its properties to make it as close to a 37mm canon as possible. I am terribly sorry for this, that is out of my control. I can proceed with the engine however. @TheBlyatful1941
Eh. It matters not. @BlackhattAircraft
? @BlackhattAircraft
Cough cough... credits?
JK
Here @PositivePlanes
Sure. @PositivePlanes Give me about an hour...
I would never have guest. @BlackhattAircraft
I know how that is as it was the same for me when designing my custom cockpits. Difference is I have less buttons and switches. @Rodrigo110
Oh, it’s the calculate drag that you want to remove. Sure. @PositivePlanes
Additionally, since it is only 32 parts, removing drag would not take forever, but would still result in un-wanted speed. What was your objective in removing drag? Maybe I can find an alternative solution that could work. @PositivePlanes
I can scale it though. @PositivePlanes
Sure, don’t know why I did not get this notification. I can do it, however removing all the drag will literally take hours and will make ur ship go to a speed that will make it explode within a few seconds... @PositivePlanes
Here it is @PositivePlanes
There is no option for this unfortunately. The only thing I could do to accomplish that is make the drag 400%, which should do the trick but may come with side effects depending on ur craft. @PositivePlanes
Sorry for the delay. Here it is
No Problem. Hope it turned out as expected. Don’t hesitate to come back if it needs modifications. @PositivePlanes
Got it. @PositivePlanes
Got it... but that would remove it's damage considering 50-50=0. Is this the objective?
FYI, by default, the wing gun damage is set to the "50 damage" and most part's default health are "100". By -50 damage, do you mean -50% damage or literally -50 damage. @PositivePlanes
It's possible. @PositivePlanes
Hey. If needed, I’m back. @Reuben201103
The only tool that can be used to mod in SimplePlanes is Unity (because it’s what the game is built on.) @Peng1029
Cool @Charris969
Pas de quoi ! @Trainzo
.
@WarHawk95
Fait-tu parti de la "Communauté Francophone de Simple Planes" (CFSP) ?
Super cockpit. Honnêtement, bravo.
I wasn’t yelling. I just made it in bold format to get people’s attention and for some reason, it auto-CAPS all of it... @way2L84HaPpYpIlOt
Here it is @PositivePlanes
? @way2L84HaPpYpIlOt
IDN cause it seems RP we t out of control and when someone accepted my land, someone claimed they already had it. And not sure for Krolaria. @Bman01
Copy that. @PositivePlanes
Here you go @PositivePlanes
Got it. Coming right up. @PositivePlanes
@Bman01 I'm somewhat staying, but not as Maelstrom, but as a member of the RFS government.
Yay, thanks. @BlackhattAircraft