@OCEANUNKNOWN The missile itself does not require fuel, but there is an attribute that affects the missile's combustion time (maxFuelTime, in seconds, which is a hidden attribute). You can adjust the fuel time by changing the size of this attribute to make it appear that it does not require fuel.
@MisterT Please use the <rotate={function}> (rotation function, the default positive number is counterclockwise rotation) function (if necessary, use the <pos={function}> (adjust horizontal axis) function and <voffset={function}> (adjust vertical axis)) function.
NOTE:
The system is not case sensitive (except for the system's own functions and user-defined functions).
You can adjust the calibration speed of the inertial navigation system. The variable is "spd". The default is 100 (that is, calibrate 100 meters per second), which can be adjusted by yourself.
Note:
In the game, AltitudeAgl has some error, so it can't get the correct data at some time, such as AltitudeAgl>Altitude,AltitudeAgl<2 When I fly at a high altitude, those causes Auto-GCAS triggers abnormally.
So I changed it and it won't trigger abnormally.
The next version will allow players to adjust the radar display range during flight.
Due to the fact that this radar was generated through a script and the script has been lost, this will be a significant workload.
@Jundroo Please fix this issue in SimplePlanes or SimplePlanes 2!
In almost all inputs, NaN or Infinity can be processed correctly, but in propeller blades, this can cause the game to go black and freeze.
I changed your aircraft's radar The radar cannot get any things on SimplePlanes's radar, because it is real-time refresh, such as "TargetSelected", you used it on the screen.
So I changed radar by using Variable which will not refresh real-time, The target in the direction corresponding to the scanning line will be refreshed. If a target on the screen passes through the scanning line twice or more but is not refreshed, the radar will determine that the target is lost and disappear from the screen, like the radar in real world
I think you added some mods called "Valkyrien Skies" and "Create". :)
This thing can run normally on Minecraft, with physics.
How do it work in Minecraft?
@PPLLAANNEE Yes, first you can calculate the longitude, latitude and altitude of the target, and then calculate the corresponding angle through the Inverse trigonometric functions (these flight computers are required to return the longitude, latitude and altitude).
@ThatItalianDude You are wrong. The PitchAngle value only describes the nose pitch angle, not the Flight Path Angle (FPA), and you can only measure horizontal ground speed (measuring air horizontal speed is almost unrealistic unless you have written wind direction detection). There are two ways to measure the horizontal speed of the Aircraft relative to the ground:
1:GS > 0.001 ? (GS*cos(asin(rate(Altitude)/GS))) : 0
2:sqrt(pow(rate(Latitude),2)+pow(rate(Longitude),2))
Compass And Bank Angle indicator can use the "shortestAngle",set it "true".
+4Updated The Input:clamp(sum(clamp01(Pitch=0)*((cos(RollAngle)*rate(PitchAngle/15)))+Trim)+Pitch,-1,1)
+3Engine id:Engine-Prop-1 And Engine Prop-2.
+3Forgive me for being a Chinese that I can't use English well.
+2LOT|abs((LOA*clamp01(abs(floor(LOA))>0))/(rate(LOA)+clamp01(abs(floor(LOA))=0))clamp01(abs(floor(LOA))>0))
+2LAT|abs((LAA*clamp01(abs(floor(LAA))>0))/(rate(LAA)+clamp01(abs(floor(LAA))=0))*clamp01(abs(floor(LAA))>0))
In the 1.11 beta, I found the engine speed limit (2965 rpm, about this value).
+2下不了可能是1.9的,要是真是1.9的话手机运行不了,因为手机会限制模组,电脑版不会,他是在电脑上面制造的.
+2Due to floating-point errors, this scheme cannot accurately determine wind speed and direction, so this data is for reference only.
+1这个自动驾驶系统很巧妙,利用加速度特性,推算阻力,进而控制推力和阻力,速度偏差甚至不会超过1kts
+1@OCEANUNKNOWN The missile itself does not require fuel, but there is an attribute that affects the missile's combustion time (maxFuelTime, in seconds, which is a hidden attribute). You can adjust the fuel time by changing the size of this attribute to make it appear that it does not require fuel.
+1Don't call me.
+1@Leopard2a8 Don't you use the cockpit every time you build a plane? The main cockpit cannot be deleted. One part HUD plus cockpit, isn't it two parts?
+1@MisterT Please use the <rotate={function}> (rotation function, the default positive number is counterclockwise rotation) function (if necessary, use the <pos={function}> (adjust horizontal axis) function and <voffset={function}> (adjust vertical axis)) function.
+1NOTE:
The system is not case sensitive (except for the system's own functions and user-defined functions).
You can adjust the calibration speed of the inertial navigation system. The variable is "spd". The default is 100 (that is, calibrate 100 meters per second), which can be adjusted by yourself.
+1@GalacticaAsia I built one with interior (only cockpit) and It compatible with Simple Planes VR.
+1If you use the "sum(smooth(throttle*7.5,0.3)) instruction, it will be more realistic (a known problem will be solved).
+1@Jesse201 You're welcome.
+1Kts(Knots).
+1Note:
In the game, AltitudeAgl has some error, so it can't get the correct data at some time, such as AltitudeAgl>Altitude,AltitudeAgl<2 When I fly at a high altitude, those causes Auto-GCAS triggers abnormally.
So I changed it and it won't trigger abnormally.
@TheCommentaryGuy Okay.
I posted it.
This F22 is great!
I changed it and it has FBW System and a more realistic radar.
Would you like to have a look?
@Plsaper Now you need to download the new version.
That's more real.
@1234567891234 行
I have a new version. Please use that.
@1234567891234 Bilibili Name:一名简飞玩家
你的Name呢
Is smoothstep(a b,t) equal to a+(b-a)(3clamp01(t)clamp01(t)-2clamp01(ttt)) ?
@Ujkkkhdisoeke 我的世界!
Minecraft!
BUT I WILL ALWAYS HELP YOU
You need to calm down.
@hRmm He used flight control to simulate the function of vertical stabilizer.
@FHCMD I'm sorry, @ you here.
I made a new version, now it has start screen(no animate:( ).
@M107AA12BFG50 I'm sorry, @ you here.
I made a new version, now it has start screen(no animate:( ).
@Stanmich I'm sorry, @ you here.
I made a new version, now it has start screen(no animate:( ).
@IceCraftGaming I'm sorry, @ you here.
I made a new version, now it has start screen(no animate:( ).
The next version will allow players to adjust the radar display range during flight.
Due to the fact that this radar was generated through a script and the script has been lost, this will be a significant workload.
@Jundroo Please fix this issue in SimplePlanes or SimplePlanes 2!
In almost all inputs, NaN or Infinity can be processed correctly, but in propeller blades, this can cause the game to go black and freeze.
你TM劈我瓜是吧
I changed your aircraft's radar The radar cannot get any things on SimplePlanes's radar, because it is real-time refresh, such as "TargetSelected", you used it on the screen.
So I changed radar by using Variable which will not refresh real-time, The target in the direction corresponding to the scanning line will be refreshed. If a target on the screen passes through the scanning line twice or more but is not refreshed, the radar will determine that the target is lost and disappear from the screen, like the radar in real world
I think you added some mods called "Valkyrien Skies" and "Create". :)
This thing can run normally on Minecraft, with physics.
How do it work in Minecraft?
我认为你的自动驾驶速度系统可以改进(我帖子里面有一个Fighter,你可以下载最新版,看看我的速度控制系统是如何工作的)
@BiliBiliXMBGDS 额
Now is have new version Fighter v1.1
@LAGDragon Here is a demonstration https://www.simpleplanes.com/a/DIx660/Test-Car
@PPLLAANNEE Yes, first you can calculate the longitude, latitude and altitude of the target, and then calculate the corresponding angle through the Inverse trigonometric functions (these flight computers are required to return the longitude, latitude and altitude).
@ThatItalianDude You are wrong. The PitchAngle value only describes the nose pitch angle, not the Flight Path Angle (FPA), and you can only measure horizontal ground speed (measuring air horizontal speed is almost unrealistic unless you have written wind direction detection). There are two ways to measure the horizontal speed of the Aircraft relative to the ground:
1:GS > 0.001 ? (GS*cos(asin(rate(Altitude)/GS))) : 0
2:sqrt(pow(rate(Latitude),2)+pow(rate(Longitude),2))
@GuyFolk If so, can I release a fixed version? (Radar repair, longitude and latitude display repair, HUD repair, two COM2 buttons repair)
If so, can I release a fixed version? (Radar repair, longitude and latitude display repair, HUD repair, two COM2 buttons repair)
I found a problem: SW (Southwest) was written as NW (Northwest) (the last "NW" in the two "NW" in the front text).
This is the problem of the game. I also experienced this situation when setting the original engine (all sliders are set to the maximum value).
@SupremeDorian This website is: windows.com/stopcode
@SupremeDorian I know the function of QR code. The website brought by QR code is Microsoft's blue screen troubleshooting.