@verxzl if @Ku approves me of using this FT, i will bring AH-64 for sure. waited so long for this ooprtunity , this dude's amazingly good with FT, keep it up.
@Ku sorry to bug you again, but i just recently started, building a missile like the ones you build and I have trouble with the wings. I don't know how I can make it fly smooth or more specifically when I release the missile, it pitches over immediately and gets out of control. The fins and the ft codes aren't the problem, rather I think it's how the wings are aligned. I used your spear mk1 for reference, but I don't know how to solve it. For reference, the missile I built is the RIM-162 ESSM.
@AWESOMENESS360 ok, so could you maybe upload the missile or send me the xml plane file? I think I just know how to do it. And how many stages do you want?
@TemporaryReplacement Could you try implementing the autopilot from the bush plane from @KSB24 for like, an ai Version of the carrier? I think I could manage the start sequence of the planes, but that's about it...
@Super737 Nice PID controls man. i tried using those on my works to but the bombs/missiles always go out of control or turn the whole thing upside down. how can i fix that?
@Kendog84 Look at some posts from @Ku. he definetely has the knowledge that youre looking for. personally i think if you two were to make a collab on a project it would get really interesting.
@Ku Could you make like a forum post with an explanation of the calculations you use in your variables for the fin rotators of the missiles? i still have a hard time understanding them. for example how to change the time until the booster of a rocket fires up or the tracking rate(deg/sec).
@ALTMTR may be already solved, since this post is a bit old, but you can actually use targeting pod for that. Since the plane is attached via winch, any cam that can lock on a target will do.
@KSB24 could you brake down the different codes and variables? That would be really helpful. I already have a type of Ai autopilot that mostly works for me, but i have trouble regarding formation flight. My AP is coordinate based too and needs 2 separate inputs: 1. Is the desired Longitude, where it should fly to and 2. The desired Latitude. How can I use this information for an wingman offset to a desired side (either right or left) of the [target plane]?
Additional : I need ft for the engine/s too to work with the formation flight. If possible separate examples for propeller type engines and jet engines.
Can anyone tell me, if TAS, IAS, GS, GEFORCE, AngleOfAttack are global functions? Like. I have a carrier which is host to the primary cockpit. But I also have flight computers on each plane and helicopter on it. Now what I want to know is if the before mentioned Funktions can each be used on whatever I build as long as it has wings and a cockpit/flight computer.
@TemporaryReplacement No biggie. i'm gonna download all anyway. also, everytime i put those guns and aa on a different ship, the ship ends up swaying from side to side. how can i fix that?
@MikeWallace could you make the catapult only as a post? if you dont mind, i'd like to take a look at it and use ft.that's a very cool prototype man!!!
@LunarEclipseSP How did you get the armor effect? Everything I try, if build gets hit By a missile or bom it falls apart, but I want armor(especially on ships) to work realistic, like they need more than one or two hits...
Could you explain your way point system in detail? I'm not that good at ft and I'm having trouble creating a way point system AP that relies solely on Longitude and latitude. Any kind of explanation or Help is much appreciated.
@DeezDucks @MrDooper @tx56gaming I think I actually accomplished an ai wingman which follows you. the base codes and techniques that I used were from @KSB24. I just configured it for my 2-plane formation.
@Ku What was your DC again?
@dabestsock well, i'm working on it, but For some reason it won't work properly. i'll uplod it as soon as i've fixed that.
+1@Monarchii could you do the normal carrier based version too?
@verxzl if @Ku approves me of using this FT, i will bring AH-64 for sure. waited so long for this ooprtunity , this dude's amazingly good with FT, keep it up.
+1@Ku is this portable to any other well-handeling helicopter?
+1@KSB24 Hey, could you like, convert the ft from this build for the ai follow pilot for 4 planes? and is there a roundabout way for AngleOfSlip?
+1thx, have done that. the com was way behind the col.
+1@DISHWASHER2005 How'd you do it exactly? and will you upload it?
+1@Ku sorry to bug you again, but i just recently started, building a missile like the ones you build and I have trouble with the wings. I don't know how I can make it fly smooth or more specifically when I release the missile, it pitches over immediately and gets out of control. The fins and the ft codes aren't the problem, rather I think it's how the wings are aligned. I used your spear mk1 for reference, but I don't know how to solve it. For reference, the missile I built is the RIM-162 ESSM.
@AWESOMENESS360 ok, so could you maybe upload the missile or send me the xml plane file? I think I just know how to do it. And how many stages do you want?
@Ku Ah, now I understand thx
@Ku how'd you manage terrain avoidance?
+1@TemporaryReplacement hm... OK. Well, maybe there will be a way in sp2
@TemporaryReplacement Could you try implementing the autopilot from the bush plane from @KSB24 for like, an ai Version of the carrier? I think I could manage the start sequence of the planes, but that's about it...
@KSB24 hey, could you put the plane autopilot on a jet too? Kinda struggling with getting it to work with jets...
+1@TemporaryReplacement are you good with the funkytrees? If yes I'd have an idea about your project that I'd like to share.
@TemporaryReplacement when will you releas that? pretty neat!
@Erc90F4RU ah OK thx
@CaptainBrayden what's the map from the Pic?
@Super737 How can i change the pid controls for it to fly more stable?
@Super737 Nice PID controls man. i tried using those on my works to but the bombs/missiles always go out of control or turn the whole thing upside down. how can i fix that?
+1@Kendog84 Look at some posts from @Ku. he definetely has the knowledge that youre looking for. personally i think if you two were to make a collab on a project it would get really interesting.
@Ku Definetely
+2@Ku Could you make like a forum post with an explanation of the calculations you use in your variables for the fin rotators of the missiles? i still have a hard time understanding them. for example how to change the time until the booster of a rocket fires up or the tracking rate(deg/sec).
+2@SILVERPANZER How did you do orbital strike? I'd like to utilize that to recreate a clip from a game.
How'd you do the camera aim missiles?
@ALTMTR may be already solved, since this post is a bit old, but you can actually use targeting pod for that. Since the plane is attached via winch, any cam that can lock on a target will do.
+1My prayers were heard! Thank you my man. Amazing work as always
+1@KSB24 could you brake down the different codes and variables? That would be really helpful. I already have a type of Ai autopilot that mostly works for me, but i have trouble regarding formation flight. My AP is coordinate based too and needs 2 separate inputs: 1. Is the desired Longitude, where it should fly to and 2. The desired Latitude. How can I use this information for an wingman offset to a desired side (either right or left) of the [target plane]?
Additional : I need ft for the engine/s too to work with the formation flight. If possible separate examples for propeller type engines and jet engines.
+1@Super737 This is neat! If you don't mind, I'd like to use that on a build that I'm probably gonna upload.
Can anyone tell me, if TAS, IAS, GS, GEFORCE, AngleOfAttack are global functions? Like. I have a carrier which is host to the primary cockpit. But I also have flight computers on each plane and helicopter on it. Now what I want to know is if the before mentioned Funktions can each be used on whatever I build as long as it has wings and a cockpit/flight computer.
how'd you do that armor thing?
+1@TemporaryReplacement No biggie. i'm gonna download all anyway. also, everytime i put those guns and aa on a different ship, the ship ends up swaying from side to side. how can i fix that?
+1@MikeWallace could you make the catapult only as a post? if you dont mind, i'd like to take a look at it and use ft.that's a very cool prototype man!!!
pls consider making big warships like ijn yamato too. awesome build, just like always!!
+1@Gibble Could you make the USS Essex CV-9 Too?
@LunarEclipseSP ok, thx
+1@MAPA Cool, can't wait. I like your ai builds, because I can use them with many others without crashing my potato pc.
+1@MAPA nice! And next a F18-F version pls. Would be much appreciated.
+1@LunarEclipseSP How did you get the armor effect? Everything I try, if build gets hit By a missile or bom it falls apart, but I want armor(especially on ships) to work realistic, like they need more than one or two hits...
+2@FlyingPatriot what was your discord again?
@FlyingPatriot I dropped the file. it doesn't show in sp though?
@Gestour @Kennneth How did you get to make a custom part that marks the aircraft as a ground target?
+1Could you build the Essex CV-9 too Please? that would be so awesome!
What does Act2 do exactly? If I activate it and tilt even just 1 deg, it just starts wildly spinning around...(I'm on the low part version)
+1Could you explain your way point system in detail? I'm not that good at ft and I'm having trouble creating a way point system AP that relies solely on Longitude and latitude. Any kind of explanation or Help is much appreciated.
@Monarchii Nice, can't have enough targets...
+1@Monarchii hm, OK. What's next on the list then?
@DeezDucks @MrDooper @tx56gaming I think I actually accomplished an ai wingman which follows you. the base codes and techniques that I used were from @KSB24. I just configured it for my 2-plane formation.
@KSB24 Could you pls explain how to get ai to not target each other? That would be really helpful.