10 llDeadboyll Comments

  • [AI Heli] Mi-2 6 days ago

    @Ku What was your DC again?

  • [AI Heli] Mi-2 6 days ago

    @dabestsock well, i'm working on it, but For some reason it won't work properly. i'll uplod it as soon as i've fixed that.

    +1
  • [PEA] Nakajima A6M2-N 27 days ago

    @Monarchii could you do the normal carrier based version too?

  • [AI Heli] Mi-2 one month ago

    @verxzl if @Ku approves me of using this FT, i will bring AH-64 for sure. waited so long for this ooprtunity , this dude's amazingly good with FT, keep it up.

    +1
  • [AI Heli] Mi-2 one month ago

    @Ku is this portable to any other well-handeling helicopter?

    +1
  • Ai Police Squad (Experimental) one month ago

    @KSB24 Hey, could you like, convert the ft from this build for the ai follow pilot for 4 planes? and is there a roundabout way for AngleOfSlip?

    +1
  • [FT AAM] Spear MK.1 4 months ago

    thx, have done that. the com was way behind the col.

    +1
  • (HOS)Power Shield Test BB-03 4 months ago

    @DISHWASHER2005 How'd you do it exactly? and will you upload it?

    +1
  • [FT AAM] Spear MK.1 4 months ago

    @Ku sorry to bug you again, but i just recently started, building a missile like the ones you build and I have trouble with the wings. I don't know how I can make it fly smooth or more specifically when I release the missile, it pitches over immediately and gets out of control. The fins and the ft codes aren't the problem, rather I think it's how the wings are aligned. I used your spear mk1 for reference, but I don't know how to solve it. For reference, the missile I built is the RIM-162 ESSM.

  • Funky Tree Professionals Wanted! Multi-Stage Automatic Cluster Munitions? 4 months ago

    @AWESOMENESS360 ok, so could you maybe upload the missile or send me the xml plane file? I think I just know how to do it. And how many stages do you want?

  • [FT AAM] Spear MK.1 4 months ago

    @Ku Ah, now I understand thx

  • [FT AAM] Spear MK.1 4 months ago

    @Ku how'd you manage terrain avoidance?

    +1
  • Aircraft carrier shenanigans (2) 4 months ago

    @TemporaryReplacement hm... OK. Well, maybe there will be a way in sp2

  • Aircraft carrier shenanigans (2) 4 months ago

    @TemporaryReplacement Could you try implementing the autopilot from the bush plane from @KSB24 for like, an ai Version of the carrier? I think I could manage the start sequence of the planes, but that's about it...

  • potato Ford GT 2016 Ai Police 4 months ago

    @KSB24 hey, could you put the plane autopilot on a jet too? Kinda struggling with getting it to work with jets...

    +1
  • Aircraft carrier shenanigans (2) 4 months ago

    @TemporaryReplacement are you good with the funkytrees? If yes I'd have an idea about your project that I'd like to share.

  • Aircraft carrier shenanigans (2) 4 months ago

    @TemporaryReplacement when will you releas that? pretty neat!

  • Boeing 707-320B lufthansa cargo 5 months ago

    @Erc90F4RU ah OK thx

  • Boeing 707-320B lufthansa cargo 5 months ago

    @CaptainBrayden what's the map from the Pic?

  • Experimental FT guided SAM MS-1 5 months ago

    @Super737 How can i change the pid controls for it to fly more stable?

  • ASM-60S FUNKYTREE A/G MISSLE 5 months ago

    @Super737 Nice PID controls man. i tried using those on my works to but the bombs/missiles always go out of control or turn the whole thing upside down. how can i fix that?

    +1
  • FT tech idea: Simulated bomb/missile camera for manual remote guidance 5 months ago

    @Kendog84 Look at some posts from @Ku. he definetely has the knowledge that youre looking for. personally i think if you two were to make a collab on a project it would get really interesting.

  • Funky-Trees Missile Instruction Package 5 months ago

    @Ku Definetely

    +2
  • KC 300 MK.2 Showcase 5 months ago

    @Ku Could you make like a forum post with an explanation of the calculations you use in your variables for the fin rotators of the missiles? i still have a hard time understanding them. for example how to change the time until the booster of a rocket fires up or the tracking rate(deg/sec).

    +2
  • (FT ORBITAL STRIKE) ALTIMER (SPECIAL TANK) 5 months ago

    @SILVERPANZER How did you do orbital strike? I'd like to utilize that to recreate a clip from a game.

  • (Camera Aim Missile) SHT-7 WIOR 5 months ago

    How'd you do the camera aim missiles?

  • How to make detachable weapons/deployable vehicles that can use weapons. From Carrier Aircraft to SLBM's! 5 months ago

    @ALTMTR may be already solved, since this post is a bit old, but you can actually use targeting pod for that. Since the plane is attached via winch, any cam that can lock on a target will do.

    +1
  • [LHI] USS Essex CV-9 (full) 5 months ago

    My prayers were heard! Thank you my man. Amazing work as always

    +1
  • Ai Pilot (Follow) Bush Plane 5 months ago

    @KSB24 could you brake down the different codes and variables? That would be really helpful. I already have a type of Ai autopilot that mostly works for me, but i have trouble regarding formation flight. My AP is coordinate based too and needs 2 separate inputs: 1. Is the desired Longitude, where it should fly to and 2. The desired Latitude. How can I use this information for an wingman offset to a desired side (either right or left) of the [target plane]?

    Additional : I need ft for the engine/s too to work with the formation flight. If possible separate examples for propeller type engines and jet engines.

    +1
  • Angle/Rate Bombing CCRP System caculation for vanilla Boom25 under 400Kts 5 months ago

    @Super737 This is neat! If you don't mind, I'd like to use that on a build that I'm probably gonna upload.

  • Useful FT Codes 2.0 5 months ago

    Can anyone tell me, if TAS, IAS, GS, GEFORCE, AngleOfAttack are global functions? Like. I have a carrier which is host to the primary cockpit. But I also have flight computers on each plane and helicopter on it. Now what I want to know is if the before mentioned Funktions can each be used on whatever I build as long as it has wings and a cockpit/flight computer.

  • Fletcher on Fletcher violence (AI torpedo launch demo) 6 months ago

    how'd you do that armor thing?

    +1
  • [LHI] IJN Furutaka 6 months ago

    @TemporaryReplacement No biggie. i'm gonna download all anyway. also, everytime i put those guns and aa on a different ship, the ship ends up swaying from side to side. how can i fix that?

    +1
  • Aircraft catapult on Midway 6 months ago

    @MikeWallace could you make the catapult only as a post? if you dont mind, i'd like to take a look at it and use ft.that's a very cool prototype man!!!

  • [LHI] IJN Furutaka 6 months ago

    pls consider making big warships like ijn yamato too. awesome build, just like always!!

    +1
  • HMS Agamemnon (1908) 6 months ago

    @Gibble Could you make the USS Essex CV-9 Too?

  • [M-WAR] JS Yamato Aegis Super-Battleship 'MRNS Yamato' 6 months ago

    @LunarEclipseSP ok, thx

    +1
  • Mikoyan-Gurevich MiG-29 Fulcrum 6 months ago

    @MAPA Cool, can't wait. I like your ai builds, because I can use them with many others without crashing my potato pc.

    +1
  • Mikoyan-Gurevich MiG-29 Fulcrum 6 months ago

    @MAPA nice! And next a F18-F version pls. Would be much appreciated.

    +1
  • [M-WAR] JS Yamato Aegis Super-Battleship 'MRNS Yamato' 6 months ago

    @LunarEclipseSP How did you get the armor effect? Everything I try, if build gets hit By a missile or bom it falls apart, but I want armor(especially on ships) to work realistic, like they need more than one or two hits...

    +2
  • Variterra Archipelago 6 months ago

    @FlyingPatriot what was your discord again?

  • Variterra Archipelago 6 months ago

    @FlyingPatriot I dropped the file. it doesn't show in sp though?

  • Kaboom 6 months ago

    @Gestour @Kennneth How did you get to make a custom part that marks the aircraft as a ground target?

    +1
  • IJN TAIHO 7 months ago

    Could you build the Essex CV-9 too Please? that would be so awesome!

  • AH-64D Apache 8 months ago

    What does Act2 do exactly? If I activate it and tilt even just 1 deg, it just starts wildly spinning around...(I'm on the low part version)

    +1
  • PQ-14 9 months ago

    Could you explain your way point system in detail? I'm not that good at ft and I'm having trouble creating a way point system AP that relies solely on Longitude and latitude. Any kind of explanation or Help is much appreciated.

  • [Structure] Lighthouse I 9 months ago

    @Monarchii Nice, can't have enough targets...

    +1
  • [Structure] Lighthouse I 9 months ago

    @Monarchii hm, OK. What's next on the list then?

  • Wingman/Formation AI 10 months ago

    @DeezDucks @MrDooper @tx56gaming I think I actually accomplished an ai wingman which follows you. the base codes and techniques that I used were from @KSB24. I just configured it for my 2-plane formation.

  • Beckford City Security SUV Ai Police 10 months ago

    @KSB24 Could you pls explain how to get ai to not target each other? That would be really helpful.