@Ku Could you make like a forum post with an explanation of the calculations you use in your variables for the fin rotators of the missiles? i still have a hard time understanding them. for example how to change the time until the booster of a rocket fires up or the tracking rate(deg/sec).
@LunarEclipseSP How did you get the armor effect? Everything I try, if build gets hit By a missile or bom it falls apart, but I want armor(especially on ships) to work realistic, like they need more than one or two hits...
Hey there. I'm a big fan of both games, but my question is actually about simpleplanes. Would it be possible for you to add AI wingman and maybe something like an target marker as a part, which you could choose air or ground? I think that would be totally awesome. And builds like aircraft carriers and such could be more advanced that way.
@verxzl if @Ku approves me of using this FT, i will bring AH-64 for sure. waited so long for this ooprtunity , this dude's amazingly good with FT, keep it up.
@Super737 Nice PID controls man. i tried using those on my works to but the bombs/missiles always go out of control or turn the whole thing upside down. how can i fix that?
@ALTMTR may be already solved, since this post is a bit old, but you can actually use targeting pod for that. Since the plane is attached via winch, any cam that can lock on a target will do.
@KSB24 could you brake down the different codes and variables? That would be really helpful. I already have a type of Ai autopilot that mostly works for me, but i have trouble regarding formation flight. My AP is coordinate based too and needs 2 separate inputs: 1. Is the desired Longitude, where it should fly to and 2. The desired Latitude. How can I use this information for an wingman offset to a desired side (either right or left) of the [target plane]?
Additional : I need ft for the engine/s too to work with the formation flight. If possible separate examples for propeller type engines and jet engines.
@TemporaryReplacement No biggie. i'm gonna download all anyway. also, everytime i put those guns and aa on a different ship, the ship ends up swaying from side to side. how can i fix that?
@Ku So, could you make a SLBM with a similar guidance system? The missile would only be able to turn after a certain amount of time and have 2 to 3 stages. Any answer or help would be much appreciated.
Love your ft guided-Series as always! Kept it up! Could you maybe tell me how the code for elevation of the missile works? I'm currently working on a Tomahawk cruise missile and need some help...
With those methods you're using.. Wouldn't it also be possible to make an kind of Ai wingman? for example, You could use the outputs of different flight computers to "let the wingman know ts direction and distance from the main plane" and use the variables to calculate accordingly. This again could be used for keeping the distance between the planes and the ground too. My knowledge in this is kinda basic, but if my line of thinking is correct, it should be possible, thanks to your codes.
@LobsterBisque128 Could you explain in more detail maybe? I'm an complete idiot when it comes to funkytrees guided weapons. do you have an examle Variable/code maybe?
@Ku sorry to bug you again, but i just recently started, building a missile like the ones you build and I have trouble with the wings. I don't know how I can make it fly smooth or more specifically when I release the missile, it pitches over immediately and gets out of control. The fins and the ft codes aren't the problem, rather I think it's how the wings are aligned. I used your spear mk1 for reference, but I don't know how to solve it. For reference, the missile I built is the RIM-162 ESSM.
@AWESOMENESS360 ok, so could you maybe upload the missile or send me the xml plane file? I think I just know how to do it. And how many stages do you want?
@TemporaryReplacement Could you try implementing the autopilot from the bush plane from @KSB24 for like, an ai Version of the carrier? I think I could manage the start sequence of the planes, but that's about it...
@Kendog84 Look at some posts from @Ku. he definetely has the knowledge that youre looking for. personally i think if you two were to make a collab on a project it would get really interesting.
Why can't I download the map anymore
+3@Ku Definetely
+2@Ku Could you make like a forum post with an explanation of the calculations you use in your variables for the fin rotators of the missiles? i still have a hard time understanding them. for example how to change the time until the booster of a rocket fires up or the tracking rate(deg/sec).
+2@LunarEclipseSP How did you get the armor effect? Everything I try, if build gets hit By a missile or bom it falls apart, but I want armor(especially on ships) to work realistic, like they need more than one or two hits...
+2Hey there. I'm a big fan of both games, but my question is actually about simpleplanes. Would it be possible for you to add AI wingman and maybe something like an target marker as a part, which you could choose air or ground? I think that would be totally awesome. And builds like aircraft carriers and such could be more advanced that way.
+2where is the mod?
+2@dabestsock well, i'm working on it, but For some reason it won't work properly. i'll uplod it as soon as i've fixed that.
+1@verxzl if @Ku approves me of using this FT, i will bring AH-64 for sure. waited so long for this ooprtunity , this dude's amazingly good with FT, keep it up.
+1@Ku is this portable to any other well-handeling helicopter?
+1@KSB24 Hey, could you like, convert the ft from this build for the ai follow pilot for 4 planes? and is there a roundabout way for AngleOfSlip?
+1thx, have done that. the com was way behind the col.
+1@DISHWASHER2005 How'd you do it exactly? and will you upload it?
+1@Ku how'd you manage terrain avoidance?
+1@KSB24 hey, could you put the plane autopilot on a jet too? Kinda struggling with getting it to work with jets...
+1@Super737 Nice PID controls man. i tried using those on my works to but the bombs/missiles always go out of control or turn the whole thing upside down. how can i fix that?
+1@ALTMTR may be already solved, since this post is a bit old, but you can actually use targeting pod for that. Since the plane is attached via winch, any cam that can lock on a target will do.
+1My prayers were heard! Thank you my man. Amazing work as always
+1@KSB24 could you brake down the different codes and variables? That would be really helpful. I already have a type of Ai autopilot that mostly works for me, but i have trouble regarding formation flight. My AP is coordinate based too and needs 2 separate inputs: 1. Is the desired Longitude, where it should fly to and 2. The desired Latitude. How can I use this information for an wingman offset to a desired side (either right or left) of the [target plane]?
Additional : I need ft for the engine/s too to work with the formation flight. If possible separate examples for propeller type engines and jet engines.
+1how'd you do that armor thing?
+1@TemporaryReplacement No biggie. i'm gonna download all anyway. also, everytime i put those guns and aa on a different ship, the ship ends up swaying from side to side. how can i fix that?
+1pls consider making big warships like ijn yamato too. awesome build, just like always!!
+1@LunarEclipseSP ok, thx
+1@MAPA Cool, can't wait. I like your ai builds, because I can use them with many others without crashing my potato pc.
+1@MAPA nice! And next a F18-F version pls. Would be much appreciated.
+1@Gestour @Kennneth How did you get to make a custom part that marks the aircraft as a ground target?
+1What does Act2 do exactly? If I activate it and tilt even just 1 deg, it just starts wildly spinning around...(I'm on the low part version)
+1@Monarchii Nice, can't have enough targets...
+1Nice build man! Could you also make the military KC-10 Variant? That would be really awesome.
+1@Ku So, could you make a SLBM with a similar guidance system? The missile would only be able to turn after a certain amount of time and have 2 to 3 stages. Any answer or help would be much appreciated.
+1Love your ft guided-Series as always! Kept it up! Could you maybe tell me how the code for elevation of the missile works? I'm currently working on a Tomahawk cruise missile and need some help...
+1Which carrier did you make the screenshots on?
+1@RX9115S Very appreciated, thanks!
+1Look for ft missile aim 9. Someone already made it. You could use the codes for future projects.
+1With those methods you're using.. Wouldn't it also be possible to make an kind of Ai wingman? for example, You could use the outputs of different flight computers to "let the wingman know ts direction and distance from the main plane" and use the variables to calculate accordingly. This again could be used for keeping the distance between the planes and the ground too. My knowledge in this is kinda basic, but if my line of thinking is correct, it should be possible, thanks to your codes.
+1@LobsterBisque128 Could you explain in more detail maybe? I'm an complete idiot when it comes to funkytrees guided weapons. do you have an examle Variable/code maybe?
+1Can't wait to to get the new one
+1Hey, thats pretty amazing. i like ur a-10 too. could you upload the Nimitz carrier in the background too?
+1@Ku What was your DC again?
@Monarchii could you do the normal carrier based version too?
@Ku sorry to bug you again, but i just recently started, building a missile like the ones you build and I have trouble with the wings. I don't know how I can make it fly smooth or more specifically when I release the missile, it pitches over immediately and gets out of control. The fins and the ft codes aren't the problem, rather I think it's how the wings are aligned. I used your spear mk1 for reference, but I don't know how to solve it. For reference, the missile I built is the RIM-162 ESSM.
@AWESOMENESS360 ok, so could you maybe upload the missile or send me the xml plane file? I think I just know how to do it. And how many stages do you want?
@Ku Ah, now I understand thx
@TemporaryReplacement hm... OK. Well, maybe there will be a way in sp2
@TemporaryReplacement Could you try implementing the autopilot from the bush plane from @KSB24 for like, an ai Version of the carrier? I think I could manage the start sequence of the planes, but that's about it...
@TemporaryReplacement are you good with the funkytrees? If yes I'd have an idea about your project that I'd like to share.
@TemporaryReplacement when will you releas that? pretty neat!
@Erc90F4RU ah OK thx
@CaptainBrayden what's the map from the Pic?
@Super737 How can i change the pid controls for it to fly more stable?
@Kendog84 Look at some posts from @Ku. he definetely has the knowledge that youre looking for. personally i think if you two were to make a collab on a project it would get really interesting.