@Hellosss38
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Here is the website member list.
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Also, if you want me to change your button description I will. The ones already there are from suggestions.
@Hellosss38
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To your first comment: In the information section, there is a list of all members.
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To your second comment, I had to move all members from the list to a separate forum post but the link is still on my bio. ;)
@R3df3rn
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So basically what I'm going with that rotator is to smoothen out the plane's pitching... instead of being all of a sudden, it calculates the average over a period of time, and will oppose it a bit. I actually think that it would make as a good trim system.
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If you are going to test it, make sure to set the rotator limits to maybe, 5, 10, 15... I would test with those limit values.
@R3df3rn
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For a start...
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One of the first props planes on the website that doesn't look generic or too ungeneric... good job on the plane.
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Second, a good thing to stop builds from spinning either in the x or y direction is to either increase the speed of the plane, (so stabilizers can be more effective) increase the amount or surface area of stabilizers, (more stable in a basic way) or to add a speed boost when turning.
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For the FT for that, it is the best to ask someone like Snow... Eh, I would just put a rotator on a rear control surface, (elevator) and make the input set to PitchRate, then invert the rotator. For yaw it would just be on the vertical stabilizer and to use YawRate, again with the rotator in the inverted mode.
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The FT method is probably not super effective but for many of my planes it helps a bit.
@LastManStanding
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Yeah, I saw your bio... Pretty cool!
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I would like to volunteer for things like that, but we have enough hurricanes coming our way in Louisiana to worry about... Like the one that'll hit on Friday...
@LastManStanding Okay. I will include you in the members list. Will you be known as your username, or would you like to create a custom username? We also have a Discord server and a Reddit that you can join.
@SnoWFLakE0s
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First off, thanks for helping me...
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The thing that I need help with is the turret of the vehicle. I have used rotators on the turret and the gun, and the thing that I need to do is to perfect the FT for targeting on it. I have seen that many targeting systems on this website are stationary, but with a vehicle it would move, and since the cockpit would have roll and pitch as the ground would not always be stable and flat, the aiming for the gun would be off. Also, normally using the gun has problems with limitations, not collisions but it sometimes glitches around.
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So I thought that I could make the cockpit attached to a tether with gyroscopes to level the actual cockpit out, but that results in some very weird results. One of my better ideas was to make the gun level at all times using one rotator, and then making it target with another. This may be a better idea... as well as just using a gyroscopic leveled gun barrel, and then making it input values when aiming, and to level at idle as the in-game one does by itself.
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I can tag you on an unlisted post if you'd like the actual build and the numbers.
@SnoWFLakE0s I would like to ask if you could help me with funky trees on this. If you are busy, that is fine, as I know that you are doing the Challenger 2 right now. Thank you either way!
Great shaped tank. Great featured tank. Great tank. That's all I can say about it, I am not a very good judge at tanks and MBTs, but it looks good. Also, I have something that I am doing here, so it would be great if you could help...
My question is, if the link to the USS Kansas isn't a teaser or an unlisted progress post, why does the link go back to this page, or is it just a joke?
I don't even understand what's happened. As of now, it's the top most aircraft on the SP website. And it's made by an Android user. Wonderful. My upvote is with this helicopter.
@WarshipDude The video recorder software lags considerably when adding audio. I don't know why. SP itself is completely fine, though the size of the USS Beast model makes it load for a second or two on a gaming computer.
USS Beast 1.7 targets and finds USS Beast 1.8music intensifies
(The music is pretty matched up to the moment that the targeting locks onto the other Beast... isn't it? And also, the video is exactly a minute long. So much for one minute-attention spans.)
@WrongFlyer I am using the Steam version on a Windows 10. Drake has the normal version on a slightly older Windows 9. I also have an old computer (which I am using at the moment, Drake is using mine to do something) that is a Windows 8 and is linked to my Steam.
@WrongFlyer Here's something for bumping trucks together: Actually, convoy trucks cannot be bumped into each other. They just go through. I would suspect the same with the tank, so Drake's pictures of the "Armada" probably shows a bug where the AA tanks spawned weird. And it spawned a tank.
@RAF1 If you drive closer it will shoot at you. I have tried to with my mini-car, but the AA Tanks acted aggressive with their guns and the tank shot at me two times, destroying me on the second. That was probably the closest I've gotten to it. I went close to it right after I took the last picture, and after I was destroyed I was not able to, well, do anything. Actually, now that I think of it I might just get the freecam mod for next time.
@WereOutOfNamesArentWe It seems that it is always aggressive, but by playing around with it, the tank seems to not be able to shoot at aircraft that are too high from it. However, the AA tanks are also aggressive from this.
@Jwpdaviesjr Will that be the description or an utterance of joy?
@Jwpdaviesjr @tsampoy
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Since you have created an account, you will need a short description of yourself to get a golden button.
officialryanyang (medium, type drone, heli, plane) (heavy, type drone, heli)
@ACEPILOT109 ;)
Aha! First upvote!
@Horsepower Any other edit ideas? It is still a work in progress...
@Horsepower I have edited it. Try to reload the page.
@Horsepower Which subheaders? I can edit them right now...
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Do you mean the ones on the Home page?
@Hellosss38
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Here is the website member list.
.
Also, if you want me to change your button description I will. The ones already there are from suggestions.
@Hellosss38
.
To your first comment: In the information section, there is a list of all members.
.
To your second comment, I had to move all members from the list to a separate forum post but the link is still on my bio. ;)
@WarshipDude For some reason I can edit this post... the arrow next to it has an edit box.
@FuriousChicken
@WarshipDude @Hellosss38 @CoconutCraft
@Shnippy @Brendorkus @LastManStanding
@LastManStanding
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Yeah, you too!
@R3df3rn
.
So basically what I'm going with that rotator is to smoothen out the plane's pitching... instead of being all of a sudden, it calculates the average over a period of time, and will oppose it a bit. I actually think that it would make as a good trim system.
.
If you are going to test it, make sure to set the rotator limits to maybe, 5, 10, 15... I would test with those limit values.
@R3df3rn
.
For a start...
.
One of the first props planes on the website that doesn't look generic or too ungeneric... good job on the plane.
.
Second, a good thing to stop builds from spinning either in the x or y direction is to either increase the speed of the plane, (so stabilizers can be more effective) increase the amount or surface area of stabilizers, (more stable in a basic way) or to add a speed boost when turning.
.
For the FT for that, it is the best to ask someone like Snow... Eh, I would just put a rotator on a rear control surface, (elevator) and make the input set to PitchRate, then invert the rotator. For yaw it would just be on the vertical stabilizer and to use YawRate, again with the rotator in the inverted mode.
.
The FT method is probably not super effective but for many of my planes it helps a bit.
@LastManStanding
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Yeah, I saw your bio... Pretty cool!
.
I would like to volunteer for things like that, but we have enough hurricanes coming our way in Louisiana to worry about... Like the one that'll hit on Friday...
@LastManStanding
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Firefighting? California?
@LastManStanding Okay. I will include you in the members list. Will you be known as your username, or would you like to create a custom username? We also have a Discord server and a Reddit that you can join.
@rexion Yes, I'm not sure why those appear but they only do after destroying something large with propellers.
This video is from piratatoe!
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Not my content, people!
(I have not marked it as OG content, please don't yell at me)
Here's my updoot.
@SnoWFLakE0s
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Okay. Thanks!
@SnoWFLakE0s
.
First off, thanks for helping me...
.
The thing that I need help with is the turret of the vehicle. I have used rotators on the turret and the gun, and the thing that I need to do is to perfect the FT for targeting on it. I have seen that many targeting systems on this website are stationary, but with a vehicle it would move, and since the cockpit would have roll and pitch as the ground would not always be stable and flat, the aiming for the gun would be off. Also, normally using the gun has problems with limitations, not collisions but it sometimes glitches around.
.
So I thought that I could make the cockpit attached to a tether with gyroscopes to level the actual cockpit out, but that results in some very weird results. One of my better ideas was to make the gun level at all times using one rotator, and then making it target with another. This may be a better idea... as well as just using a gyroscopic leveled gun barrel, and then making it input values when aiming, and to level at idle as the in-game one does by itself.
.
I can tag you on an unlisted post if you'd like the actual build and the numbers.
@SnoWFLakE0s I would like to ask if you could help me with funky trees on this. If you are busy, that is fine, as I know that you are doing the Challenger 2 right now. Thank you either way!
Great shaped tank. Great featured tank. Great tank. That's all I can say about it, I am not a very good judge at tanks and MBTs, but it looks good. Also, I have something that I am doing here, so it would be great if you could help...
@PINEAPPLZ Duh, it's a collab.
Okay that comment was dumb but who cares, 10k, yayayayaaaaa
10k yayayyaaaaaaaaaaaa
My question is, if the link to the USS Kansas isn't a teaser or an unlisted progress post, why does the link go back to this page, or is it just a joke?
I don't even understand what's happened. As of now, it's the top most aircraft on the SP website. And it's made by an Android user. Wonderful. My upvote is with this helicopter.
A-10 + Chonk
"Three Wasps with the "Blue Angels" paint scheme"
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"Perfection"
@switdog08 :P
@WarshipDude The video recorder software lags considerably when adding audio. I don't know why. SP itself is completely fine, though the size of the USS Beast model makes it load for a second or two on a gaming computer.
USS Beast 1.7 targets and finds USS Beast 1.8 music intensifies
(The music is pretty matched up to the moment that the targeting locks onto the other Beast... isn't it? And also, the video is exactly a minute long. So much for one minute-attention spans.)
@ImaCat Can you be so sure?
So it's basically a parasite camera.
@BagelPlane Wait a moment... something's broken
@BagelPlane It is done...
@BagelPlane I will update the post with a link in the description.
@WrongFlyer I am using the Steam version on a Windows 10. Drake has the normal version on a slightly older Windows 9. I also have an old computer (which I am using at the moment, Drake is using mine to do something) that is a Windows 8 and is linked to my Steam.
@WrongFlyer Here's something for bumping trucks together: Actually, convoy trucks cannot be bumped into each other. They just go through. I would suspect the same with the tank, so Drake's pictures of the "Armada" probably shows a bug where the AA tanks spawned weird. And it spawned a tank.
@Son I have not gotten the FreeCam mod, although I would like to so I can get closer to the convoy without being spotted.
@WrongFlyer No, I did not. My friend Drake actually spotted one on his MP server earlier today, so I have updated the post.
@BMilan I used my paradrop plane and mini-car to take these photos, flying from Wright Airport.
@WrongFlyer Overload, Fine Tuner, Tracks, Tracks 2, Underwater Camera, SPMP
@RAF1 If you drive closer it will shoot at you. I have tried to with my mini-car, but the AA Tanks acted aggressive with their guns and the tank shot at me two times, destroying me on the second. That was probably the closest I've gotten to it. I went close to it right after I took the last picture, and after I was destroyed I was not able to, well, do anything. Actually, now that I think of it I might just get the freecam mod for next time.
@WereOutOfNamesArentWe It seems that it is always aggressive, but by playing around with it, the tank seems to not be able to shoot at aircraft that are too high from it. However, the AA tanks are also aggressive from this.