Here's a hint; try using rotators instead of little flaps to control the elevator and canard; it makes your jet more agile.
You can check out some of my jet fighters (namely the Swordfish) to get an idea of it. This jet is certainly not bad for a first! (my first plane was a crappy, unstable asymmetrical plane lol)
I like the design, and the long travel suspension is pretty neat. The front suspension could use a bit of tuning though; the top arm is longer than the bottom, and it causes the wheel to camber
I love it. The details are good yet not computer-laggingly good, the handling is fine and the car is pretty quick. I just wish SimplePlanes supported gearboxes instead of the generic SimplePlanes CVT
On the topic of suspensions, you might want to check out the trophy truck Model AA I have; extremely potent off road
@MechWARRIOR57 Stagger drive is an odd powertrain where you power two staggered wheels; the front-left wheel and the rear-right wheel, or the front-right wheel and rear-left wheel. It could be useful for oval racing, where asymmetry is important, but for normal cars it's practically useless.
Edited the title for clarity. I always knew the plane as the Ho 229; didn't realize that its' designation was ought to be Gotha.
But wouldn't they name the plane after the designer? For example the Ta 152 and Ta 154, named after Kurt Tank, rather than the Focke-Wulf company that built them.
@ThePilotDude Nice to know! I built the Flyer III mostly because it was the only one i could get an HD 3-view of, and with stats.
As a side note, all of my Realism Series aircraft are within 10% of the real aircraft in terms of thrust, mass, dimensions, wing loading, et cetera. If you're interested in checking them out, go ahead! The only specification that is very unrealistic is drag; most aircraft tend to have too little drag in simpleplanes, and it's quite hard to measure accurately both in real life and in SP
@Flameslinger The Swordfish was used as a carrier-borne torpedo bomber, and yes, it was horribly obsolete when it was first fielded, but it was used anyways because there were no proper replacements for it.
The Fairey Albacore was the original replacement for the Swordfish, but it was eventually replaced by later marks of the Swordfish because it was too sluggish and took a lot of effort to maneuver.
After the Albacore's failure, the Swordfish was back on the ships, and it wasn't until the much more modern Fairey Barracuda and Grumman Avenger (British-built TBF) became available that the Swordfish began being replaced. But there just weren't enough Avengers and Barracudas to replace all the Swordfishes.
@BroWassup That's how fast a real fighter jet of the era would go. SimplePlanes lets players create planes with stupidly high power-to-weight ratios, meaning almost every plane you see in the workshop is far too fast.
This F-4 has a realistic weight, wing area, engine power, and size, meaning it should perform just like the real thing. It takes a high altitude and a long amount of acceleration to break Mach 1, let alone Mach 2.
The /U4 series designated anti-bomber aircraft; that's what the huge gun was for. There's also the /U2 version with two four 20mm and two 7.92mm, and a standard (/U1?) version capable of equipping bombs.
I once made a bomber with three engines, the leftmost engine pod extended into a tail section, whereas the cockpit pod was between engine 2 and 3. It's called the "Trident Heavy Bomber", I challenge you to try building something more ambitious!
What I meant by the "realistically" tag is that this plane flies as if it were a real mach-3 aircraft. SimplePlanes allows for the creation of aircraft with INSANE power-weight ratios with no consequence such as fragility. A real life mach-3 plane would need to be quite strong, and thus heavy, in order to survive the hostile environment of those speeds.
@TheGuyYouMightKnow Actually, I left them as miniguns as an excuse to add more drag to the thing. If you've noticed, the airfoils in SP are very thin and have very little drag compared to the real Bf 109's aerofoil.
The realism Series focuses on performance, not appearance.
I try and keep the Realism Series realistic, with realistic weight, engine power, wings, etc., however, there is one thing I just cannot make realistic; drag. Drag is not properly simulated because I have yet to find out exactly HOW to measure the drag of the real airplane. Apart from drag, the series is about 90-95% realistic.
@TheRussianBrothers69 Sure, I'll try those, especially the B-25. I actually have an Me 262 ready, but it's going through a few problems (too much thrust).
One thing I've always wanted to do, however, is an A-6 Intruder... with one-ton bombs.
@Fishbowl1121 The miniguns are XML edited to mimic 20mm cannon. (Much) lower rate of fire, heavier bullets, larger caliber, etc. Trust me, it's realistic. You might even want to save the 20mm cannon into your subassemblies... You can see it in slow-motion mode (press L), the .303 guns (yes, also edited) shoot much faster than the 20mm miniguns-turned-cannon.
That's my hideous gun plane I was talking about... actually, the unarmed version is the very first plane I ever made; it was asymmetrical because I totally forgot about mirroring aircraft!
I actually had a "Night fighter" variant of the Bf 110, with a similar paintjob... I didn't upload it because I assumed an all-black paintjob seemed too boring.
Nice gunner mechanism, though. I didn't know it would work with small rotators! Last time I tried a gunner plane, it ended up hideous!
@mikoyanster I know; just pointing out a small flaw.
In all else, the helicopter is pretty good. Flies quite stable, and has more detail on it than anything I'd ever have the willpower to build
+1Try building the lightest plane you possibly can (without modding, of course)
+1Results are in, apparently ALL entrants won because we simply didn't have enough! Ah well, it's all good.
Hit me up with an email or (preferably) Discord tag and I'll send you the links to your vehicles.
@DemonSniper8 will get a reward for Formula S
+1@CoBros2 will get a reward for Top SimpleDragster
Here's a hint; try using rotators instead of little flaps to control the elevator and canard; it makes your jet more agile.
You can check out some of my jet fighters (namely the Swordfish) to get an idea of it. This jet is certainly not bad for a first! (my first plane was a crappy, unstable asymmetrical plane lol)
+1@GeneralOliverVonBismarck Thanks, lemme know what you think!
I like the design, and the long travel suspension is pretty neat. The front suspension could use a bit of tuning though; the top arm is longer than the bottom, and it causes the wheel to camber
I love it. The details are good yet not computer-laggingly good, the handling is fine and the car is pretty quick. I just wish SimplePlanes supported gearboxes instead of the generic SimplePlanes CVT
On the topic of suspensions, you might want to check out the trophy truck Model AA I have; extremely potent off road
@Captbadass Go ahead! I only used basic wheel suspensions for this one
Just keep in mind that the weight distribution is quite a bit to the rear; rear suspension should be stiffer than the front
@X4JB The miniguns represent 20mm cannons
I love it! Could I make a pickup bed for this? I might also make more variants of the Drof like a roadster or something
@Frenchyfry Try setting up a Dogfight scenario with it! It's pretty fun controlling the missile and trying to hit enemy planes.
)))
@CoBros2 I suppose I could do it for you. Send me a link to the vehicle, or post it if you want to.
@DemonSniper8
Holy hell you hit 500+ mph
I dunno how you did that, because even my dragster which I worked on for hours to get the balance right, only hits 450
Good job yo
@MechWARRIOR57 Stagger drive is an odd powertrain where you power two staggered wheels; the front-left wheel and the rear-right wheel, or the front-right wheel and rear-left wheel. It could be useful for oval racing, where asymmetry is important, but for normal cars it's practically useless.
Good luck on your builds!
@DPSAircraftManufacturer Aha! My first victim!
Which challenge(s) will you take on?
@Deadly8Nightshade Go ahead yo, do what you like. It's based on a Toyota Corrola AE86
@Irobert55
Edited the title for clarity. I always knew the plane as the Ho 229; didn't realize that its' designation was ought to be Gotha.
But wouldn't they name the plane after the designer? For example the Ta 152 and Ta 154, named after Kurt Tank, rather than the Focke-Wulf company that built them.
@ThePilotDude Nice to know! I built the Flyer III mostly because it was the only one i could get an HD 3-view of, and with stats.
As a side note, all of my Realism Series aircraft are within 10% of the real aircraft in terms of thrust, mass, dimensions, wing loading, et cetera. If you're interested in checking them out, go ahead! The only specification that is very unrealistic is drag; most aircraft tend to have too little drag in simpleplanes, and it's quite hard to measure accurately both in real life and in SP
Pretty cool, personally I thought the Uberpanzer looked more like a Panzer III, but this one really fits as a Panther.
@Flameslinger The Swordfish was used as a carrier-borne torpedo bomber, and yes, it was horribly obsolete when it was first fielded, but it was used anyways because there were no proper replacements for it.
The Fairey Albacore was the original replacement for the Swordfish, but it was eventually replaced by later marks of the Swordfish because it was too sluggish and took a lot of effort to maneuver.
After the Albacore's failure, the Swordfish was back on the ships, and it wasn't until the much more modern Fairey Barracuda and Grumman Avenger (British-built TBF) became available that the Swordfish began being replaced. But there just weren't enough Avengers and Barracudas to replace all the Swordfishes.
@BroWassup That's how fast a real fighter jet of the era would go. SimplePlanes lets players create planes with stupidly high power-to-weight ratios, meaning almost every plane you see in the workshop is far too fast.
This F-4 has a realistic weight, wing area, engine power, and size, meaning it should perform just like the real thing. It takes a high altitude and a long amount of acceleration to break Mach 1, let alone Mach 2.
Yikes! The tailwheel is unsteerable! It's an easy fix to make, simple right-click it and click 'Yes' on the menu.
Happy bombing!
The /U4 series designated anti-bomber aircraft; that's what the huge gun was for. There's also the /U2 version with two four 20mm and two 7.92mm, and a standard (/U1?) version capable of equipping bombs.
An asymmetrical airplane. 'Nuff said.
I once made a bomber with three engines, the leftmost engine pod extended into a tail section, whereas the cockpit pod was between engine 2 and 3. It's called the "Trident Heavy Bomber", I challenge you to try building something more ambitious!
...and look at that; screwed up the nose gear. It doesn't take a rocket scientist to realign it, so go do your thing, people.
What I meant by the "realistically" tag is that this plane flies as if it were a real mach-3 aircraft. SimplePlanes allows for the creation of aircraft with INSANE power-weight ratios with no consequence such as fragility. A real life mach-3 plane would need to be quite strong, and thus heavy, in order to survive the hostile environment of those speeds.
@septicfoot Because why not?
@MemeKingIndustriesAndMegaCorporation Go ahead! No need to ask.
@MechWARRIOR57 Yes, I did. The swashplate, I did NOT make. But the rest of the helicopter, I did.
This is the "rhombus" quadcopter.
Get the new "square" proper quadcopter here!:
https://www.simpleplanes.com/a/UnRX4N/Proper-Quadcopter-Square-no-VTOL
@mustafanaveed Because it's not a Bv 141.
I might start work on a Realism Series Bv 141 though... Might.
Amazing! I completely destabilized one of my previous planes (The Gemeni) by having the CoM behind the CoL.
With this attached, it still flew perfectly! Gyros are amazing, huh?
Gonna try this out on my quadcopter serues.... let's see if it works!
@EliteIndustries1 Lol. I got it from the name of a little gyrocopter from GTA VCS.
@TheGuyYouMightKnow Actually, I left them as miniguns as an excuse to add more drag to the thing. If you've noticed, the airfoils in SP are very thin and have very little drag compared to the real Bf 109's aerofoil.
The realism Series focuses on performance, not appearance.
Any locomotives out there compatible with these rails?
Do you mind if I alter thismodel a bit to create a more realistic-flying variant? I'll credit you.
@TheRussianBrothers69
Anything specific you'd like me to do?
I've really got no idea what to try next.
I try and keep the Realism Series realistic, with realistic weight, engine power, wings, etc., however, there is one thing I just cannot make realistic; drag. Drag is not properly simulated because I have yet to find out exactly HOW to measure the drag of the real airplane. Apart from drag, the series is about 90-95% realistic.
@TheRussianBrothers69
Speaking of multi-engined aircraft...
@TheRussianBrothers69 Sure, I'll try those, especially the B-25. I actually have an Me 262 ready, but it's going through a few problems (too much thrust).
One thing I've always wanted to do, however, is an A-6 Intruder... with one-ton bombs.
Not to mention this thing makes a great mobile AA gun...
@TheRussianBrothers69 Sure, should be easy enough since they basically shape like cylinders.
@mallthus Yes... Many modded parts...
@Fishbowl1121 The miniguns are XML edited to mimic 20mm cannon. (Much) lower rate of fire, heavier bullets, larger caliber, etc. Trust me, it's realistic. You might even want to save the 20mm cannon into your subassemblies... You can see it in slow-motion mode (press L), the .303 guns (yes, also edited) shoot much faster than the 20mm miniguns-turned-cannon.
@TheRussianBrothers69 https://www.simpleplanes.com/a/XgJu6p/Gemeni-with-gun-turret
That's my hideous gun plane I was talking about... actually, the unarmed version is the very first plane I ever made; it was asymmetrical because I totally forgot about mirroring aircraft!
I actually had a "Night fighter" variant of the Bf 110, with a similar paintjob... I didn't upload it because I assumed an all-black paintjob seemed too boring.
Nice gunner mechanism, though. I didn't know it would work with small rotators! Last time I tried a gunner plane, it ended up hideous!
@TheRussianBrothers69 I saw it, thank you very much for the parts! I'm not too experienced with XML modding, so I couldn't have done it myself!
Thank you! I'll be sure to update my aircraft with these parts... By the way, the next Realism Series is gonna be a Ju 87G with 40mm!