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Auto Credit Based on ToeTips's FX-18 Hyperhornet (Blue Angels Edition)
Note! This is still a work in progress and still needs improving
Specifications
General Characteristics
- Predecessor FX-18 Hyperhornet (Blue Angels Edition)
- Created On Android
- Wingspan 37.2ft (11.4m)
- Length 59.3ft (18.1m)
- Height 14.2ft (4.3m)
- Empty Weight 679lbs (308kg)
- Loaded Weight 44,992lbs (20,408kg)
Performance
- Power/Weight Ratio 1.198
- Wing Loading 61.8lbs/ft2 (301.6kg/m2)
- Wing Area 728.2ft2 (67.7m2)
- Drag Points 3299
Parts
- Number of Parts 294
- Control Surfaces 2
- Performance Cost 1,594
@ToeTips awesome!
@32
Sure, I'll upload your version soon, and you can use that. They would probably be alright at high speeds
@ToeTips It probably would, depending on the complexity of your FT. I can do it myself if you want.
@ToeTips yup! Looks like you tried out my F-35 lol
@32
Also! 'Space"32"Pickle' right?
@32
Okay, but that would set my tab on fire so you might have to do it. Also, wouldn't it effect the performance of each individual plane?
@ToeTips that would actually be awesome! You could drag them together via subassemblies to make the entire formation connected I think.
@32
Also, I think there might be 6 others that will have their names on the plane
There's me
You: Obviously
Zaine: I got this idea from him
Neruneten21: He did the lore for the OG Hornet
windshifter1: He did the screenshots for it(You were in summercamp i think?)
Mr Copty: He was the first spotlight on the OG Hornet
For the formation flight you don't need to add 6 planes but it's there if you wanna do it.
@32
For sure! Still working out the few issues, also your gonna have one with your name on it!
@ToeTips would you like screenshots? I’m thinking of a very cool formation flight.
@32
Okay thank goodness I thought I would need to overhaul it, okay I will try to simply the inputs a bit. Nah, I will just play with the color a little bit cause like you said, it would be very annoying to hear.
Thanks I should get this done by this week.
Okay, I sat down and tried it out. I don't think anything is wrong with the elevators, which is good news for you. I did take a peek at the funky trees inputs you have set up, they seem quite a bit more complicated than they need to be if I'm being perfectly honest, although I don't have much experience with FT stabilization systems. I do really like the PSM, it has a unique feel that looks quite cool. The vapor cone is pretty cool, but the color is a bit off. I think the typical way to do it is with FT controlled piston/tire setups so that the tires squeak against some fuselage, although the sound from that is likely the most annoying thing ever. Good job on the plane tho, it's pretty awesome.
@Zaineman
I feel like I might have to change up the FTs that control the elevators, the condition (?) Function seems to be inverted.
@32
So I made this, can you help me test it out on high physics? Because I suspect I might have to change up the code that controls the elevators, and also I would like to know the PSM performance from your end(It has thrust differential, for yaw). Also it has a VCE engine, working landing doors and other navy requirements (folding wings etc)