Mark your calendars, ladies and gentlemen. We are launching SPVR on December 17th on both Steam and Oculus Quest (App Lab). Coincidentally this is the same day we launched SimplePlanes on Steam, SIX YEARS AGO! It's also the Pan American Aviation Day. We totally planned that.
If you haven't already, then please consider wishlisting the game on Steam here. Steam will send you an email when it's available and then you can decide if you want to buy it on Steam or Oculus Quest. Or why not both?
We have every reason to expect SPVR will be available on Oculus Quest on Dec 17th, but since we have never been through the Oculus approval process, there is the slightest possibility it could be delayed. I don't think it will. I'm just writing this because I know Nathan won't be happy unless I do.
I've seen a lot of confusion amongst players (and even devs) about the difference between a Quest Store app and an App Lab app. The only real difference between the two is that the store page for an App Lab app is unlisted. They both have a store page on the Oculus Quest Store and they both must pass the Oculus review process. No need to sideload or anything.
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There's no way for small indie game devs to get a public page on the Quest Store at launch. We have to spend some time in App Lab and prove that players enjoy the game before Oculus will consider making our page public and promoting us to a fully visible Quest Store app. The review process for a Store app is slightly more stringent than App Lab, but we have already implemented those requirements because we are hoping they will promote SPVR at some point.
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Since the store page for SPVR will be unlisted at launch, you will need a direct link to get to it. We'll be posting links all over the place when it's available. We will also have a page on SideQuest with a link that will take you to the SPVR store page on the Quest store.
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Clear as mud?
Session meen
7 days left bois
Oh that's my birthday
BRO dec 17 1903 is the day the wright brothers took there first flite.🥳
@Flask correct, you will be able to get it from the Quest store.
So, on the Oculus Quest 2, I wont need steam for this? @AndrewGarrison
@AndrewGarrison awesome I’m gonna get it right when it comes out
@Kieks123 yes, we added a new in-game airplane browser so you can download airplanes right from within the game.
Will you be able to download planes and stuff on quest?
I can’t wait
this man was scared for his life if he didnt put that last part in.
Waiting for update..........1.12.........VR!
MARK YOUR CALENDARS BOYS
Just have 1 thing to say…. thank you for making this game
How much money will this game cost
@EchoVehicle I have quest 2
dude, I am very excited for SPVR
@AndrewGarrison will there be any new changes or new features/optimisations in the new 1.12 update for the normal version?
@jamesPLANESii steam release? It isnt even out yet, its just the alpha test still
@Canadaiscold please don't ping andrew, he is busy. As for everything else, SPVR is just simpleplanes without the editor, and mods should be cross compatible, but i will have to check. SPVR will be available on app lab yes.
Looks cool
@andrewgarrison I love your games!!! Honestly, SimpleRockets 2 is my fav, but since I’m on mobile, it sometimes crashes. Also, for spvr, did you use those same game files for the plane layout for SimplePlanes? Because I noticed some similar things between them (at least from the trailer). Also, will you be able to get spvr straight from quest store (via app lab)?
SideQuest also acts like a store page for oculus app lab. You can find some insanely high quality games on there, such as Tea for God, a game that turns your living room into an infinitely large space, or Pavlov: shack, the popular shooter for free on quest, with realistic guns to boot!
@Jjthejetplaneee you don't sound like a 15 ear old... kinda sus
Impostor music intensifies