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Looking for Peer Reviewers - Kinematics & Trigonometry Competence Required

67.1k SnoWFLakE0s  4.8 years ago

Hey folks! I've been working on developing an FCS for torpedoes the past few weeks, and my theory is all there- just awaiting actual building in SP. Before I do that though, I want to make sure that my theory behind it makes good sense.

So, to any of you out there in the community with the time and knowledge to solve a moderately complicated kinematics problem, please leave a comment below! I'd greatly appreciate your help.

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    162k spefyjerbf

    I'm a little late, but yeah, it should work.

    4.8 years ago
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    13.9k ChrisPy

    hello its me again I figured out the stuff for the f-16 BTW was able to make different flap stages with activation groups with clamp!

    4.8 years ago
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    67.1k SnoWFLakE0s

    @WarHawk95
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    MCP asked for it- read the thread and the code here.

    4.8 years ago
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    67.1k SnoWFLakE0s

    @Avro683Lancaster @asteroidbook345
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    Thanks for the help. I'll begin testing and troubleshooting soon!

    4.8 years ago
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    34.9k WarHawk95

    Dude... I can barely understand 1% of what this document says. But that thing looks awesome !
    And about your procedural crane, how did you make these pistons work one after each other ?

    4.8 years ago
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    @SnoWFLakE0s The Lead Angle calculation method is correct, as i have done almost exactly the same thing, although in the context of intercepting a ship with another ship. The Target Velocity calculation looks like it works, although only if the ship is travelling parallel to the target. It may be possible to add a "Delta-Range" function to determine the perpendicular factor as well, although i understand that it may complicate input, operation and programming.
    Apart from that, however, the system looks as though it will work effectively as it stands currently.

    +1 4.8 years ago
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    67.1k SnoWFLakE0s

    @spefyjerbf @asteroidbook345 @Avro683Lancaster
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    Thanks for the reply! I just need you to review my work for the purely physics-based section, the conversion of physics into funky trees hasn't been done completely yet. That's for me to work on and fix! Anyhow, here's the documentation of my process.

    4.8 years ago
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    162k spefyjerbf

    I can definitely give it a shot. Is this projectile or reference frame kinematics?
    Edit: ignore the question. I read the forum and this is probably a projectile motion problem.

    4.8 years ago
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    i could give it a try

    4.8 years ago
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    Someone help this man like how he helps everyone

    +8 4.8 years ago