Actually, I’ve got the climb rate at 0 roll angle figured out, but I’m having issues with when you’re turning because I have it counting with AOA but when you’re turn8ng you can have a high AOA but 0 pitch angle and not going up or down so the climb indicator is indicating that I’m going down when I’m not.
Is there a way I could get it so that when you’re rolled, angle of slip is the main factor and when you’re level, AOA is the main factor?
PS currently my input is:
Imagine setting each round to a specific height only to realize that the aircraft is too close...I never understood how it works. Did they really wind up a frieken dial on a shell and fire it hoping it explodes at a specific height? Did the gun wind the shell up?
@Natedog120705
This is an example. You can do the math for the m/s. Because whatever value it's showing in the game for your speed I don't know. Mine is set to Imperial and I use IAS when I am flying. Actually I don't even change it.
Under Input you can put " V>300 "
Input V>300
I okay this is really off topic to this post, but I need your help with funky trees, how could i get an air brake to activate once the craft has reached 300 m/s?@SnoWFLakE0s
Nobody :
Me when I see "Theory" and what's below : The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
@jamesPLANESii
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Hmm... I'll have to think about it for a while.
Actually, I’ve got the climb rate at 0 roll angle figured out, but I’m having issues with when you’re turning because I have it counting with AOA but when you’re turn8ng you can have a high AOA but 0 pitch angle and not going up or down so the climb indicator is indicating that I’m going down when I’m not.
Is there a way I could get it so that when you’re rolled, angle of slip is the main factor and when you’re level, AOA is the main factor?
PS currently my input is:
Excuse me sir
What is the funky tree for a climb rate indicator?
funky trees is the new pursuit of knowledge. @Chancey21
Imagine setting each round to a specific height only to realize that the aircraft is too close...I never understood how it works. Did they really wind up a frieken dial on a shell and fire it hoping it explodes at a specific height? Did the gun wind the shell up?
Okay thx. I use IAS so we are good.@sheepsblood
@Natedog120705
This is an example. You can do the math for the m/s. Because whatever value it's showing in the game for your speed I don't know. Mine is set to Imperial and I use IAS when I am flying. Actually I don't even change it.
Under Input you can put " V>300 "
Input V>300
Damn
I okay this is really off topic to this post, but I need your help with funky trees, how could i get an air brake to activate once the craft has reached 300 m/s?@SnoWFLakE0s
@SnoWFLakE0s I saw your comment on spiritusraptor’s blowback gun about how you are working on a chain fed gun. How’s it going?
if only i could see whatever is shown here on skool internet, time to wait until i can because this sounds interesting
@WarHawk95
.
This is within the realm of most modern high school curricula. Most should be able to understand some of it.
@BogdanX if you understand this then I'LL NEED YOUR HELP
I can't understand a single word of what's written above.
Nobody :
Me when I see "Theory" and what's below :
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
@Chancey21
.
Cool, leave a comment or something, or just DM me on Discord.
@BogdanX
.
I do, contact me on Discord @SnoWFlakE0s#7577.
Leave a DM or something when you need me.
Hey guys I have a brain too
Any idea on how to make the hinge rotators go up when the IAS is 160 knots?
@Gameboi14 try calculus
This requires a hint of Algebra
Everyone wants a slice of a man who actually understands funkytrees @BogdanX
Would you be interested in helping me with a little input exploration project of mine?
T
@SnoWFLakE0s You'll definitely win.
Sorry for the lack of mobile formatting! But still very cool, this'll be my entry into the cannon challenge.