@AndrewGarrison
Would you ask the SimplePlanes webmaster to add an "FUNKY TREES" to the "Tags" page. This would be helpful in assisting each other in developing our Funky Tree skills.
I think Funky Trees is a very valuable skill for those who are weak in mathematical knowledge. This in my opinion will not only strengthen math skills but, also give users the real world correlation of how math effects programming with a visual example due to their own inputs.
https://www.simpleplanes.com/Airplanes/Tags
@Type2volkswagen
Right! That’s exactly why I am asking for this.
You can test others projects, then read their code in “overload” and begin to understand how the equation relates to the physical attributes.
I learn best alone by seeing many examples and then my brain will grasp it.
I understand how it works via Unity’s website for actual programming. Though, you take away the statements such as “if, and, or, loop...” and I am lost. It’s like trying to understand a sentence without those words. Does this sentence makes sense ? “I to store I will up bread milk eggs.”
That’s how I look at Funky Trees without the normal programming structure.
My 2 cents,
A "Funky Trees" tag would come in very useful when searching for a solution to a problem for those of us who get headaches looking at this
""(atan(((IAScos(PitchAngle))((10/491)(sqrt(25pow(IAS, 2)pow(sin(PitchAngle), 2) + 491AltitudeAgl) + 5IASsin(PitchAngle))))/AltitudeAgl))/90 """
I don't even know what that does, but I'm glad someone figured it out and would love to be able to search it....
@Stormfur I understand each opinion as being worthwhile. With that, I would like to say that XML and Funky Trees are two different beasts. One is actually XML editing and the other is an abbreviated version which we now call FUnky TRees.
As for XML Modding, you are not actually modding with XML when you use Overload. You are using a tool which allows you to edit specified parts of the XML code. Thanks to WNP78.
I can relate the two as being like C+ and writing C script for Arduino. One if full and complex in it's own manner while the other is stripped down but yet can have it's own challenges. Though, again we are not actually building any code here with the Overload tool. We are changing parameters. Just like when you move a visual slider. The only difference is you putting in the numbers.
In the end what is a TAG? It's just a label. We can use it to specify if something is actually XML or "Funky Trees".
If you feel they are that much in the same that we don't require a TAG for it then I suggest you start pumping out two builds each. One being a Funky Trees modded and one being XML Modded.
If you still feel they are one in the same then I suggest you take a look at SnoWFLakE0s work...
"
(atan(((IAScos(PitchAngle))((10/491)(sqrt(25pow(IAS, 2)pow(sin(PitchAngle), 2) + 491AltitudeAgl) + 5IASsin(PitchAngle))))/AltitudeAgl))/90 "
-SnoWFLakE0s
There would be no point of it since a good majority of planes use it. And since funky trees is basically XML on steroids, there already is a tag called XML Modded.
@robloxweponco I don't wanna anger them. I just know they are able to create tags and since ED is one of the nicest mods (at least with me), I ask him.
@WarHawk95 dont anger the gods
@EternalDarkness
Maybe you could create this "Funky Tree" tag ?