As title reads...
I had a thought about custom weapons (explosives particularly), and it got me wondering.
What depicts the explosion size?
Is it based on part SIZE, part MASS or how much FUEL said part is carrying?
And does the detonation of one part damage and ultimately lead to detonation of neighbouring parts?
Hopefully somebody knows.
[question] are physical explosion/fireball sizes by Size, mass or fuel amount of parts?
8 HubsBeats
4.8 years ago
Weapon explosion size is based on the type, each weapon has its own explosion size (both visual and actual). It is scaled according to part scale multiplier.
As for normal parts it's kinda strange and IDK, fuel doesn't seem to affect explosion
If the part is a bomb, explosion size is based on quantity and type.
EDIT: Here's your first upvote.