We have one more beta version that is rolling out right now. It should already be available on Steam, but the app store review processes are a bit unpredictable right now, so iOS and Google Play might take a bit longer to be approved.
Original release notes are here. The last beta post is here (v1.9.203).
There are just a few new changes in this release.
- Prevent cannon base and barrel length from being scaled to zero, to prevent things from breaking.
- Added designer option to select Air, Ground, Multi-Role option for Cannon.
- Prevent cannon lead predictor from causing crashes in some circumstances.
- Add Funky Trees support to magnet activation.
If you find a bug, please submit a bug report here.
Edit: We just rolled out a new beta version v1.9.205 that fixes one small issue with Funky Trees.
You can get the Steam beta by right-clicking SimplePlanes in your Library -> Properties -> Betas -> and select public-test from the dropdown list.
iOS and Google Play are not ready yet, but when they are you will be able to get access to the iOS beta here and the Google Play beta here.
Can you do tracks now???@AndrewGarrison
iOS beta, used to link my Apple ID with my SimplePlanes account, but after I change my linked email, I stopped receiving beta testing invitations, how can I re-sign up now?@AndrewGarrison
@AndrewGarrison can I join ur disxord
@Meltingvenus alright its okay
@AndrewGarrison Can you add a missile distance function to the cockpit or target? There is also a water level control function, I want to apply these to the input.And weapons won't disappear under water.
MULTI-ROLE FOR THE CANON?!? YES PLEASE!
😑 mouse, yes it was I typo also I post without proofreading soooooooooo yea. “It’s a habit not a condition” 😂 @Jayo
@AndrewGarrison
Dear Andrew Garrison,
If you read this I’d like to say thank you for creating this game and alongside it so many great memories. I’d like to ask whether you are considering on adding tank treads to the game. It’s a little frustrating seeing beautifully crafted tanks that cannot be obtained because since I play on iOS and therefor there is so way to instal mods, I can’t download many of these great creations. Please address this if you can!
Thank you! :)
Any idea when the gyroscope issue will be fixed?
I have a strange suggestion besides FT additions.
Lights are really lacking in the game.
If we had ability to change the beacon light's brightness & other properties that would be great.Also missile flames can be light source too.
Example Image
@AndrewGarrison
@Planesdude wtf
@X4JB
.
Ah, I wasn't thinking straight, but you should be able to do that with the smooth function by manipulating the rate.
@AndrewGarrison do rotors output a readable value to other blocks?
@X4JB
.
I mean, I'd say it's as simple as clamping the input to the sum function... Like so:
sum(clamp(Yaw, -0.5, 0.5))
Something like that.
@Meltingvenus M e u s e
@AndrewGarrison When will modding be added again?
@X4JB
.
Boundaries? As in? I do have "irreversible" input controllers, but I'm not sure if that's what you're looking for. If you could clarify I could possibly help.
@Kakhikotchauri1
.
You simply have to add a modifying constant. Do something like
a*sum(Control)
, wherea
is some large number (try 10, 100, 1000 etc.)@AndrewGarrison pls fix the texture glitches and add the "the Free Cam" or custom camera like SR2
Thanks
@SnoWFLakE0s with this new code i can't spin roator faster but with this code when i deactivate it roator stall Instantly. I need use roator for my hovercraft but if i can't spin roator fast i can't use it for hover rotor.
But thanks for reply
@SnoWFLakE0s mm this code is different i try it
@Kakhikotchauri1
.
Use
sum(Control)
, whereControl
is the input type you want.Underwater camera if you can like simple-rockets 2 with canyons to explore for iOS Mobile please 😀. Keep up with the good work 👍😀
@AndrewGarrison will it be possible to add the scroll wheel support for Meuse and keyboard user for mobile. Also when I go to export my craft into a 3D model on iOS I have no way of getting it.