Maybe you could also make a variable that keeps switching between 0 and 100 or something so that after every time interval you're allowed to have no firing delay, which means drop bombs but then switch back after time to drop 2 bombs has passed
Should just do away with "firingDelay" as 0 which is something you have to add in the XML.
That said, careful. If you have multiple bombs on each side, all of them will release together if you keep it at 0
I.... dunno lol.
There’s probably a funky tree thing you could do though. I’ll leave that to someone else though lol. I haven’t explored weapon inputs yet.
Maybe you could also make a variable that keeps switching between 0 and 100 or something so that after every time interval you're allowed to have no firing delay, which means drop bombs but then switch back after time to drop 2 bombs has passed
Should just do away with "firingDelay" as 0 which is something you have to add in the XML.
That said, careful. If you have multiple bombs on each side, all of them will release together if you keep it at 0
@SovietPride ah alright then, thx for helping!
@DimitriIqbal91 it may be a pain but its the only way that seems to work
@DimitriIqbal91 attached them to the same pylon with the same activation group
@SovietPride thank you if you want to help me about that
@nicolascolissi14 hmm yeah already tried it, seems kinda good
its a pain in the butt but you can do it i forget how but it is possible i will play around a little bit and see if i can find it
I.... dunno lol.
There’s probably a funky tree thing you could do though. I’ll leave that to someone else though lol. I haven’t explored weapon inputs yet.