Engine nozzle flaps are always bound to Throttle and not the InputController value. The bug occurs regardless of whether the input is funky trees or not.
Edit: it's also a good time to make the engine nozzle flaps move realistically, so they don't melt under afterburner
@vcharng ohh ok
@rexzion He means he can't make the engine nozzle (which open/close with engine input) to change with the engine input itself.
For example, if you changed the engine input to VTOL, supposedly the nozzle should change according to VTOL, but it still changes with throttle.
I don't understand what your problem is, I can't figure out what you want to say!?
but have updoot.