It’s basically a programming language that you can use to take different inputs from the game (true airspeed, altitude, etc.) and modify the actions of your rotators. Say, you want to modify your horizontal stabilizer rotators to limit movement a certain amount as your Gs increase, you can put the expression into the “input” field which says something such as: “1/VerticalG”, so that as your G increases, your input to the horizontal stab becomes less. It really gives the builder a huge amount of flexibility to create builds which emulate different RL functions.
@MechWARRIOR57
A funky tree.
@KnightOfRen what?
@MechWARRIOR57
I will build it.
@vcharng well ive already gotten answers if you looked in the description, seems kind of un-needed to comment this now
This is like the 5th time someone asked this.... you can literally just type "funky trees" in the aircraft search and find plenty of answers.
It's cool, you should try it
It’s dark magic no one can understand
@MechWARRIOR57 high school math
@Mobius1Cyka the real answers here
Its a tree from the 80s that likes funk
@edensk yes it is
It’s basically a programming language that you can use to take different inputs from the game (true airspeed, altitude, etc.) and modify the actions of your rotators. Say, you want to modify your horizontal stabilizer rotators to limit movement a certain amount as your Gs increase, you can put the expression into the “input” field which says something such as: “1/VerticalG”, so that as your G increases, your input to the horizontal stab becomes less. It really gives the builder a huge amount of flexibility to create builds which emulate different RL functions.
@thefalkenreich It's not complicated...
*something to complicated for us simps to understand @edensk
link