@AndrewGarrison please read this. I have some ideas for changing the map a little bit.
Wright Airport
First off, I want to say that Wright is the classical airport we all love dearly. One problem: it’s a bit boring. I was thinking of spicing it up a little with 2 runways and some gates. I’ve seen someone complain about this: at Wright, the mountains are pretty spiky, and the trenches are narrow. Something like that. If you can fix that, I would be happy. And also, can you add terminals to Wright please? It would look like your everyday airport, like KLAX or EGLL. Same for Yeager and Avalanche Airport, but for Bandit Airport, maybe go for like an airfield approach.
A.I. problems
I like airport role playing, but there is no multiplayer for me as I am on iPad, so I use predownloaded airplanes to act as if it was an active airport. Some of these planes although, cause the plane to literally plummet into the ground or water. It upsets me, as only like 3 planes work on final approach situations. Please fix. Also, can you add an A.I. setting that would fly a plane to a random airport (Wright, Yeager, Bandit, etc.), and for cars, to be able to handle better, because when I race cars, 75 percent of the cars I have the AI race in, spin out repeatedly or crash. Please fix.
Please add more built in races to the game, and give us the ability to create our own
I like the races in simpleplanes, but I feel like there aren’t enough. Please either add more tracks into the game, or give us the ability to create our own. That would be nice.
Conclusion
Thank you for reading this post (if you did lol), and I hope to see at least one of these features in the game. Bye.
AI Was F*cking Stupid..................
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VERY STUPID(on sandbox mode)
We definitely need more civilization in SP. The closest I've seen is the houses on Bandit Runway. There might be more, but I don't think any major cities exist. :( @jamesPLANESii
@Shnippy 👍
An I idea that I thought might be cool for the A.I. was when you spawned an A.I. plane as aggressive, you could have a choice of that plane being an ally, being an enemy or on free for all. Having the plane set on ally, will cause it to only attack planes set as enemy or free for all planes and they will not attack you or other planes set on ally. Planes set on enemy will act basically the same, except for they will attack you or any plane set as ally or free for all. A plane set on free for all is quite self explanatory, but basically, it will attack any plane, no matter what the setting of that plane is. Hopefully my idea makes some sense, and I’m no techie, so I’m completely unaware if there’s some limitations that prevent this. @MinecraftKidGuy
@CruzerBlade good idea
@Ultra0 true
@jamesPLANESii good ideas
@jamesPLANESii Or get this.
Replace the spiky mountains at Wright with skyscrapers and buildings.
Add streets and other stuff.
Boom, instant city.
@Minecraftpoweer I Thought I'd be rick rolled lol
Clicky
Wright is more of a regional airport. Avalanche and bandit are both military
@WarHawk95 I think the devs could convert Wright Isles North or Bandit into a military base
We also need more AI ships on the map. Maywar has a convoy and Snowstone a base with SAMs, but they definitely need ships such as the Beast.
Also the devs should re-work the Tiny class or at least resize them (same thing for the destroyers and frigates).
Also, Yeager could totally fit as a civilian airport, but what we need is a true military base that could be located on Wright, with other hangars, a control tower, SAMs, AAA...
You forgot that the map needs train tracks
Add alarms for airplanes we built too
@jamesPLANESii i agree