Yes, I have fallen for this mistake before.
I'd like to point out that in airplanes, the fuselage is the body - it is what connects everything else together.
The fuselage block is great is SP. You can make just about anything with it. However, setting the size of fuselage block is quite confusing in SP. Each unit of measurement is equal to half a meter, although this wasn't known to me at first.
It is important to know what size of fuselage block you required for your build before commencing, because if you do not know the required fuselage size for your intended build, you will end up with something either scaled up or scaled down. This was actually what happened with the regional airliner that was published yesterday and today, which you can find here. I still see this mistake sometimes, even with extremely skilled users. This shouldn't be the case. As a beginning player, the expectation is that the pros would know what they're doing. Maybe this is because the measurement system in SP is so complicated and confusing.
I made this post to raise awareness for this situation. Therefore if you find it useful, please consider upvoting and sharing this with others.
As a message to all, it is important, once again, to make sure that your fuselage is scaled correctly, as everything else connects to it, if the fuselage is too large or too small, so is the rest of the plane, so fixing the problem means starting from scratch.
The Fine Tuner scaling can go crazy sometimes but most of the time it works perfectly if you know what you are doing.
just make a cross that is the width and length of whatever you're making
Just keep in mind that a default block is 50x50x50cm and a default fuselage block is 1x1x1m. To be clear, 1 sp unit = 50cm and 1 meter = 2 sp units.
But the nudging tool is different since 1 nudging unit =1m
Ngl, I thing the 0.125m increment is a very versatile increment when it comes to the scale of aeroplanes.
ctrl+c
ctrl+v
@Stratus Well, that's my experience with Fine Tuner. I did something wrong then.
Yes, you're right.
This is a scaled model of a previous build I made. It scaled perfectly. But, it only works if you make sure all three scaling numbers are the same. @FeiWu
@Poro Of course... many people use blueprints.
But then again, not everyone uses blueprints
That why you need to use a blueprint for references
Yes but sometimes it turns out wrong... I'm pretty sure the coordinates of parts stay the same so that can cause problems. @Stratus
And considering fine tuner wasn't available in mobile until recently, a huge portion of the community don't know about it.
Plus, you might just never know. That's the whole reason the mistake is made in the first place.
Well, if you scale it wrong, you can scale the entire thing with fine tuner. It can be incredible useful.