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Per Aspera Ad Astra III

10.2k ThomasRoderick  4.4 years ago

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A continuation of the Saucer
Note that the tail fins are now panels.
Link: Saucer Prototype

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    52.8k Sadboye12

    @ThomasRoderick ooohh interesting!!! didnt think of such usage

    +1 2.0 years ago
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    @Sadboye12 Well, when a detacher and a missile loves each other very, very much... and given who I am, the gun would most likely be fired with an AG and have the target acquired by a specially modified missile... as seen on the proof-of-concept prototype here.
    Now if I launch a dormant missile at high speeds using a detacher and only ignite it after both a lock is acquired and a specific amount of time has passed... Bam! Instant guided artillery.
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    ..
    ... That, or simply make the missiles not require a lock using this method...

    +1 2.0 years ago
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    52.8k Sadboye12

    @ThomasRoderick im gonna go cook dinner, il see you in a few (if i survive the food explosion)

    +1 2.0 years ago
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    52.8k Sadboye12

    @ThomasRoderick no problemo, difficult to find people like you these days :P
    terminally-guided railgun shells oh my, really wanna see that, cuz it sounded like a concept im currently working on (which is making a problem and holding off Centurion II upload date)

    +1 2.0 years ago
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    @Sadboye12 Thanks for your kind words my friend! Sorry this design ultimately went nowhere and got stuck in the pipelines - might as well try to revive it one day as well. Thanks to my collabs with @Gx (rest in peace, may his weary spirit be finally allowed rest and the powers that be forever watch over his immortal soul) I think I've managed to get most of the critical components (missile arrays and terminally-guided railgun shells, to be specific) done, so once I get the new aesthetics and lore done (which is to say "somewhere in my next reincarnation"-grade far away) I will get it right this time.

    +1 2.0 years ago
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    52.8k Sadboye12

    @ThomasRoderick i should have done this long ago

    +1 2.0 years ago
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    @Sadboye12 Thanks!

    +1 2.0 years ago
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    162k spefyjerbf

    Nice! Guns still work in a majority of situations, so you should be fine.

    +1 4.4 years ago
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    @spefyjerbf Actually I myself am still using gun-based ones; though I'm not really against cannons I still like guns better (for they have no ammo limit and largely because the Canis and Vira are the ones that led me to this game); that said, Nobody said I can't use a gun-based main drive and a cannon RCS... I'll try them out...

    4.4 years ago
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    162k spefyjerbf

    Ooh. Nice. Those old drives that I used back in the day are really buggy (the one with guns and armor), but a cannon-based drive should work perfectly!

    +1 4.4 years ago
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    12.0k Hellosss38

    Nah I want to fly the real deal
    @ThomasRoderick

    +1 4.4 years ago
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    @DClass Yup, yup, yup, yup, no need to nag at me... Also, you can fly the prototype if you want, link is in the post.

    4.4 years ago
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    12.0k Hellosss38

    T

    +1 4.4 years ago
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    @ArcturusAerospace Thanks!

    4.4 years ago
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    @SFNox Thanks for the upvote; yeah I'm just trying to keep track of my progress... and perhaps I'm a bit too full of myself on making my first funkytrees design that does not come from reverse-engineering. And also, what do you mean by "minor"?

    4.4 years ago
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    @Notaleopard Thanks!

    4.4 years ago
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    @Yourcrush Thanks!

    +1 4.4 years ago
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    @Grob0s0VBRa Thanks-Appreciated!

    4.4 years ago
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    242 AbuHafsh

    If its a minor edit why not just edit your last teaser post about this?

    4.4 years ago
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    @Treadmill103 Feel free to try her out! The prototype have full atmospheric flight capabilities now. She's still sluggish as hell, although that may change in later updates.

    4.4 years ago
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    @Spefyjerbf
    Yes, I'll try my damndest to put an impulse drive on this thing after the controls are figured out.

    4.4 years ago