@Sadboye12 Well, when a detacher and a missile loves each other very, very much... and given who I am, the gun would most likely be fired with an AG and have the target acquired by a specially modified missile... as seen on the proof-of-concept prototype here.
Now if I launch a dormant missile at high speeds using a detacher and only ignite it after both a lock is acquired and a specific amount of time has passed... Bam! Instant guided artillery.
.
..
... That, or simply make the missiles not require a lock using this method...
@ThomasRoderick no problemo, difficult to find people like you these days :P
terminally-guided railgun shells oh my, really wanna see that, cuz it sounded like a concept im currently working on (which is making a problem and holding off Centurion II upload date)
@Sadboye12 Thanks for your kind words my friend! Sorry this design ultimately went nowhere and got stuck in the pipelines - might as well try to revive it one day as well. Thanks to my collabs with @Gx (rest in peace, may his weary spirit be finally allowed rest and the powers that be forever watch over his immortal soul) I think I've managed to get most of the critical components (missile arrays and terminally-guided railgun shells, to be specific) done, so once I get the new aesthetics and lore done (which is to say "somewhere in my next reincarnation"-grade far away) I will get it right this time.
@spefyjerbf Actually I myself am still using gun-based ones; though I'm not really against cannons I still like guns better (for they have no ammo limit and largely because the Canis and Vira are the ones that led me to this game); that said, Nobody said I can't use a gun-based main drive and a cannon RCS... I'll try them out...
Ooh. Nice. Those old drives that I used back in the day are really buggy (the one with guns and armor), but a cannon-based drive should work perfectly!
@SFNox Thanks for the upvote; yeah I'm just trying to keep track of my progress... and perhaps I'm a bit too full of myself on making my first funkytrees design that does not come from reverse-engineering. And also, what do you mean by "minor"?
@Treadmill103 Feel free to try her out! The prototype have full atmospheric flight capabilities now. She's still sluggish as hell, although that may change in later updates.
@ThomasRoderick ooohh interesting!!! didnt think of such usage
@Sadboye12 Well, when a detacher and a missile loves each other very, very much... and given who I am, the gun would most likely be fired with an AG and have the target acquired by a specially modified missile... as seen on the proof-of-concept prototype here.
Now if I launch a dormant missile at high speeds using a detacher and only ignite it after both a lock is acquired and a specific amount of time has passed... Bam! Instant guided artillery.
.
..
... That, or simply make the missiles not require a lock using this method...
@ThomasRoderick im gonna go cook dinner, il see you in a few (if i survive the food explosion)
@ThomasRoderick no problemo, difficult to find people like you these days :P
terminally-guided railgun shells oh my, really wanna see that, cuz it sounded like a concept im currently working on (which is making a problem and holding off Centurion II upload date)
@Sadboye12 Thanks for your kind words my friend! Sorry this design ultimately went nowhere and got stuck in the pipelines - might as well try to revive it one day as well. Thanks to my collabs with @Gx (rest in peace, may his weary spirit be finally allowed rest and the powers that be forever watch over his immortal soul) I think I've managed to get most of the critical components (missile arrays and terminally-guided railgun shells, to be specific) done, so once I get the new aesthetics and lore done (which is to say "somewhere in my next reincarnation"-grade far away) I will get it right this time.
@ThomasRoderick i should have done this long ago
@Sadboye12 Thanks!
Nice! Guns still work in a majority of situations, so you should be fine.
@spefyjerbf Actually I myself am still using gun-based ones; though I'm not really against cannons I still like guns better (for they have no ammo limit and largely because the Canis and Vira are the ones that led me to this game); that said, Nobody said I can't use a gun-based main drive and a cannon RCS... I'll try them out...
Ooh. Nice. Those old drives that I used back in the day are really buggy (the one with guns and armor), but a cannon-based drive should work perfectly!
Nah I want to fly the real deal
@ThomasRoderick
@DClass Yup, yup, yup, yup, no need to nag at me... Also, you can fly the prototype if you want, link is in the post.
T
@ArcturusAerospace Thanks!
@SFNox Thanks for the upvote; yeah I'm just trying to keep track of my progress... and perhaps I'm a bit too full of myself on making my first funkytrees design that does not come from reverse-engineering. And also, what do you mean by "minor"?
@Notaleopard Thanks!
@Yourcrush Thanks!
@Grob0s0VBRa Thanks-Appreciated!
If its a minor edit why not just edit your last teaser post about this?
@Treadmill103 Feel free to try her out! The prototype have full atmospheric flight capabilities now. She's still sluggish as hell, although that may change in later updates.
@Spefyjerbf
Yes, I'll try my damndest to put an impulse drive on this thing after the controls are figured out.