How do i XML re-locking missiles that ignore countermeasures as well as multi targeting systems.
@Diver aw damn ok, would be an interesting mod to add such XMLs
@Davidf9 Doesn't exist i think
@NexusGaming how do you use the multi targeting xml?
@NexusGaming my goodness... Thats a lot of XML
@Kreep2knight also maxSpeed=Infinity, maxFuelTime=Infinity, maxRange=Infinity, maxTargetingAngle=Infinity, and waterproof=True are good xml tags to add to missiles
@NexusGaming Ohhh.......
@Kreep2knight
"multi targeting" "re-locking" "ignore countermeasures" use a lot of missiles with firingDelay=0 and lockTime=0
Multi targetting, countermeasure ignorance and relocking are impossible in SP, but heres how you can make missles better
@Diver aw damn ok, would be an interesting mod to add such XMLs
@Davidf9 Doesn't exist i think
@NexusGaming how do you use the multi targeting xml?
@NexusGaming my goodness... Thats a lot of XML
@Kreep2knight also maxSpeed=Infinity, maxFuelTime=Infinity, maxRange=Infinity, maxTargetingAngle=Infinity, and waterproof=True are good xml tags to add to missiles
@NexusGaming Ohhh.......
@Kreep2knight
"multi targeting" "re-locking" "ignore countermeasures"
use a lot of missiles with firingDelay=0 and lockTime=0
Multi targetting, countermeasure ignorance and relocking are impossible in SP, but heres how you can make missles better