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FT HELP!!! [FIXED]

12.0k Hellosss38  4.3 years ago

If you have a rotator and you put the input to roll and then if you roll it turns but if you let go it would go back to its original place but do you have ft code so that it won’t go back to its original plane and just stay there

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    12.0k Hellosss38

    No by a gyroscope system @An2k

    +1 4.3 years ago
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    1,212 An2k

    @Hellosss38 oh fixed by FT? how?

    4.3 years ago
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    12.0k Hellosss38

    Thanks for the idea but it’s already fixed
    @An2k

    4.3 years ago
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    1,212 An2k

    This is not funky tree but effect is similar
    Example: rotator on activate AG8 ...since AG8 is ON by default inputROLL=turn. So do the inputROLL while still holding it turn-OFF AG8.this result it locking its angle until AG8 is turned-ON again`--ONLY Activating AG8 and with no inputROLL rotator angle returns to default 0 by it self

    4.3 years ago
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    24.1k BagelPlane

    What are you trying to build? Can I take a look on an unlisted post?

    4.3 years ago
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    12.0k Hellosss38

    You try putting that code on a rotator
    @BagelPlane

    4.3 years ago
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    12.0k Hellosss38

    I’m sorry but It doesn’t really work
    @BagelPlane

    4.3 years ago
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    24.1k BagelPlane

    @Hellosss38 No problem. Happy to help when I can. Usually, my FT skills are not good.

    4.3 years ago
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    12.0k Hellosss38

    Oh sorry I meant the first ft code sorry but Thanks for this!
    @BagelPlane

    4.3 years ago
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    24.1k BagelPlane

    Roll Input: clamp(sum(Roll*1), -1, 1)
    .
    Pitch Input: clamp(sum(Pitch*1), -1, 1)
    .
    Inputs from the B-58. The *1 adjusts speed.

    4.3 years ago
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    24.1k BagelPlane

    @Hellosss38 I'm confused. My B-58 turret stops right when you let off the input.

    4.3 years ago
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    24.1k BagelPlane

    My B-58:
    Click

    4.3 years ago
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    12.0k Hellosss38

    Thanks for the code but do you have it so that is stops immediately not that it spins for a few seconds and then stops
    @BagelPlane

    4.3 years ago
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    12.0k Hellosss38

    Can you give the link I can’t find it
    @BagelPlane

    4.3 years ago
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    24.1k BagelPlane

    sum(Roll) should work. Otherwise, take a look at the turret inputs on my B-58.

    4.3 years ago
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    12.0k Hellosss38

    Ok and also spelling (jk)@TheSupremeCoco

    4.3 years ago
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    12.0k Hellosss38

    Do you have an answer?
    @TheSupremeCoco

    +1 4.3 years ago